Arma Reforger Script API
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SCR_FireModeManagerComponent Member List

This is the complete list of members for SCR_FireModeManagerComponent, including all inherited members.

ConfigureWeaponsGroup(array< int > weapons=null, int mode=-1, int rippleQuantity=-1, int rippleInterval=-1)SCR_FireModeManagerComponentprotected
EOnInit(IEntity owner)SCR_FireModeManagerComponent
EVENT_NAME_ENTER_COMPARTMENTSCR_FireModeManagerComponentprotectedstatic
GetAllWeaponGroups(out array< ref SCR_WeaponGroup > weaponGroups)SCR_FireModeManagerComponent
GetAvailableFireModes(notnull out array< int > availableFireModes)SCR_FireModeManagerComponent
GetAvailableRippleQuantities(notnull out array< int > availableRippleQuantities)SCR_FireModeManagerComponentprotected
GetCurrentWeaponGroup(out string name)SCR_FireModeManagerComponent
GetFireMode(out string name=string.Empty)SCR_FireModeManagerComponent
GetRippleInterval()SCR_FireModeManagerComponent
GetRippleQuantity()SCR_FireModeManagerComponent
GetWeaponGroupID(out string name)SCR_FireModeManagerComponent
m_aSetWeaponsGroupSCR_FireModeManagerComponentprotected
m_aWeaponGroupsSCR_FireModeManagerComponentprotected
m_eCurrentFireModeSCR_FireModeManagerComponentprotected
m_eSetFireModeSCR_FireModeManagerComponentprotected
m_fRippleIntervalSCR_FireModeManagerComponentprotected
m_iCurrentWeaponGroupSCR_FireModeManagerComponentprotected
m_iRippleQuantitySCR_FireModeManagerComponentprotected
NextFireMode()SCR_FireModeManagerComponent
NextRippleQuantity()SCR_FireModeManagerComponent
NextWeaponsGroup()SCR_FireModeManagerComponent
OnCompartmentEntered(IEntity vehicle, BaseCompartmentManagerComponent mgr, IEntity occupant, int managerId, int slotID)SCR_FireModeManagerComponentprotected
OnFireModeBumped()SCR_FireModeManagerComponentprotected
OnPostInit(IEntity owner)SCR_FireModeManagerComponent
OnRippleIntervalBumped()SCR_FireModeManagerComponentprotected
OnRippleQuantityBumped()SCR_FireModeManagerComponentprotected
OnWeaponGroupBumped()SCR_FireModeManagerComponentprotected
SetFireMode(EWeaponGroupFireMode fireMode)SCR_FireModeManagerComponent
SetRippleInterval(int interval)SCR_FireModeManagerComponent
SetRippleQuantity(int quantity)SCR_FireModeManagerComponent
SetWeaponsGroup(notnull array< int > weaponsArray)SCR_FireModeManagerComponent
turretControllerSCR_FireModeManagerComponentprotected