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SCR_FireModeManagerComponent Member List

This is the complete list of members for SCR_FireModeManagerComponent, including all inherited members.

ACTION_NAME_FIRE_MODESCR_FireModeManagerComponentprotectedstatic
ACTION_NAME_RIPPLE_QUANTITYSCR_FireModeManagerComponentprotectedstatic
ACTION_NAME_WEAPON_GROUPSCR_FireModeManagerComponentprotectedstatic
EVENT_NAME_ENTER_COMPARTMENTSCR_FireModeManagerComponentprotectedstatic
GetAvailableFireModes(notnull out array< int > availableFireModes)SCR_FireModeManagerComponent
GetAvailableRippleQuantities(notnull out array< int > availableRippleQuantities)SCR_FireModeManagerComponent
GetCurrentWeaponIndices(notnull out array< int > weaponIndices)SCR_FireModeManagerComponent
GetFireMode(out string name=string.Empty)SCR_FireModeManagerComponent
GetNumberOfAvailableFireModes()SCR_FireModeManagerComponent
GetNumberOfAvailableRippleQuantities()SCR_FireModeManagerComponent
GetNumberOfAvailableWeaponGroups()SCR_FireModeManagerComponent
GetOnTurretFireModeValuesChanged()SCR_FireModeManagerComponent
GetOwner()FireModeManagerComponent
GetPrefabData()SCR_FireModeManagerComponent
GetRippleInterval()SCR_FireModeManagerComponent
GetRippleQuantity()SCR_FireModeManagerComponent
GetTurretController()FireModeManagerComponent
GetWeaponGroupID(out string name)SCR_FireModeManagerComponent
m_ControllingCharacterSCR_FireModeManagerComponentprotected
m_eFireModeSCR_FireModeManagerComponent
m_fRippleIntervalSCR_FireModeManagerComponentprotected
m_iCurrentRippleIndexSCR_FireModeManagerComponentprotected
m_iCurrentWeaponGroupSCR_FireModeManagerComponentprotected
m_iRippleQuantitySCR_FireModeManagerComponentprotected
m_OnTurretFireModeValuesChangedSCR_FireModeManagerComponentprotected
NextFireMode()FireModeManagerComponent
NextRippleCount()FireModeManagerComponent
NextWeaponsGroup()FireModeManagerComponent
OnDelete(IEntity owner)GameComponentprotected
OnTicksOnRemoteProxy()GameComponent
OnWeaponsGroupChanged(int weaponsGroupIndex, int rippleModeIndex)SCR_FireModeManagerComponentprotected
RemoveActionListeners()SCR_FireModeManagerComponent
ReplicatedNextFireMode(float value=0.0, EActionTrigger reason=0, string actionName=string.Empty)SCR_FireModeManagerComponentprotected
ReplicatedNextRippleQuantity(float value=0.0, EActionTrigger reason=0, string actionName=string.Empty)SCR_FireModeManagerComponentprotected
ReplicatedNextWeaponGroup(float value=0.0, EActionTrigger reason=0, string actionName=string.Empty)SCR_FireModeManagerComponentprotected
RequestSetWeaponsGroup(int weaponsGroupIndex, int rippleModeIndex=0)FireModeManagerComponent
SetRippleInterval(float value)SCR_FireModeManagerComponent
SetUpAllActionListeners(notnull ChimeraCharacter controllingCharacter)SCR_FireModeManagerComponent
SetUpFireModeActionListeners()SCR_FireModeManagerComponentprotected
SetUpRippleQuantityActionListeners()SCR_FireModeManagerComponentprotected
SetUpWeaponGroupActionListeners()SCR_FireModeManagerComponentprotected