Arma Reforger Script API
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SCR_GameModeHUDComponent Interface Reference

Deathmatch HUD component. Expects to be attached onto SCR_GameModeDeathmatch entity. More...

Inheritance diagram for SCR_GameModeHUDComponent:

Public Member Functions

void Show (bool show)
 
void SCR_GameModeHUDComponent (IEntityComponentSource src, IEntity ent, IEntity parent)
 
void ~SCR_GameModeHUDComponent ()
 

Protected Attributes

ResourceName m_sLayout
 
Widget m_RootWidget
 
bool m_bShow = true
 

Detailed Description

Deathmatch HUD component. Expects to be attached onto SCR_GameModeDeathmatch entity.

Constructor & Destructor Documentation

◆ SCR_GameModeHUDComponent()

void SCR_GameModeHUDComponent.SCR_GameModeHUDComponent ( IEntityComponentSource src,
IEntity ent,
IEntity parent )

◆ ~SCR_GameModeHUDComponent()

void SCR_GameModeHUDComponent.~SCR_GameModeHUDComponent ( )

Member Function Documentation

◆ Show()

void SCR_GameModeHUDComponent.Show ( bool show)

Member Data Documentation

◆ m_bShow

bool SCR_GameModeHUDComponent.m_bShow = true
protected

◆ m_RootWidget

Widget SCR_GameModeHUDComponent.m_RootWidget
protected

◆ m_sLayout

ResourceName SCR_GameModeHUDComponent.m_sLayout
protected

The documentation for this interface was generated from the following file: