◆ SCR_EstablishBaseMapCommandCursor()
| void SCR_EstablishBaseMapCommandCursor.SCR_EstablishBaseMapCommandCursor |
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◆ CanExecuteCommand()
| override bool SCR_EstablishBaseMapCommandCursor.CanExecuteCommand |
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vector | position | ) |
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◆ GetPlayerId()
| int SCR_EstablishBaseMapCommandCursor.GetPlayerId |
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◆ OnCommandNotExecuted()
| override void SCR_EstablishBaseMapCommandCursor.OnCommandNotExecuted |
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vector | position | ) |
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◆ SetData()
| void SCR_EstablishBaseMapCommandCursor.SetData |
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notnull Faction | commanderFaction, |
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int | playerId, |
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IEntity | hoveredEntity ) |
◆ CONSTRUCTION_TRUCK_BUILDING_RADIUS
| const int SCR_EstablishBaseMapCommandCursor.CONSTRUCTION_TRUCK_BUILDING_RADIUS = 35 |
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◆ m_bIsOcean
| bool SCR_EstablishBaseMapCommandCursor.m_bIsOcean |
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◆ m_CommanderFaction
| Faction SCR_EstablishBaseMapCommandCursor.m_CommanderFaction |
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◆ m_eBlockingNotification
| ENotification SCR_EstablishBaseMapCommandCursor.m_eBlockingNotification |
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◆ m_fOceanBaseHeight
| float SCR_EstablishBaseMapCommandCursor.m_fOceanBaseHeight |
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◆ m_fSignalRangeOffset
| float SCR_EstablishBaseMapCommandCursor.m_fSignalRangeOffset |
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◆ m_HoveredEntity
| IEntity SCR_EstablishBaseMapCommandCursor.m_HoveredEntity |
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◆ m_iPlayerId
| int SCR_EstablishBaseMapCommandCursor.m_iPlayerId |
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◆ m_World
| BaseWorld SCR_EstablishBaseMapCommandCursor.m_World |
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The documentation for this interface was generated from the following file:
- Game/FactionCommander/MapCommandCursors/SCR_EstablishBaseMapCommandCursor.c