CanChangeFactionsPlayable() | SCR_FactionManager | |
EOnInit(IEntity owner) | SCR_FactionManager | |
GetAllAvailableRanks() | SCR_FactionManager | |
GetFactionByIndex(int index) | FactionManager | |
GetFactionByKey(FactionKey factionKey) | FactionManager | |
GetFactionIndex(Faction faction) | FactionManager | |
GetFactionPlayerCount(Faction faction) | SCR_FactionManager | |
GetFactionsCount() | FactionManager | |
GetFactionsList(out notnull array< Faction > outFactions) | FactionManager | |
GetLocalPlayerFaction() | SCR_FactionManager | |
GetOnPlayerFactionChanged_S() | SCR_FactionManager | |
GetOnPlayerFactionCountChanged() | SCR_FactionManager | |
GetPlayerFaction(int playerId) | SCR_FactionManager | |
GetRankByID(SCR_ECharacterRank rankID) | SCR_FactionManager | |
GetRankByXP(int XP) | SCR_FactionManager | |
GetRankNext(SCR_ECharacterRank rank) | SCR_FactionManager | |
GetRankPrev(SCR_ECharacterRank rank) | SCR_FactionManager | |
GetRenegadeRank() | SCR_FactionManager | protected |
GetRequiredRankXP(SCR_ECharacterRank rankID) | SCR_FactionManager | |
GetSortedFactionsList(out notnull SCR_SortedArray< SCR_Faction > outFactions) | SCR_FactionManager | |
IsRankRenegade(SCR_ECharacterRank rankID) | SCR_FactionManager | |
m_aAncestors | SCR_FactionManager | protected |
m_aPlayerFactionInfo | SCR_FactionManager | protected |
m_aRanks | SCR_FactionManager | protected |
m_bCanChangeFactionsPlayable | SCR_FactionManager | protected |
m_ChangedFactions | SCR_FactionManager | protected |
m_MappedPlayerFactionInfo | SCR_FactionManager | protected |
m_OnPlayerFactionChanged_S | SCR_FactionManager | protected |
m_PlayerCount | SCR_FactionManager | protected |
m_PreviousPlayerFactions | SCR_FactionManager | protected |
m_SortedFactions | SCR_FactionManager | protected |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_FactionManager | protected |
OnPlayerFactionCountChanged(Faction faction, int newCount) | SCR_FactionManager | protected |
OnPlayerFactionInfoChanged() | SCR_FactionManager | protected |
OnPlayerFactionSet_S(SCR_PlayerFactionAffiliationComponent playerComponent, Faction faction) | SCR_FactionManager | protected |
RequestUpdateAllTargetsFactions() | SCR_FactionManager | static |
s_OnPlayerFactionCountChanged | SCR_FactionManager | protected |
SCR_FactionManager(IEntitySource src, IEntity parent) | SCR_FactionManager | |
SetFactionsFriendly(notnull SCR_Faction factionA, notnull SCR_Faction factionB, int playerChanged=-1, bool updateAIs=true) | SCR_FactionManager | |
SetFactionsHostile(notnull SCR_Faction factionA, notnull SCR_Faction factionB, int playerChanged=-1, bool updateAIs=true) | SCR_FactionManager | |
SGetFactionPlayerCount(Faction faction) | SCR_FactionManager | static |
SGetLocalPlayerFaction() | SCR_FactionManager | static |
SGetPlayerFaction(int playerId) | SCR_FactionManager | static |
UpdatePlayerFaction_S(SCR_PlayerFactionAffiliationComponent playerFactionComponent) | SCR_FactionManager | |
~SCR_FactionManager() | SCR_FactionManager | |