◆ GetDefaultMaterial()
ResourceName SCR_FlagComponentClass.GetDefaultMaterial |
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◆ GetDefaultMLOD()
ResourceName SCR_FlagComponentClass.GetDefaultMLOD |
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◆ IsFlagPole()
bool SCR_FlagComponentClass.IsFlagPole |
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◆ m_bIsFlagPole
bool SCR_FlagComponentClass.m_bIsFlagPole |
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◆ m_sDefaultMaterial
ResourceName SCR_FlagComponentClass.m_sDefaultMaterial |
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◆ m_sDefaultMLOD
ResourceName SCR_FlagComponentClass.m_sDefaultMLOD |
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The documentation for this interface was generated from the following file:
- Game/Campaign/SCR_FlagComponent.c