Component for handling common events other scripts need to listen Feel free to add any event in the list
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override void | HandlerAttached (Widget w) |
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override void | HandlerDeattached (Widget w) |
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override bool | OnClick (Widget w, int x, int y, int button) |
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override bool | OnChange (Widget w, int x, int y, bool finished) |
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override bool | OnMouseEnter (Widget w, int x, int y) |
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override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
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override bool | OnFocus (Widget w, int x, int y) |
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override bool | OnFocusLost (Widget w, int x, int y) |
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override bool | OnMouseButtonDown (Widget w, int x, int y, int button) |
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override bool | OnMouseButtonUp (Widget w, int x, int y, int button) |
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override bool | OnDoubleClick (Widget w, int x, int y, int button) |
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ScriptInvoker | GetOnHandlerAttached () |
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ScriptInvoker | m_OnHandlerDetached () |
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ScriptInvoker | GetOnChange () |
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ScriptInvoker | GetOnChangeFinal () |
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ScriptInvoker | GetOnFocus () |
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ScriptInvoker | GetOnFocusLost () |
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ScriptInvoker | GetOnMouseEnter () |
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ScriptInvoker | GetOnMouseLeave () |
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ScriptInvoker | GetOnClick () |
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ScriptInvoker | GetOnMouseButtonDown () |
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ScriptInvoker | GetOnMouseButtonUp () |
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ScriptInvoker | GetOnDoubleClick () |
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Component for handling common events other scripts need to listen Feel free to add any event in the list
◆ GetOnChange()
ScriptInvoker SCR_EventHandlerComponent.GetOnChange |
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◆ GetOnChangeFinal()
ScriptInvoker SCR_EventHandlerComponent.GetOnChangeFinal |
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◆ GetOnClick()
ScriptInvoker SCR_EventHandlerComponent.GetOnClick |
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◆ GetOnDoubleClick()
ScriptInvoker SCR_EventHandlerComponent.GetOnDoubleClick |
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◆ GetOnFocus()
ScriptInvoker SCR_EventHandlerComponent.GetOnFocus |
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◆ GetOnFocusLost()
ScriptInvoker SCR_EventHandlerComponent.GetOnFocusLost |
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◆ GetOnHandlerAttached()
ScriptInvoker SCR_EventHandlerComponent.GetOnHandlerAttached |
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◆ GetOnMouseButtonDown()
ScriptInvoker SCR_EventHandlerComponent.GetOnMouseButtonDown |
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◆ GetOnMouseButtonUp()
ScriptInvoker SCR_EventHandlerComponent.GetOnMouseButtonUp |
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◆ GetOnMouseEnter()
ScriptInvoker SCR_EventHandlerComponent.GetOnMouseEnter |
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◆ GetOnMouseLeave()
ScriptInvoker SCR_EventHandlerComponent.GetOnMouseLeave |
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◆ HandlerAttached()
override void SCR_EventHandlerComponent.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_EventHandlerComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ m_OnHandlerDetached()
ScriptInvoker SCR_EventHandlerComponent.m_OnHandlerDetached |
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◆ OnChange()
override bool SCR_EventHandlerComponent.OnChange |
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Widget |
w, |
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int |
x, |
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int |
y, |
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bool |
finished |
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) |
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◆ OnClick()
override bool SCR_EventHandlerComponent.OnClick |
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Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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◆ OnDoubleClick()
override bool SCR_EventHandlerComponent.OnDoubleClick |
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Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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) |
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◆ OnFocus()
override bool SCR_EventHandlerComponent.OnFocus |
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Widget |
w, |
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int |
x, |
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int |
y |
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◆ OnFocusLost()
override bool SCR_EventHandlerComponent.OnFocusLost |
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Widget |
w, |
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int |
x, |
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int |
y |
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◆ OnMouseButtonDown()
override bool SCR_EventHandlerComponent.OnMouseButtonDown |
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Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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◆ OnMouseButtonUp()
override bool SCR_EventHandlerComponent.OnMouseButtonUp |
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Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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◆ OnMouseEnter()
override bool SCR_EventHandlerComponent.OnMouseEnter |
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Widget |
w, |
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int |
x, |
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int |
y |
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◆ OnMouseLeave()
override bool SCR_EventHandlerComponent.OnMouseLeave |
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Widget |
w, |
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Widget |
enterW, |
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int |
x, |
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int |
y |
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◆ m_OnChange
ref ScriptInvoker SCR_EventHandlerComponent.m_OnChange |
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◆ m_OnChangeFinal
ref ScriptInvoker SCR_EventHandlerComponent.m_OnChangeFinal |
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◆ m_OnClick
ref ScriptInvoker SCR_EventHandlerComponent.m_OnClick |
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◆ m_OnDoubleClick
ref ScriptInvoker SCR_EventHandlerComponent.m_OnDoubleClick |
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◆ m_OnFocus
ref ScriptInvoker SCR_EventHandlerComponent.m_OnFocus |
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◆ m_OnFocusLost
ref ScriptInvoker SCR_EventHandlerComponent.m_OnFocusLost |
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◆ m_OnHandlerAttached
ref ScriptInvoker SCR_EventHandlerComponent.m_OnHandlerAttached |
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◆ m_OnHandlerDetached
ref ScriptInvoker SCR_EventHandlerComponent.m_OnHandlerDetached |
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◆ m_OnMouseButtonDown
ref ScriptInvoker SCR_EventHandlerComponent.m_OnMouseButtonDown |
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◆ m_OnMouseButtonUp
ref ScriptInvoker SCR_EventHandlerComponent.m_OnMouseButtonUp |
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◆ m_OnMouseEnter
ref ScriptInvoker SCR_EventHandlerComponent.m_OnMouseEnter |
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◆ m_OnMouseLeave
ref ScriptInvoker SCR_EventHandlerComponent.m_OnMouseLeave |
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The documentation for this interface was generated from the following file:
- Game/UI/Components/WidgetLibrary/SCR_EventHandlerComponent.c