◆ HandlerAttached()
override void SCR_EditorButtonUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
override void SCR_EditorButtonUIComponent.HandlerDeattached |
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Widget | w | ) |
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◆ OnClick()
override bool SCR_EditorButtonUIComponent.OnClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnEditorLimitedChange()
void SCR_EditorButtonUIComponent.OnEditorLimitedChange |
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bool | isLimited | ) |
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protected |
◆ m_Widget
Widget SCR_EditorButtonUIComponent.m_Widget |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_EditorButtonUIComponent.c