◆ SCR_ExplosionGenerator()
| void SCR_ExplosionGenerator.SCR_ExplosionGenerator |
( |
IEntitySource | src, |
|
|
IEntity | parent ) |
◆ ~SCR_ExplosionGenerator()
| void SCR_ExplosionGenerator.~SCR_ExplosionGenerator |
( |
| ) |
|
◆ AdvanceExplosionPrefab()
| void SCR_ExplosionGenerator.AdvanceExplosionPrefab |
( |
| ) |
|
|
protected |
◆ CreateExplosion()
| void SCR_ExplosionGenerator.CreateExplosion |
( |
IEntity | owner | ) |
|
|
protected |
◆ EOnFrame()
| override void SCR_ExplosionGenerator.EOnFrame |
( |
IEntity | owner, |
|
|
float | timeSlice ) |
|
protected |
◆ m_CurrentExplosionPrefab
| int SCR_ExplosionGenerator.m_CurrentExplosionPrefab = 0 |
◆ m_LoadedPrefabs
| ref array<ref Resource> SCR_ExplosionGenerator.m_LoadedPrefabs = new array<ref Resource>() |
◆ m_NumExplosions
| int SCR_ExplosionGenerator.m_NumExplosions |
◆ m_ProjectilesToTrigger
| ref array<ResourceName> SCR_ExplosionGenerator.m_ProjectilesToTrigger |
◆ m_RemainingDuration
| float SCR_ExplosionGenerator.m_RemainingDuration = 0 |
◆ m_RemainingExplosions
| int SCR_ExplosionGenerator.m_RemainingExplosions = 0 |
◆ m_TimeBetweenExplosions
| float SCR_ExplosionGenerator.m_TimeBetweenExplosions |
◆ m_TimeUntilNextExplosion
| float SCR_ExplosionGenerator.m_TimeUntilNextExplosion = 0 |
◆ m_TotalDuration
| float SCR_ExplosionGenerator.m_TotalDuration |
The documentation for this interface was generated from the following file:
- Game/Entities/SCR_ExplosionGenerator.c