Plugin that allows to reset all/selected entities' desired flags to Prefab's default WARNING: can take up to serveral minutes depending on what is selected!  
 More...
 | 
| static const int  | PROGRESSBAR_TIMEOUT = 3000 | 
|   | in milliseconds - when does the progressbar display  
  | 
|   | 
| static const int  | PROGRESSBAR_REFRESH = 1000 | 
|   | in milliseconds - when does the progressbar refresh  
  | 
|   | 
| static const string  | COORDS = "coords" | 
|   | 
| static const string  | FLAGS = "Flags" | 
|   | 
| static const ResourceName  | ROCK_BASE = "{B94DDC61F0B7F9D7}Prefabs/Rocks/Rock_Base.et" | 
|   | 
| static const ResourceName  | TREE_BASE = "{388AE316D09D0680}Prefabs/Vegetation/Core/Tree_Base.et" | 
|   | 
| static const ResourceName  | BUSH_BASE = "{D7163D1B571F4C0C}Prefabs/Vegetation/Core/Bush_Base.et" | 
|   | 
| static const ResourceName  | BUILDING_BASE = "{A43A100E3C377DB2}Prefabs/Structures/Core/Building_Base.et" | 
|   | 
Plugin that allows to reset all/selected entities' desired flags to Prefab's default WARNING: can take up to serveral minutes depending on what is selected! 
 
◆ BtnCancel()
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.BtnCancel  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ BtnOK()
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.BtnOK  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ GetEntitySources()
  
  
      
        
          | array< IEntitySource > SCR_EntityFlagsManagerPlugin.GetEntitySources  | 
          ( | 
          array< ResourceName > |           validAncestors | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
- Parameters
 - 
  
    | [in] | validAncestors | - which topmost ancestors are accepted  | 
    | [out] | originalCount | - how many entities were selected/found | 
  
   
- Returns
 - filtered entitySources 
 
 
 
◆ ProcessEntitySources()
  
  
      
        
          | void SCR_EntityFlagsManagerPlugin.ProcessEntitySources  | 
          ( | 
          array< IEntitySource > |           entitySources | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ Run()
      
        
          | override void SCR_EntityFlagsManagerPlugin.Run  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ BUILDING_BASE
  
  
      
        
          | const ResourceName SCR_EntityFlagsManagerPlugin.BUILDING_BASE = "{A43A100E3C377DB2}Prefabs/Structures/Core/Building_Base.et" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ BUSH_BASE
  
  
      
        
          | const ResourceName SCR_EntityFlagsManagerPlugin.BUSH_BASE = "{D7163D1B571F4C0C}Prefabs/Vegetation/Core/Bush_Base.et" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ COORDS
  
  
      
        
          | const string SCR_EntityFlagsManagerPlugin.COORDS = "coords" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ FLAGS
  
  
      
        
          | const string SCR_EntityFlagsManagerPlugin.FLAGS = "Flags" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ m_bForceCleaning
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bForceCleaning | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bProcessBuildings
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bProcessBuildings | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bProcessBushes
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bProcessBushes | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bProcessEverythingSelected
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bProcessEverythingSelected | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bProcessRocks
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bProcessRocks | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bProcessTrees
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bProcessTrees | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bResetDisabledFlag
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bResetDisabledFlag | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bResetEditorOnlyFlag
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bResetEditorOnlyFlag | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bResetFeatureFlag
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bResetFeatureFlag | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bResetNoLinkFlag
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bResetNoLinkFlag | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bResetOnFilteredNavmeshFlag
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bResetOnFilteredNavmeshFlag | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bResetProxyFlag
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bResetProxyFlag | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bResetRelativeYFlag
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bResetRelativeYFlag | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bResetStaticFlag
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bResetStaticFlag | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bResetTraceableFlag
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bResetTraceableFlag | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bResetVisibleFlag
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bResetVisibleFlag | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bUpdateChildEntities
  
  
      
        
          | bool SCR_EntityFlagsManagerPlugin.m_bUpdateChildEntities | 
         
       
   | 
  
protected   | 
  
 
 
◆ PROGRESSBAR_REFRESH
  
  
      
        
          | const int SCR_EntityFlagsManagerPlugin.PROGRESSBAR_REFRESH = 1000 | 
         
       
   | 
  
staticprotected   | 
  
 
in milliseconds - when does the progressbar refresh 
 
 
◆ PROGRESSBAR_TIMEOUT
  
  
      
        
          | const int SCR_EntityFlagsManagerPlugin.PROGRESSBAR_TIMEOUT = 3000 | 
         
       
   | 
  
staticprotected   | 
  
 
in milliseconds - when does the progressbar display 
 
 
◆ ROCK_BASE
  
  
      
        
          | const ResourceName SCR_EntityFlagsManagerPlugin.ROCK_BASE = "{B94DDC61F0B7F9D7}Prefabs/Rocks/Rock_Base.et" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ TREE_BASE
  
  
      
        
          | const ResourceName SCR_EntityFlagsManagerPlugin.TREE_BASE = "{388AE316D09D0680}Prefabs/Vegetation/Core/Tree_Base.et" | 
         
       
   | 
  
staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_EntityFlagsManagerPlugin.c