Arma Reforger Script API
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SCR_ExplosiveChargeComponent Member List

This is the complete list of members for SCR_ExplosiveChargeComponent, including all inherited members.

ArmWithTimedFuze(bool silent=false)SCR_ExplosiveChargeComponent
ChangeLockState(bool locked=false)SCR_ExplosiveChargeComponentprotected
CheckRplId()SCR_ExplosiveChargeComponentprotected
ConnectDetonator(SCR_EFuzeType fuzeType, RplId detonatorId=RplId.Invalid(), bool shouldReplicate=true, bool silent=false)SCR_ExplosiveChargeComponent
DisarmCharge(bool playSound=true)SCR_ExplosiveChargeComponent
DisarmChargeSilent()SCR_ExplosiveChargeComponent
EOnFrame(IEntity owner, float timeSlice)SCR_ExplosiveChargeComponent
EOnInit(IEntity owner)SCR_ExplosiveChargeComponent
GetConnectedDetonators()SCR_ExplosiveChargeComponent
GetFuzeTime()SCR_ExplosiveChargeComponent
GetNumberOfConnectedDetonators()SCR_ExplosiveChargeComponent
GetRplId()SCR_ExplosiveChargeComponent
GetTimeOfDetonation()SCR_ExplosiveChargeComponent
GetTrigger()SCR_ExplosiveChargeComponent
GetUsedFuzeType()SCR_ExplosiveChargeComponent
IsDetonatorConnected(RplId detonatorId)SCR_ExplosiveChargeComponent
m_aConnectedDetonatorsSCR_ExplosiveChargeComponentprotected
m_eUsedFuzeTypeSCR_ExplosiveChargeComponentprotected
m_fFuzeTimeSCR_ExplosiveChargeComponentprotected
m_fTimerSCR_ExplosiveChargeComponentprotected
m_RplCompSCR_ExplosiveChargeComponentprotected
m_RplIDSCR_ExplosiveChargeComponentprotected
m_TriggerSCR_ExplosiveChargeComponentprotected
OnArrayOfConnectedDetonatorsChanged()SCR_ExplosiveChargeComponent
OnDelete(IEntity owner)SCR_ExplosiveChargeComponent
OnFuzeTypeChanged()SCR_ExplosiveChargeComponent
OnPostInit(IEntity owner)SCR_ExplosiveChargeComponent
OnTicksOnRemoteProxy()ScriptGameComponentprotected
PlaySound(string soundName)SCR_ExplosiveChargeComponentprotected
RemoveDetonatorFromTheList(RplId detonatorId, bool shouldReplicate=true)SCR_ExplosiveChargeComponent
ReplaceDetonatorFromTheList(RplId detonatorIdToReplace, RplId replaceWith=RplId.Invalid())SCR_ExplosiveChargeComponent
RplLoad(ScriptBitReader reader)SCR_ExplosiveChargeComponent
RplSave(ScriptBitWriter writer)SCR_ExplosiveChargeComponent
SetFuzeTime(float fuzeDelay, bool silent=false)SCR_ExplosiveChargeComponent
SetGarbageCollectable(bool garbageCollectable)SCR_ExplosiveChargeComponentprotected
UpdateFuzeVisibility()SCR_ExplosiveChargeComponentprotected