◆ SCR_ExplosionGenerator()
void SCR_ExplosionGenerator.SCR_ExplosionGenerator |
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IEntitySource |
src, |
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IEntity |
parent |
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) |
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◆ ~SCR_ExplosionGenerator()
void SCR_ExplosionGenerator.~SCR_ExplosionGenerator |
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◆ AdvanceExplosionPrefab()
void SCR_ExplosionGenerator.AdvanceExplosionPrefab |
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protected |
◆ CreateExplosion()
void SCR_ExplosionGenerator.CreateExplosion |
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IEntity |
owner | ) |
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protected |
◆ EOnFrame()
override void SCR_ExplosionGenerator.EOnFrame |
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IEntity |
owner, |
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float |
timeSlice |
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) |
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protected |
◆ m_CurrentExplosionPrefab
int SCR_ExplosionGenerator.m_CurrentExplosionPrefab = 0 |
◆ m_LoadedPrefabs
ref array<ref Resource> SCR_ExplosionGenerator.m_LoadedPrefabs = new array<ref Resource>() |
◆ m_NumExplosions
int SCR_ExplosionGenerator.m_NumExplosions |
◆ m_ProjectilesToTrigger
ref array<ResourceName> SCR_ExplosionGenerator.m_ProjectilesToTrigger |
◆ m_RemainingDuration
float SCR_ExplosionGenerator.m_RemainingDuration = 0 |
◆ m_RemainingExplosions
int SCR_ExplosionGenerator.m_RemainingExplosions = 0 |
◆ m_TimeBetweenExplosions
float SCR_ExplosionGenerator.m_TimeBetweenExplosions |
◆ m_TimeUntilNextExplosion
float SCR_ExplosionGenerator.m_TimeUntilNextExplosion = 0 |
◆ m_TotalDuration
float SCR_ExplosionGenerator.m_TotalDuration |
The documentation for this interface was generated from the following file:
- Game/Entities/SCR_ExplosionGenerator.c