Editor Content browser State data (Eg: Saved active filters, Search string and pagination) as well as tab UI info of content browser states.
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| int | GetSavedLabelCount () |
| | Get saved Label filters count.
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| void | SetLabels (notnull array< EEditableEntityLabel > savedLabels, bool checkForInvalid=false) |
| | Set saved Label filters.
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| void | AddRemoveLabel (EEditableEntityLabel label, bool addLabel) |
| | Add or remove the given label.
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| int | GetLabels (out notnull array< EEditableEntityLabel > labels) |
| | Get saved Label filters.
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| bool | ContainsLabel (EEditableEntityLabel label) |
| | Check if provided label is on the list of saved labels.
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| void | SetPageIndex (int pageIndex) |
| | Set saved page index.
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| int | GetPageIndex () |
| | Get saved page index.
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| void | SetSearchString (string searchString) |
| | Set saved search string.
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| string | GetSearchString () |
| | Get saved search string.
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| bool | HasSearchSaved () |
| | Get has search string saved.
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Editor Content browser State data (Eg: Saved active filters, Search string and pagination) as well as tab UI info of content browser states.
This is used for persistence states between games. Saving it in Editor Settings
◆ AddRemoveLabel()
| void SCR_EditorContentBrowserSaveStateData.AddRemoveLabel |
( |
EEditableEntityLabel | label, |
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bool | addLabel ) |
Add or remove the given label.
- Parameters
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| label | Label to add or remove |
| addLabel | If true will add the label. Else will remove |
◆ ContainsLabel()
| bool SCR_EditorContentBrowserSaveStateData.ContainsLabel |
( |
EEditableEntityLabel | label | ) |
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Check if provided label is on the list of saved labels.
- Returns
- true if given label is on the list
◆ GetLabels()
| int SCR_EditorContentBrowserSaveStateData.GetLabels |
( |
out notnull array< EEditableEntityLabel > | labels | ) |
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Get saved Label filters.
- Parameters
-
- Returns
- Saved label count
◆ GetPageIndex()
| int SCR_EditorContentBrowserSaveStateData.GetPageIndex |
( |
| ) |
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Get saved page index.
- Returns
- Saved page index
◆ GetSavedLabelCount()
| int SCR_EditorContentBrowserSaveStateData.GetSavedLabelCount |
( |
| ) |
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Get saved Label filters count.
- Returns
- Saved label count
◆ GetSearchString()
| string SCR_EditorContentBrowserSaveStateData.GetSearchString |
( |
| ) |
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Get saved search string.
- Returns
- Saved search string
◆ HasSearchSaved()
| bool SCR_EditorContentBrowserSaveStateData.HasSearchSaved |
( |
| ) |
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Get has search string saved.
- Returns
- True if search string is saved
◆ SetLabels()
| void SCR_EditorContentBrowserSaveStateData.SetLabels |
( |
notnull array< EEditableEntityLabel > | savedLabels, |
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bool | checkForInvalid = false ) |
Set saved Label filters.
- Parameters
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| savedLabels | labels to save |
| If | true will check if saved label is still valid |
◆ SetPageIndex()
| void SCR_EditorContentBrowserSaveStateData.SetPageIndex |
( |
int | pageIndex | ) |
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Set saved page index.
- Parameters
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| pageIndex | Page index to save |
◆ SetSearchString()
| void SCR_EditorContentBrowserSaveStateData.SetSearchString |
( |
string | searchString | ) |
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Set saved search string.
- Parameters
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| searchString | Search string to save |
◆ m_iPageIndex
| int SCR_EditorContentBrowserSaveStateData.m_iPageIndex = 0 |
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protected |
◆ m_iSavedLabels
| ref array<EEditableEntityLabel> SCR_EditorContentBrowserSaveStateData.m_iSavedLabels |
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protected |
◆ m_sSearchString
| string SCR_EditorContentBrowserSaveStateData.m_sSearchString |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/Containers/Root/SCR_EditorContentBrowserStateData.c