Arma Reforger Script API
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SCR_FlashlightComponent Member List

This is the complete list of members for SCR_FlashlightComponent, including all inherited members.

ActivateAction()SCR_FlashlightComponent
ActivateGadgetUpdate()SCR_FlashlightComponentprotected
AdjustTransform(vector offset=vector.Zero)SCR_FlashlightComponentprotected
CanBeHeld()SCR_GadgetComponent
CanBeRaised()SCR_GadgetComponent
ConnectToGadgetsSystem()SCR_GadgetComponentprotected
CycleThroughLenses(bool direction)SCR_FlashlightComponent
DeactivateGadgetUpdate()SCR_FlashlightComponentprotected
DisableLight()SCR_FlashlightComponentprotected
DisconnectFromGadgetsSystem()SCR_GadgetComponentprotected
EnableLight()SCR_FlashlightComponentprotected
EOnInit(IEntity owner)SCR_FlashlightComponent
GetAnimVariable()SCR_GadgetComponent
GetCharacterOwner()SCR_GadgetComponent
GetMode()SCR_GadgetComponent
GetNumberOfAvailableLenses()SCR_FlashlightComponent
GetType()SCR_FlashlightComponent
GetUseMask()SCR_GadgetComponent
GetWeaponNoFireTime()SCR_GadgetComponent
IsToggledOn()SCR_GadgetComponent
IsUsingADSControls()SCR_GadgetComponent
IsVisibleEquipped()SCR_FlashlightComponent
m_aLenseArraySCR_FlashlightComponentprotected
m_bActivatedSCR_GadgetComponentprotected
m_bFocusedSCR_GadgetComponent
m_bIsOccludedSCR_FlashlightComponentprotected
m_bIsSlottedVehicleSCR_FlashlightComponentprotected
m_bLastLightStateSCR_FlashlightComponentprotected
m_CharacterOwnerSCR_GadgetComponentprotected
m_CharControllerSCR_FlashlightComponentprotected
m_CompartmentCompSCR_FlashlightComponentprotected
m_eAnimVariableSCR_GadgetComponentprotected
m_EmissiveMaterialSCR_FlashlightComponentprotected
m_eUseMaskSCR_GadgetComponentprotected
m_fEmissiveIntensitySCR_FlashlightComponentprotected
m_fLightNearPlaneHandSCR_FlashlightComponentprotected
m_fLightNearPlaneStrappedSCR_FlashlightComponentprotected
m_fLightNearPlaneVehicleSCR_FlashlightComponentprotected
m_fWeaponNoFireTimeSCR_GadgetComponentprotected
m_iCurrentLenseColorSCR_FlashlightComponentprotected
m_iModeSCR_GadgetComponentprotected
m_ItemMatSCR_FlashlightComponentprotected
m_LightSCR_FlashlightComponentprotected
m_vAnglesCurrentSCR_FlashlightComponentprotected
m_vAnglesTargetSCR_FlashlightComponentprotected
m_vEquipmentSlotOffsetSCR_GadgetComponentprotected
m_vFlashlightAdjustOffsetSCR_FlashlightComponentprotected
ModeClear(EGadgetMode mode)SCR_FlashlightComponentprotected
ModeSwitch(EGadgetMode mode, IEntity charOwner)SCR_FlashlightComponentprotected
OnCompartmentEntered(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)SCR_FlashlightComponentprotected
OnCompartmentLeft(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)SCR_FlashlightComponentprotected
OnDelete(IEntity owner)SCR_GadgetComponent
OnModeChanged(EGadgetMode mode, IEntity charOwner)SCR_GadgetComponent
OnOwnerLifeStateChanged(ECharacterLifeState previousLifeState, ECharacterLifeState newLifeState)SCR_FlashlightComponentprotected
OnParentSlotChanged(InventoryStorageSlot oldSlot, InventoryStorageSlot newSlot)SCR_GadgetComponent
OnPostInit(IEntity owner)SCR_GadgetComponent
OnSlotOccludedStateChanged(bool occluded)SCR_FlashlightComponent
OnTicksOnRemoteProxy()SCR_FlashlightComponent
OnToggleActive(bool state)SCR_FlashlightComponent
RplLoad(ScriptBitReader reader)SCR_FlashlightComponent
RplSave(ScriptBitWriter writer)SCR_FlashlightComponent
SetShadowNearPlane(bool state, bool isLeavingVehicle=false)SCR_FlashlightComponentprotected
SwitchLenses(int filter)SCR_FlashlightComponentprotected
ToggleActive(bool state, SCR_EUseContext context)SCR_FlashlightComponentprotected
ToggleFocused(bool enable)SCR_GadgetComponent
Update(float timeSlice)SCR_FlashlightComponent
UpdateLightState()SCR_FlashlightComponentprotected
UpdateVisibility(EGadgetMode mode)SCR_GadgetComponent