◆ CreateWidget()
void SCR_EditorMenuOverlay.CreateWidget |
( |
Widget |
rootWidget, |
|
|
int |
zOrder, |
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bool |
align |
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) |
| |
Create overlay widget.
- Parameters
-
rootWidget | Parent widget in which the overlay is created |
workspace | GUI workspace |
- Returns
- Created widget
◆ DeleteWidget()
void SCR_EditorMenuOverlay.DeleteWidget |
( |
| ) |
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◆ GetDisplayName()
string SCR_EditorMenuOverlay.GetDisplayName |
( |
| ) |
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Get name of the overlay.
- Returns
- Name
◆ GetWidget()
Widget SCR_EditorMenuOverlay.GetWidget |
( |
| ) |
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Get overlay widget.
- Returns
- Widget
◆ SetWidgetOpacity()
void SCR_EditorMenuOverlay.SetWidgetOpacity |
( |
float |
opacity | ) |
|
Set opacity of the overlay widget.
- Parameters
-
The documentation for this interface was generated from the following file:
- Game/Editor/Components/Editor/SCR_MenuOverlaysEditorComponent.c