◆ HandlerAttached()
override void SCR_EditorButtonUIComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_EditorButtonUIComponent.HandlerDeattached |
( |
Widget |
w | ) |
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◆ OnClick()
override bool SCR_EditorButtonUIComponent.OnClick |
( |
Widget |
w, |
|
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int |
x, |
|
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int |
y, |
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int |
button |
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) |
| |
◆ OnEditorLimitedChange()
void SCR_EditorButtonUIComponent.OnEditorLimitedChange |
( |
bool |
isLimited | ) |
|
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protected |
◆ m_Widget
Widget SCR_EditorButtonUIComponent.m_Widget |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_EditorButtonUIComponent.c