Arma Reforger Script API
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SCR_EntitySpawnerPlugin Interface Reference
Inheritance diagram for SCR_EntitySpawnerPlugin:

Public Member Functions

override void Run ()
 
override void Configure ()
 

Protected Member Functions

bool ButtonOK ()
 
bool ButtonCancel ()
 

Protected Attributes

ResourceName m_sPrefab
 
bool m_bReplacePrevious
 
bool m_bShootFromCamera
 
bool m_bDontShowThisAgain
 
IEntity m_Entity
 

Static Protected Attributes

static const string DESCRIPTION = "Spawn prefabs during play mode for easy debugging.\nWorks only when playing in viewport, not in full-screen."
 

Member Function Documentation

◆ ButtonCancel()

bool SCR_EntitySpawnerPlugin.ButtonCancel ( )
protected

◆ ButtonOK()

bool SCR_EntitySpawnerPlugin.ButtonOK ( )
protected

◆ Configure()

override void SCR_EntitySpawnerPlugin.Configure ( )

◆ Run()

override void SCR_EntitySpawnerPlugin.Run ( )

Member Data Documentation

◆ DESCRIPTION

const string SCR_EntitySpawnerPlugin.DESCRIPTION = "Spawn prefabs during play mode for easy debugging.\nWorks only when playing in viewport, not in full-screen."
staticprotected

◆ m_bDontShowThisAgain

bool SCR_EntitySpawnerPlugin.m_bDontShowThisAgain
protected

◆ m_bReplacePrevious

bool SCR_EntitySpawnerPlugin.m_bReplacePrevious
protected

◆ m_bShootFromCamera

bool SCR_EntitySpawnerPlugin.m_bShootFromCamera
protected

◆ m_Entity

IEntity SCR_EntitySpawnerPlugin.m_Entity
protected

◆ m_sPrefab

ResourceName SCR_EntitySpawnerPlugin.m_sPrefab
protected

The documentation for this interface was generated from the following file: