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| static const string | DESCRIPTION = "Spawn prefabs during play mode for easy debugging.\nWorks only when playing in viewport, not in full-screen." |
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◆ ButtonCancel()
| bool SCR_EntitySpawnerPlugin.ButtonCancel |
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◆ ButtonOK()
| bool SCR_EntitySpawnerPlugin.ButtonOK |
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◆ Configure()
| override void SCR_EntitySpawnerPlugin.Configure |
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◆ Run()
| override void SCR_EntitySpawnerPlugin.Run |
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◆ DESCRIPTION
| const string SCR_EntitySpawnerPlugin.DESCRIPTION = "Spawn prefabs during play mode for easy debugging.\nWorks only when playing in viewport, not in full-screen." |
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◆ m_bDontShowThisAgain
| bool SCR_EntitySpawnerPlugin.m_bDontShowThisAgain |
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◆ m_bReplacePrevious
| bool SCR_EntitySpawnerPlugin.m_bReplacePrevious |
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◆ m_bShootFromCamera
| bool SCR_EntitySpawnerPlugin.m_bShootFromCamera |
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◆ m_Entity
| IEntity SCR_EntitySpawnerPlugin.m_Entity |
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◆ m_sPrefab
| ResourceName SCR_EntitySpawnerPlugin.m_sPrefab |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_EntitySpawnerPlugin.c