|
static const string | DESCRIPTION = "Spawn prefabs during play mode for easy debugging.\nWorks only when playing in viewport, not in full-screen." |
|
◆ ButtonCancel()
bool SCR_EntitySpawnerPlugin.ButtonCancel |
( |
| ) |
|
|
protected |
◆ ButtonOK()
bool SCR_EntitySpawnerPlugin.ButtonOK |
( |
| ) |
|
|
protected |
◆ Configure()
override void SCR_EntitySpawnerPlugin.Configure |
( |
| ) |
|
◆ Run()
override void SCR_EntitySpawnerPlugin.Run |
( |
| ) |
|
◆ DESCRIPTION
const string SCR_EntitySpawnerPlugin.DESCRIPTION = "Spawn prefabs during play mode for easy debugging.\nWorks only when playing in viewport, not in full-screen." |
|
staticprotected |
◆ m_bDontShowThisAgain
bool SCR_EntitySpawnerPlugin.m_bDontShowThisAgain |
|
protected |
◆ m_bReplacePrevious
bool SCR_EntitySpawnerPlugin.m_bReplacePrevious |
|
protected |
◆ m_bShootFromCamera
bool SCR_EntitySpawnerPlugin.m_bShootFromCamera |
|
protected |
◆ m_Entity
IEntity SCR_EntitySpawnerPlugin.m_Entity |
|
protected |
◆ m_sPrefab
ResourceName SCR_EntitySpawnerPlugin.m_sPrefab |
|
protected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_EntitySpawnerPlugin.c