Component for handling common events other scripts need to listen Feel free to add any event in the list.
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| override void | HandlerAttached (Widget w) |
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| override void | HandlerDeattached (Widget w) |
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| override bool | OnClick (Widget w, int x, int y, int button) |
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| override bool | OnChange (Widget w, bool finished) |
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| override bool | OnMouseEnter (Widget w, int x, int y) |
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| override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
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| override bool | OnFocus (Widget w, int x, int y) |
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| override bool | OnFocusLost (Widget w, int x, int y) |
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| override bool | OnMouseButtonDown (Widget w, int x, int y, int button) |
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| override bool | OnMouseButtonUp (Widget w, int x, int y, int button) |
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| override bool | OnDoubleClick (Widget w, int x, int y, int button) |
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| ScriptInvoker | GetOnHandlerAttached () |
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| ScriptInvoker | m_OnHandlerDetached () |
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| ScriptInvoker | GetOnChange () |
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| ScriptInvoker | GetOnChangeFinal () |
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| ScriptInvoker | GetOnFocus () |
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| ScriptInvoker | GetOnFocusLost () |
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| ScriptInvoker | GetOnMouseEnter () |
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| ScriptInvoker | GetOnMouseLeave () |
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| ScriptInvoker | GetOnClick () |
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| ScriptInvoker | GetOnMouseButtonDown () |
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| ScriptInvoker | GetOnMouseButtonUp () |
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| ScriptInvoker | GetOnDoubleClick () |
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Component for handling common events other scripts need to listen Feel free to add any event in the list.
◆ GetOnChange()
| ScriptInvoker SCR_EventHandlerComponent.GetOnChange |
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◆ GetOnChangeFinal()
| ScriptInvoker SCR_EventHandlerComponent.GetOnChangeFinal |
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◆ GetOnClick()
| ScriptInvoker SCR_EventHandlerComponent.GetOnClick |
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◆ GetOnDoubleClick()
| ScriptInvoker SCR_EventHandlerComponent.GetOnDoubleClick |
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◆ GetOnFocus()
| ScriptInvoker SCR_EventHandlerComponent.GetOnFocus |
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◆ GetOnFocusLost()
| ScriptInvoker SCR_EventHandlerComponent.GetOnFocusLost |
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◆ GetOnHandlerAttached()
| ScriptInvoker SCR_EventHandlerComponent.GetOnHandlerAttached |
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◆ GetOnMouseButtonDown()
| ScriptInvoker SCR_EventHandlerComponent.GetOnMouseButtonDown |
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◆ GetOnMouseButtonUp()
| ScriptInvoker SCR_EventHandlerComponent.GetOnMouseButtonUp |
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◆ GetOnMouseEnter()
| ScriptInvoker SCR_EventHandlerComponent.GetOnMouseEnter |
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◆ GetOnMouseLeave()
| ScriptInvoker SCR_EventHandlerComponent.GetOnMouseLeave |
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◆ HandlerAttached()
| override void SCR_EventHandlerComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_EventHandlerComponent.HandlerDeattached |
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Widget | w | ) |
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◆ m_OnHandlerDetached()
| ScriptInvoker SCR_EventHandlerComponent.m_OnHandlerDetached |
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◆ OnChange()
| override bool SCR_EventHandlerComponent.OnChange |
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Widget | w, |
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bool | finished ) |
◆ OnClick()
| override bool SCR_EventHandlerComponent.OnClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnDoubleClick()
| override bool SCR_EventHandlerComponent.OnDoubleClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnFocus()
| override bool SCR_EventHandlerComponent.OnFocus |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
| override bool SCR_EventHandlerComponent.OnFocusLost |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnMouseButtonDown()
| override bool SCR_EventHandlerComponent.OnMouseButtonDown |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnMouseButtonUp()
| override bool SCR_EventHandlerComponent.OnMouseButtonUp |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnMouseEnter()
| override bool SCR_EventHandlerComponent.OnMouseEnter |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnMouseLeave()
| override bool SCR_EventHandlerComponent.OnMouseLeave |
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Widget | w, |
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Widget | enterW, |
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int | x, |
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int | y ) |
◆ m_OnChange
| ref ScriptInvoker SCR_EventHandlerComponent.m_OnChange |
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◆ m_OnChangeFinal
| ref ScriptInvoker SCR_EventHandlerComponent.m_OnChangeFinal |
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◆ m_OnClick
| ref ScriptInvoker SCR_EventHandlerComponent.m_OnClick |
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◆ m_OnDoubleClick
| ref ScriptInvoker SCR_EventHandlerComponent.m_OnDoubleClick |
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◆ m_OnFocus
| ref ScriptInvoker SCR_EventHandlerComponent.m_OnFocus |
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◆ m_OnFocusLost
| ref ScriptInvoker SCR_EventHandlerComponent.m_OnFocusLost |
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◆ m_OnHandlerAttached
| ref ScriptInvoker SCR_EventHandlerComponent.m_OnHandlerAttached |
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◆ m_OnHandlerDetached
| ref ScriptInvoker SCR_EventHandlerComponent.m_OnHandlerDetached |
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◆ m_OnMouseButtonDown
| ref ScriptInvoker SCR_EventHandlerComponent.m_OnMouseButtonDown |
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◆ m_OnMouseButtonUp
| ref ScriptInvoker SCR_EventHandlerComponent.m_OnMouseButtonUp |
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◆ m_OnMouseEnter
| ref ScriptInvoker SCR_EventHandlerComponent.m_OnMouseEnter |
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◆ m_OnMouseLeave
| ref ScriptInvoker SCR_EventHandlerComponent.m_OnMouseLeave |
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The documentation for this interface was generated from the following file:
- Game/UI/Components/WidgetLibrary/SCR_EventHandlerComponent.c