◆ CreateTask()
◆ Deinit()
| override void SCR_EstablishBaseAIFactionCommander.Deinit |
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◆ Init()
◆ OnAICommanderActivated()
| override void SCR_EstablishBaseAIFactionCommander.OnAICommanderActivated |
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protected |
◆ OnAICommanderDeactivated()
| override void SCR_EstablishBaseAIFactionCommander.OnAICommanderDeactivated |
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protected |
◆ OnRequestedGroupTaskSet()
| void SCR_EstablishBaseAIFactionCommander.OnRequestedGroupTaskSet |
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notnull SCR_Task | task, |
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int | byPlayerID, |
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int | requesterGroupId ) |
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protected |
◆ m_fResponseTime
| float SCR_EstablishBaseAIFactionCommander.m_fResponseTime |
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protected |
◆ m_GroupTaskManager
◆ m_sEstablishBaseTaskPrefab
| ResourceName SCR_EstablishBaseAIFactionCommander.m_sEstablishBaseTaskPrefab |
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protected |
◆ m_TaskSystem
The documentation for this interface was generated from the following file:
- Game/FactionCommander/AI/SCR_EstablishBaseAIFactionCommander.c