◆ SCR_ExplosionGenerator()
      
        
          | void SCR_ExplosionGenerator.SCR_ExplosionGenerator  | 
          ( | 
          IEntitySource |           src,  | 
        
        
           | 
           | 
          IEntity |           parent ) | 
        
      
 
 
◆ ~SCR_ExplosionGenerator()
      
        
          | void SCR_ExplosionGenerator.~SCR_ExplosionGenerator  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ AdvanceExplosionPrefab()
  
  
      
        
          | void SCR_ExplosionGenerator.AdvanceExplosionPrefab  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ CreateExplosion()
  
  
      
        
          | void SCR_ExplosionGenerator.CreateExplosion  | 
          ( | 
          IEntity |           owner | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ EOnFrame()
  
  
      
        
          | override void SCR_ExplosionGenerator.EOnFrame  | 
          ( | 
          IEntity |           owner,  | 
         
        
           | 
           | 
          float |           timeSlice ) | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_CurrentExplosionPrefab
      
        
          | int SCR_ExplosionGenerator.m_CurrentExplosionPrefab = 0 | 
        
      
 
 
◆ m_LoadedPrefabs
      
        
          | ref array<ref Resource> SCR_ExplosionGenerator.m_LoadedPrefabs = new array<ref Resource>() | 
        
      
 
 
◆ m_NumExplosions
      
        
          | int SCR_ExplosionGenerator.m_NumExplosions | 
        
      
 
 
◆ m_ProjectilesToTrigger
      
        
          | ref array<ResourceName> SCR_ExplosionGenerator.m_ProjectilesToTrigger | 
        
      
 
 
◆ m_RemainingDuration
      
        
          | float SCR_ExplosionGenerator.m_RemainingDuration = 0 | 
        
      
 
 
◆ m_RemainingExplosions
      
        
          | int SCR_ExplosionGenerator.m_RemainingExplosions = 0 | 
        
      
 
 
◆ m_TimeBetweenExplosions
      
        
          | float SCR_ExplosionGenerator.m_TimeBetweenExplosions | 
        
      
 
 
◆ m_TimeUntilNextExplosion
      
        
          | float SCR_ExplosionGenerator.m_TimeUntilNextExplosion = 0 | 
        
      
 
 
◆ m_TotalDuration
      
        
          | float SCR_ExplosionGenerator.m_TotalDuration | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Entities/SCR_ExplosionGenerator.c