| ACTION_NAME_FIRE_MODE | SCR_FireModeManagerComponent | protectedstatic |
| ACTION_NAME_RIPPLE_QUANTITY | SCR_FireModeManagerComponent | protectedstatic |
| ACTION_NAME_WEAPON_GROUP | SCR_FireModeManagerComponent | protectedstatic |
| ChangeFireModeValues(SCR_EFireModeChange change, int newValue) | SCR_FireModeManagerComponent | |
| ConfigureWeaponsGroup(array< int > weapons=null, int mode=-1, int rippleQuantity=-1, int rippleInterval=-1) | SCR_FireModeManagerComponent | protected |
| EOnInit(IEntity owner) | SCR_FireModeManagerComponent | |
| EVENT_NAME_ENTER_COMPARTMENT | SCR_FireModeManagerComponent | protectedstatic |
| GetAllWeaponGroups(out array< ref SCR_WeaponGroup > weaponGroups) | SCR_FireModeManagerComponent | |
| GetAvailableFireModes(notnull out array< int > availableFireModes) | SCR_FireModeManagerComponent | |
| GetAvailableRippleQuantities(notnull out array< int > availableRippleQuantities) | SCR_FireModeManagerComponent | protected |
| GetAvialableRippleQuantities(notnull array< int > output) | SCR_FireModeManagerComponent | |
| GetCurrentWeaponGroup(out string name) | SCR_FireModeManagerComponent | |
| GetFireMode(out string name=string.Empty) | SCR_FireModeManagerComponent | |
| GetNumberOfAvailableFireModes() | SCR_FireModeManagerComponent | |
| GetOnTurretFireModeValuesChanged() | SCR_FireModeManagerComponent | |
| GetRippleInterval() | SCR_FireModeManagerComponent | |
| GetRippleQuantity() | SCR_FireModeManagerComponent | |
| GetWeaponGroupID(out string name) | SCR_FireModeManagerComponent | |
| m_aSetWeaponsGroup | SCR_FireModeManagerComponent | protected |
| m_aWeaponGroups | SCR_FireModeManagerComponent | protected |
| m_ControllingCharacter | SCR_FireModeManagerComponent | protected |
| m_eCurrentFireMode | SCR_FireModeManagerComponent | protected |
| m_eSetFireMode | SCR_FireModeManagerComponent | protected |
| m_fRippleInterval | SCR_FireModeManagerComponent | protected |
| m_iCurrentWeaponGroup | SCR_FireModeManagerComponent | protected |
| m_iRippleQuantity | SCR_FireModeManagerComponent | protected |
| m_OnTurretFireModeValuesChanged | SCR_FireModeManagerComponent | protected |
| NextFireMode() | SCR_FireModeManagerComponent | |
| NextRippleQuantity() | SCR_FireModeManagerComponent | |
| NextWeaponsGroup() | SCR_FireModeManagerComponent | |
| OnCompartmentEntered(IEntity vehicle, BaseCompartmentManagerComponent mgr, IEntity occupant, int managerId, int slotID) | SCR_FireModeManagerComponent | protected |
| OnFireModeBumped() | SCR_FireModeManagerComponent | protected |
| OnPostInit(IEntity owner) | SCR_FireModeManagerComponent | |
| OnRippleIntervalBumped() | SCR_FireModeManagerComponent | protected |
| OnRippleQuantityBumped() | SCR_FireModeManagerComponent | protected |
| OnWeaponGroupBumped() | SCR_FireModeManagerComponent | protected |
| RemoveActionListeners() | SCR_FireModeManagerComponent | |
| ReplicatedNextFireMode(float value=0.0, EActionTrigger reason=0, string actionName=string.Empty) | SCR_FireModeManagerComponent | protected |
| ReplicatedNextRippleQuantity(float value=0.0, EActionTrigger reason=0, string actionName=string.Empty) | SCR_FireModeManagerComponent | protected |
| ReplicatedNextWeaponGroup(float value=0.0, EActionTrigger reason=0, string actionName=string.Empty) | SCR_FireModeManagerComponent | protected |
| SetFireMode(EWeaponGroupFireMode fireMode) | SCR_FireModeManagerComponent | protected |
| SetRippleInterval(int interval) | SCR_FireModeManagerComponent | |
| SetRippleQuantity(int quantity) | SCR_FireModeManagerComponent | protected |
| SetUpAllActionListeners(notnull ChimeraCharacter controllingCharacter) | SCR_FireModeManagerComponent | |
| SetUpFireModeActionListeners() | SCR_FireModeManagerComponent | protected |
| SetUpRippleQuantityActionListeners() | SCR_FireModeManagerComponent | protected |
| SetUpWeaponGroupActionListeners() | SCR_FireModeManagerComponent | protected |
| SetWeaponsGroup(int weaponGroupId) | SCR_FireModeManagerComponent | protected |
| SetWeaponsGroup(array< int > weaponsGroups) | SCR_FireModeManagerComponent | protected |
| turretController | SCR_FireModeManagerComponent | protected |