◆ CancelModuleBroadcast()
void SCR_EffectsModuleComponent.CancelModuleBroadcast |
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◆ CancelModuleServer()
void SCR_EffectsModuleComponent.CancelModuleServer |
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◆ CanLoop()
bool SCR_EffectsModuleComponent.CanLoop |
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◆ CanPause()
bool SCR_EffectsModuleComponent.CanPause |
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◆ DoneExecutingModule()
void SCR_EffectsModuleComponent.DoneExecutingModule |
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◆ EditorInstantDelete()
bool SCR_EffectsModuleComponent.EditorInstantDelete |
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- Returns
- Radius of Effect Module
◆ EditorOnRemovedFromParent()
void SCR_EffectsModuleComponent.EditorOnRemovedFromParent |
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◆ EOnInit()
override void SCR_EffectsModuleComponent.EOnInit |
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IEntity | owner | ) |
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◆ GetEffectsModuleChildren()
◆ GetEffectsModuleConfig()
- Returns
- Radius of Effect Module
◆ GetOnDelete()
EffectsModuleOnChanged SCR_EffectsModuleComponent.GetOnDelete |
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- Returns
- Get on delete event
◆ GetOnEditorOnRemovedFromParent()
EffectsModuleOnChanged SCR_EffectsModuleComponent.GetOnEditorOnRemovedFromParent |
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- Returns
- Get on delete event
◆ GetOnTransformChanged()
EffectsModuleOnChanged SCR_EffectsModuleComponent.GetOnTransformChanged |
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- Returns
- Get on transfrom changed event
◆ HasEffectsModuleChildren()
bool SCR_EffectsModuleComponent.HasEffectsModuleChildren |
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◆ IsLooping()
bool SCR_EffectsModuleComponent.IsLooping |
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◆ IsPaused()
bool SCR_EffectsModuleComponent.IsPaused |
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◆ OnDelete()
override void SCR_EffectsModuleComponent.OnDelete |
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IEntity | owner | ) |
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◆ OnEffectsModuleChildDeleted()
void SCR_EffectsModuleComponent.OnEffectsModuleChildDeleted |
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◆ OnEntitySpawnedBroadcast()
void SCR_EffectsModuleComponent.OnEntitySpawnedBroadcast |
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RplId | id, |
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vector | targetPosition ) |
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◆ OnPostInit()
override void SCR_EffectsModuleComponent.OnPostInit |
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IEntity | owner | ) |
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◆ OnTransformChanged()
void SCR_EffectsModuleComponent.OnTransformChanged |
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◆ PostEntitySpawned()
◆ RplLoad()
override bool SCR_EffectsModuleComponent.RplLoad |
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ScriptBitReader | reader | ) |
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◆ RplSave()
override bool SCR_EffectsModuleComponent.RplSave |
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ScriptBitWriter | writer | ) |
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◆ SetLoopingBroadcast()
void SCR_EffectsModuleComponent.SetLoopingBroadcast |
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bool | loop | ) |
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◆ SetLoopingServer()
void SCR_EffectsModuleComponent.SetLoopingServer |
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bool | loop | ) |
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◆ SetPausedBroadcast()
void SCR_EffectsModuleComponent.SetPausedBroadcast |
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bool | paused | ) |
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◆ SetPausedServer()
void SCR_EffectsModuleComponent.SetPausedServer |
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bool | paused | ) |
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◆ SpawnEffectEntity()
void SCR_EffectsModuleComponent.SpawnEffectEntity |
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◆ m_bDoneExecuting
bool SCR_EffectsModuleComponent.m_bDoneExecuting |
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◆ m_bExecuteOnInit
bool SCR_EffectsModuleComponent.m_bExecuteOnInit |
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◆ m_EffectConfig
◆ m_OnDeleted
ref EffectsModuleOnChanged SCR_EffectsModuleComponent.m_OnDeleted = new EffectsModuleOnChanged() |
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◆ m_OnEditorOnRemovedFromParent
ref EffectsModuleOnChanged SCR_EffectsModuleComponent.m_OnEditorOnRemovedFromParent = new EffectsModuleOnChanged() |
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◆ m_OnTransformChanged
ref EffectsModuleOnChanged SCR_EffectsModuleComponent.m_OnTransformChanged = new EffectsModuleOnChanged() |
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The documentation for this interface was generated from the following file:
- Game/Components/EffectModules/SCR_EffectModuleComponent.c