Arma Reforger Script API
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Public Member Functions | |
void | SetDeathDateAndTime (int deathDay, int deathMonth, int deathYear, int deathHour, int deathMinute) |
Set date and time of death Use SCR_ExtendedCharacterIdentityComponent to set to make sure it is replicated! | |
bool | GetDeathDateAndTime (out int deathDay, out int deathMonth, out int deathYear, out int deathHour, out int deathMinute) |
Get date and time of death. | |
void | SetBloodType (SCR_EBloodType bloodType) |
Set Blood type Use SCR_ExtendedCharacterIdentityComponent to set to make sure it is replicated! | |
SCR_EBloodType | GetBloodType () |
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void | SetAge (int age) |
Set age of entity Use SCR_ExtendedIdentityComponent to set to make sure it is replicated! | |
int | GetAge () |
Get age of entity. | |
void | SetDayOfCreation (int day) |
Set day entity is created or character is born Use SCR_ExtendedIdentityComponent to set to make sure it is replicated! | |
int | GetDayOfCreation () |
Get day entity is created or character is born. | |
void | SetMonthOfCreation (int month) |
Set month entity is created or character is born Use SCR_ExtendedIdentityComponent to set to make sure it is replicated! | |
int | GetMonthOfCreation () |
Get month entity is created or character is born. | |
void | SetFactionOfOrigin (string factionKey) |
Set faction of origin. | |
void | SetFactionOfOrigin (int factionIndex) |
Set faction of origin. | |
string | GetFactionOfOriginKey () |
Get faction of origin key. | |
int | GetFactionOfOriginIndex () |
Get faction of origin index. | |
void | SetPlaceOfOrigin (SCR_UIInfo place, bool isOverwrite) |
Set place of creation. | |
void | SetPlaceOfOriginIndex (int index) |
Set place of creation. | |
SCR_UIInfo | GetPlaceOfOriginUIInfo () |
Get the place of creation UI info. | |
int | GetPlaceOfOriginIndex () |
Get the place of creation index. | |
Protected Attributes | |
SCR_EBloodType | m_eBloodType |
int | m_iDayOfDeath = -1 |
int | m_iMonthOfDeath = -1 |
int | m_iYearOfDeath = -1 |
int | m_iHourOfDeath = -1 |
int | m_iMinuteOfDeath = -1 |
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int | m_iAge |
int | m_iDayOfCreation |
int | m_iMonthOfCreation |
string | m_sFactionOfOriginKey |
ref SCR_UIInfo | m_PlaceOfOrigin |
int | m_iFactionOfOriginIndex = -1 |
int | m_iPlaceOfOriginIndex = -1 |
SCR_EBloodType SCR_ExtendedCharacterIdentity.GetBloodType | ( | ) |
bool SCR_ExtendedCharacterIdentity.GetDeathDateAndTime | ( | out int | deathDay, |
out int | deathMonth, | ||
out int | deathYear, | ||
out int | deathHour, | ||
out int | deathMinute ) |
Get date and time of death.
[out] | deathDay | Day of death |
[out] | deathMonth | Month of death |
[out] | deathYear | Year of death |
[out] | deathHour | Hour of death |
[out] | deathMinute | Minute of death |
void SCR_ExtendedCharacterIdentity.SetBloodType | ( | SCR_EBloodType | bloodType | ) |
Set Blood type Use SCR_ExtendedCharacterIdentityComponent to set to make sure it is replicated!
[in] | bloodType | Blood type to set |
void SCR_ExtendedCharacterIdentity.SetDeathDateAndTime | ( | int | deathDay, |
int | deathMonth, | ||
int | deathYear, | ||
int | deathHour, | ||
int | deathMinute ) |
Set date and time of death Use SCR_ExtendedCharacterIdentityComponent to set to make sure it is replicated!
[in] | deathDay | Day of death |
[in] | deathMonth | Month of death |
[in] | deathYear | Year of death |
[in] | deathHour | Hour of death |
[in] | deathMinute | Minute of death |
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