Arma Reforger Script API
Loading...
Searching...
No Matches
SCR_FlareAnimationComponent Member List

This is the complete list of members for SCR_FlareAnimationComponent, including all inherited members.

ANIMATION_EVENT_FIRESCR_FlareAnimationComponentprotectedstatic
ANIMATION_EVENT_HIDESCR_FlareAnimationComponentprotectedstatic
CanContinueTheAnimation()SCR_FlareAnimationComponentprotected
CHARACTER_FIRE_INPUT_NAMESCR_FlareAnimationComponentprotectedstatic
DisposeOfFlare()SCR_FlareAnimationComponentprotected
FireFlare()SCR_FlareAnimationComponentprotected
FoldWeapon(bool fastForwardAnimations=false)WeaponAnimationComponent
GARBAGE_COLLECTION_TIMESCR_FlareAnimationComponentprotectedstatic
GetBipod()WeaponAnimationComponent
GetOwner()BaseItemAnimationComponent
HasBipod()WeaponAnimationComponent
IsAnimationEvent(AnimationEventID animEventID, out int userInt)BaseItemAnimationComponent
IsAnimationTag(AnimationTagID animTagID)BaseItemAnimationComponent
IsFolded()WeaponAnimationComponent
LockItem()SCR_FlareAnimationComponentprotected
m_bStartedProneSCR_FlareAnimationComponentprotected
m_iFireFlareSCR_FlareAnimationComponentprotected
m_iHideFlareSCR_FlareAnimationComponentprotected
m_UserControllerSCR_FlareAnimationComponentprotected
OnAnimationEvent(AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd)SCR_FlareAnimationComponentprotected
OnCharacterBoolVariable(int variableID, bool value)BaseItemAnimationComponentprotected
OnCharacterCommand(int commandID, int intValue, float floatValue)BaseItemAnimationComponentprotected
OnCharacterFloatVariablet(int variableID, float value)BaseItemAnimationComponentprotected
OnCharacterIntVariable(int variableID, int value)BaseItemAnimationComponentprotected
OnItemUseEnded(IEntity item, bool successful, ItemUseParameters animParams)SCR_FlareAnimationComponentprotected
OnPrepareAnimInput(IEntity owner, float ts)BaseItemAnimationComponentprotected
OnProcessAnimOutput(IEntity owner, float ts)BaseItemAnimationComponentprotected
OnWeaponStateChanged(WeaponComponent weapon, bool active)SCR_FlareAnimationComponentprotected
RemoveSyncReference(ChimeraCharacter pCharacter)BaseItemAnimationComponent
SCR_FlareAnimationComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_FlareAnimationComponent
SetBipod(bool open, bool fastForwardAnimations=false)WeaponAnimationComponent
SyncWithCharacter(ChimeraCharacter pCharacter, bool isMainCharacter, string overrideStartNode)BaseItemAnimationComponent
UnfoldWeapon(bool fastForwardAnimations=false)WeaponAnimationComponent