◆ GetBoolValue()
bool SCR_FilterEntryRoomValue.GetBoolValue |
( |
| ) |
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◆ GetFloatNumberValue()
float SCR_FilterEntryRoomValue.GetFloatNumberValue |
( |
| ) |
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◆ GetIntNumberValue()
float SCR_FilterEntryRoomValue.GetIntNumberValue |
( |
| ) |
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◆ GetName()
string SCR_FilterEntryRoomValue.GetName |
( |
| ) |
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◆ GetStringValue()
string SCR_FilterEntryRoomValue.GetStringValue |
( |
| ) |
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◆ GetType()
EFilterType SCR_FilterEntryRoomValue.GetType |
( |
| ) |
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◆ SetName()
void SCR_FilterEntryRoomValue.SetName |
( |
string |
name | ) |
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◆ SetType()
void SCR_FilterEntryRoomValue.SetType |
( |
EFilterType |
type | ) |
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◆ SetValue()
void SCR_FilterEntryRoomValue.SetValue |
( |
string |
value | ) |
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◆ m_iType
EFilterType SCR_FilterEntryRoomValue.m_iType |
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protected |
◆ m_sInternalName
string SCR_FilterEntryRoomValue.m_sInternalName |
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protected |
◆ m_sValue
string SCR_FilterEntryRoomValue.m_sValue |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/ServerBrowser/ServerBrowserFiltering.c