Arma Reforger Script API
Loading...
Searching...
No Matches
SCR_FireModeManagerComponent Member List

This is the complete list of members for SCR_FireModeManagerComponent, including all inherited members.

ACTION_NAME_FIRE_MODESCR_FireModeManagerComponentprotectedstatic
ACTION_NAME_RIPPLE_QUANTITYSCR_FireModeManagerComponentprotectedstatic
ACTION_NAME_WEAPON_GROUPSCR_FireModeManagerComponentprotectedstatic
ChangeFireModeValues(SCR_EFireModeChange change, int newValue)SCR_FireModeManagerComponent
ConfigureWeaponsGroup(array< int > weapons=null, int mode=-1, int rippleQuantity=-1, int rippleInterval=-1)SCR_FireModeManagerComponentprotected
EOnInit(IEntity owner)SCR_FireModeManagerComponent
EVENT_NAME_ENTER_COMPARTMENTSCR_FireModeManagerComponentprotectedstatic
GetAllWeaponGroups(out array< ref SCR_WeaponGroup > weaponGroups)SCR_FireModeManagerComponent
GetAvailableFireModes(notnull out array< int > availableFireModes)SCR_FireModeManagerComponent
GetAvailableRippleQuantities(notnull out array< int > availableRippleQuantities)SCR_FireModeManagerComponentprotected
GetAvialableRippleQuantities(notnull array< int > output)SCR_FireModeManagerComponent
GetCurrentWeaponGroup(out string name)SCR_FireModeManagerComponent
GetFireMode(out string name=string.Empty)SCR_FireModeManagerComponent
GetNumberOfAvailableFireModes()SCR_FireModeManagerComponent
GetOnTurretFireModeValuesChanged()SCR_FireModeManagerComponent
GetRippleInterval()SCR_FireModeManagerComponent
GetRippleQuantity()SCR_FireModeManagerComponent
GetWeaponGroupID(out string name)SCR_FireModeManagerComponent
m_aSetWeaponsGroupSCR_FireModeManagerComponentprotected
m_aWeaponGroupsSCR_FireModeManagerComponentprotected
m_ControllingCharacterSCR_FireModeManagerComponentprotected
m_eCurrentFireModeSCR_FireModeManagerComponentprotected
m_eSetFireModeSCR_FireModeManagerComponentprotected
m_fRippleIntervalSCR_FireModeManagerComponentprotected
m_iCurrentWeaponGroupSCR_FireModeManagerComponentprotected
m_iRippleQuantitySCR_FireModeManagerComponentprotected
m_OnTurretFireModeValuesChangedSCR_FireModeManagerComponentprotected
NextFireMode()SCR_FireModeManagerComponent
NextRippleQuantity()SCR_FireModeManagerComponent
NextWeaponsGroup()SCR_FireModeManagerComponent
OnCompartmentEntered(IEntity vehicle, BaseCompartmentManagerComponent mgr, IEntity occupant, int managerId, int slotID)SCR_FireModeManagerComponentprotected
OnFireModeBumped()SCR_FireModeManagerComponentprotected
OnPostInit(IEntity owner)SCR_FireModeManagerComponent
OnRippleIntervalBumped()SCR_FireModeManagerComponentprotected
OnRippleQuantityBumped()SCR_FireModeManagerComponentprotected
OnWeaponGroupBumped()SCR_FireModeManagerComponentprotected
RemoveActionListeners()SCR_FireModeManagerComponent
ReplicatedNextFireMode(float value=0.0, EActionTrigger reason=0, string actionName=string.Empty)SCR_FireModeManagerComponentprotected
ReplicatedNextRippleQuantity(float value=0.0, EActionTrigger reason=0, string actionName=string.Empty)SCR_FireModeManagerComponentprotected
ReplicatedNextWeaponGroup(float value=0.0, EActionTrigger reason=0, string actionName=string.Empty)SCR_FireModeManagerComponentprotected
SetFireMode(EWeaponGroupFireMode fireMode)SCR_FireModeManagerComponentprotected
SetRippleInterval(int interval)SCR_FireModeManagerComponent
SetRippleQuantity(int quantity)SCR_FireModeManagerComponentprotected
SetUpAllActionListeners(notnull ChimeraCharacter controllingCharacter)SCR_FireModeManagerComponent
SetUpFireModeActionListeners()SCR_FireModeManagerComponentprotected
SetUpRippleQuantityActionListeners()SCR_FireModeManagerComponentprotected
SetUpWeaponGroupActionListeners()SCR_FireModeManagerComponentprotected
SetWeaponsGroup(int weaponGroupId)SCR_FireModeManagerComponentprotected
SetWeaponsGroup(array< int > weaponsGroups)SCR_FireModeManagerComponentprotected
turretControllerSCR_FireModeManagerComponentprotected