Deathmatch HUD component. Expects to be attached onto SCR_GameModeDeathmatch entity.
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Deathmatch HUD component. Expects to be attached onto SCR_GameModeDeathmatch entity.
◆ SCR_GameModeHUDComponent()
void SCR_GameModeHUDComponent.SCR_GameModeHUDComponent |
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IEntityComponentSource | src, |
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IEntity | ent, |
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IEntity | parent ) |
◆ ~SCR_GameModeHUDComponent()
void SCR_GameModeHUDComponent.~SCR_GameModeHUDComponent |
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◆ Show()
void SCR_GameModeHUDComponent.Show |
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bool | show | ) |
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◆ m_bShow
bool SCR_GameModeHUDComponent.m_bShow = true |
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◆ m_RootWidget
Widget SCR_GameModeHUDComponent.m_RootWidget |
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◆ m_sLayout
ResourceName SCR_GameModeHUDComponent.m_sLayout |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SCR_GameModeHUDComponent.c