Info for Player Loadout.
More...
◆ GetLoadoutSpawnCost()
| float SCR_EntityCatalogLoadoutData.GetLoadoutSpawnCost |
( |
| ) |
|
- Returns
- Get loadout spawn cost assigned to this loadout
◆ GetRequiredRank()
| SCR_ECharacterRank SCR_EntityCatalogLoadoutData.GetRequiredRank |
( |
| ) |
|
◆ SetRequiredRank()
| void SCR_EntityCatalogLoadoutData.SetRequiredRank |
( |
SCR_ECharacterRank | rank | ) |
|
◆ m_eRequiredRank
| SCR_ECharacterRank SCR_EntityCatalogLoadoutData.m_eRequiredRank |
|
protected |
◆ m_fSpawnSupplyCost
| float SCR_EntityCatalogLoadoutData.m_fSpawnSupplyCost |
|
protected |
The documentation for this interface was generated from the following file:
- Game/EntityCatalog/EntityCatalogEntryData/SCR_EntityCatalogLoadoutData.c