◆ CreateWidget()
      
        
          | void SCR_EditorMenuOverlay.CreateWidget  | 
          ( | 
          Widget |           rootWidget,  | 
        
        
           | 
           | 
          int |           zOrder,  | 
        
        
           | 
           | 
          bool |           align ) | 
        
      
 
Create overlay widget. 
- Parameters
 - 
  
    | rootWidget | Parent widget in which the overlay is created  | 
    | workspace | GUI workspace  | 
  
   
- Returns
 - Created widget 
 
 
 
◆ DeleteWidget()
      
        
          | void SCR_EditorMenuOverlay.DeleteWidget  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetDisplayName()
      
        
          | string SCR_EditorMenuOverlay.GetDisplayName  | 
          ( | 
           | ) | 
           | 
        
      
 
Get name of the overlay. 
- Returns
 - Name 
 
 
 
◆ GetWidget()
      
        
          | Widget SCR_EditorMenuOverlay.GetWidget  | 
          ( | 
           | ) | 
           | 
        
      
 
Get overlay widget. 
- Returns
 - Widget 
 
 
 
◆ SetWidgetOpacity()
      
        
          | void SCR_EditorMenuOverlay.SetWidgetOpacity  | 
          ( | 
          float |           opacity | ) | 
           | 
        
      
 
Set opacity of the overlay widget. 
- Parameters
 - 
  
  
 
 
 
The documentation for this interface was generated from the following file:
- Game/Editor/Components/Editor/SCR_MenuOverlaysEditorComponent.c