This is the complete list of members for SCR_FlashlightComponent, including all inherited members.
| ActivateAction() | SCR_FlashlightComponent | |
| ActivateGadgetUpdate() | SCR_FlashlightComponent | protected |
| AdjustTransform(vector offset=vector.Zero) | SCR_FlashlightComponent | protected |
| CanBeHeld() | SCR_GadgetComponent | |
| CanBeRaised() | SCR_GadgetComponent | |
| ConnectToGadgetsSystem() | SCR_GadgetComponent | protected |
| CycleThroughLenses(bool direction) | SCR_FlashlightComponent | |
| DeactivateGadgetUpdate() | SCR_FlashlightComponent | protected |
| DisableLight() | SCR_FlashlightComponent | protected |
| DisconnectFromGadgetsSystem() | SCR_GadgetComponent | protected |
| EnableLight() | SCR_FlashlightComponent | protected |
| EOnInit(IEntity owner) | SCR_FlashlightComponent | |
| GetAnimVariable() | SCR_GadgetComponent | |
| GetCharacterOwner() | SCR_GadgetComponent | |
| GetMode() | SCR_GadgetComponent | |
| GetNumberOfAvailableLenses() | SCR_FlashlightComponent | |
| GetType() | SCR_FlashlightComponent | |
| GetUseMask() | SCR_GadgetComponent | |
| GetWeaponNoFireTime() | SCR_GadgetComponent | |
| IsToggledOn() | SCR_GadgetComponent | |
| IsUsingADSControls() | SCR_GadgetComponent | |
| IsVisibleEquipped() | SCR_FlashlightComponent | |
| m_aLenseArray | SCR_FlashlightComponent | protected |
| m_bActivated | SCR_GadgetComponent | protected |
| m_bCanBeHeld | SCR_GadgetComponent | protected |
| m_bFocused | SCR_GadgetComponent | |
| m_bIsOccluded | SCR_FlashlightComponent | protected |
| m_bIsSlottedVehicle | SCR_FlashlightComponent | protected |
| m_bLastLightState | SCR_FlashlightComponent | protected |
| m_CharacterOwner | SCR_GadgetComponent | protected |
| m_CharController | SCR_FlashlightComponent | protected |
| m_CompartmentComp | SCR_FlashlightComponent | protected |
| m_eAnimVariable | SCR_GadgetComponent | protected |
| m_EmissiveMaterial | SCR_FlashlightComponent | protected |
| m_eUseMask | SCR_GadgetComponent | protected |
| m_fEmissiveIntensity | SCR_FlashlightComponent | protected |
| m_fLightNearPlaneHand | SCR_FlashlightComponent | protected |
| m_fLightNearPlaneStrapped | SCR_FlashlightComponent | protected |
| m_fLightNearPlaneVehicle | SCR_FlashlightComponent | protected |
| m_fWeaponNoFireTime | SCR_GadgetComponent | protected |
| m_iCurrentLenseColor | SCR_FlashlightComponent | protected |
| m_iMode | SCR_GadgetComponent | protected |
| m_ItemMat | SCR_FlashlightComponent | protected |
| m_Light | SCR_FlashlightComponent | protected |
| m_vAnglesCurrent | SCR_FlashlightComponent | protected |
| m_vAnglesTarget | SCR_FlashlightComponent | protected |
| m_vEquipmentSlotOffset | SCR_GadgetComponent | protected |
| m_vFlashlightAdjustOffset | SCR_FlashlightComponent | protected |
| ModeClear(EGadgetMode mode) | SCR_FlashlightComponent | protected |
| ModeSwitch(EGadgetMode mode, IEntity charOwner) | SCR_FlashlightComponent | protected |
| OnCompartmentEntered(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) | SCR_FlashlightComponent | protected |
| OnCompartmentLeft(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) | SCR_FlashlightComponent | protected |
| OnDelete(IEntity owner) | SCR_GadgetComponent | |
| OnModeChanged(EGadgetMode mode, IEntity charOwner) | SCR_GadgetComponent | |
| OnOwnerLifeStateChanged(ECharacterLifeState previousLifeState, ECharacterLifeState newLifeState) | SCR_FlashlightComponent | protected |
| OnParentSlotChanged(InventoryStorageSlot oldSlot, InventoryStorageSlot newSlot) | SCR_GadgetComponent | |
| OnPostInit(IEntity owner) | SCR_GadgetComponent | |
| OnSlotOccludedStateChanged(bool occluded) | SCR_FlashlightComponent | |
| OnTicksOnRemoteProxy() | SCR_FlashlightComponent | |
| OnToggleActive(bool state) | SCR_FlashlightComponent | |
| RplLoad(ScriptBitReader reader) | SCR_FlashlightComponent | |
| RplSave(ScriptBitWriter writer) | SCR_FlashlightComponent | |
| SetShadowNearPlane(bool state, bool isLeavingVehicle=false) | SCR_FlashlightComponent | protected |
| SwitchLenses(int filter) | SCR_FlashlightComponent | protected |
| ToggleActive(bool state, SCR_EUseContext context) | SCR_FlashlightComponent | protected |
| ToggleFocused(bool enable) | SCR_GadgetComponent | |
| Update(float timeSlice) | SCR_FlashlightComponent | |
| UpdateLightState() | SCR_FlashlightComponent | protected |
| UpdateVisibility(EGadgetMode mode) | SCR_GadgetComponent | |