◆ GetBleedingScale()
float SCR_GameModeHealthSettings.GetBleedingScale |
( |
| ) |
|
- Returns
- rate (0.0-5.00) Higher numbers result in faster bleeding
◆ GetCompartmentRegenRateMultiplier()
float SCR_GameModeHealthSettings.GetCompartmentRegenRateMultiplier |
( |
| ) |
|
- Returns
- rate (0.0-5.00) Higher numbers result in faster regeneration when in certain medical compartment
◆ GetIfKillIndefiniteUnconscious()
bool SCR_GameModeHealthSettings.GetIfKillIndefiniteUnconscious |
( |
| ) |
|
- Returns
- Return if unconscious persons with no guaranteed wake up time will die upon going unconscious.
◆ GetRegenerationDelay()
float SCR_GameModeHealthSettings.GetRegenerationDelay |
( |
| ) |
|
- Returns
- rate (0.0-60.00) Higher numbers result in higher delay the regeneration cooldown
◆ GetRegenScale()
float SCR_GameModeHealthSettings.GetRegenScale |
( |
| ) |
|
- Returns
- rate (0.0-5.00) Higher numbers result in faster regeneration
◆ GetResilienceHzRegenScale()
float SCR_GameModeHealthSettings.GetResilienceHzRegenScale |
( |
| ) |
|
- Returns
- rate (0.0-1000.00) Higher numbers result in slower regeneration of resilience
◆ GetTourniquetStrengthMultiplier()
float SCR_GameModeHealthSettings.GetTourniquetStrengthMultiplier |
( |
| ) |
|
- Returns
- rate (0.0-1.00) Lower numbers result in slower bleeding when tourniquet is on
◆ GetTourniquettedLegMovementSlowdown()
float SCR_GameModeHealthSettings.GetTourniquettedLegMovementSlowdown |
( |
| ) |
|
- Returns
- rate (0.0-1.00) Higher numbers result in higher slowdown
◆ IsUnconsciousnessPermitted()
bool SCR_GameModeHealthSettings.IsUnconsciousnessPermitted |
( |
| ) |
|
- Returns
- permitted (true/false) True means that unconsciousness is enabled.
◆ IsUnconsciousVONPermitted()
bool SCR_GameModeHealthSettings.IsUnconsciousVONPermitted |
( |
| ) |
|
- Returns
- permitted (true/false) True means that using VON while unconsciousness is enabled.
◆ SetBleedingScale()
void SCR_GameModeHealthSettings.SetBleedingScale |
( |
float |
rate | ) |
|
- Parameters
-
[in] | rate | (0.0-5.00) Higher numbers result in faster bleeding |
◆ SetCompartmentRegenRateMultiplier()
void SCR_GameModeHealthSettings.SetCompartmentRegenRateMultiplier |
( |
float |
rate | ) |
|
- Parameters
-
[in] | rate | (0.0-5.00) Higher numbers result in faster regeneration when in certain medical compartment |
◆ SetRegenerationDelay()
void SCR_GameModeHealthSettings.SetRegenerationDelay |
( |
float |
rate | ) |
|
- Parameters
-
[in] | rate | (0.0-60.00) Higher numbers result in higher delay the regeneration cooldown |
◆ SetRegenScale()
void SCR_GameModeHealthSettings.SetRegenScale |
( |
float |
rate | ) |
|
- Parameters
-
[in] | rate | (0.0-5.00) Higher numbers result in faster regeneration |
◆ SetResilienceHzRegenScale()
void SCR_GameModeHealthSettings.SetResilienceHzRegenScale |
( |
float |
rate | ) |
|
- Parameters
-
[in] | rate | (0.0-1000.00) Higher numbers result in slower regeneration of resilience |
◆ SetTourniquetStrengthMultiplier()
void SCR_GameModeHealthSettings.SetTourniquetStrengthMultiplier |
( |
float |
rate | ) |
|
- Parameters
-
[in] | rate | (0.0-1.00) Lower numbers result in slower bleeding when tourniquet is on |
◆ SetTourniquettedLegMovementSlowdown()
void SCR_GameModeHealthSettings.SetTourniquettedLegMovementSlowdown |
( |
float |
rate | ) |
|
- Parameters
-
[in] | rate | (0.0-1.00) Higher numbers result in higher slowdown |
◆ SetUnconsciousnessPermitted()
void SCR_GameModeHealthSettings.SetUnconsciousnessPermitted |
( |
bool |
permitted | ) |
|
- Parameters
-
[in] | permitted | (true/false) True means that unconsciousness is enabled. |
◆ SetUnconsciousVONPermitted()
void SCR_GameModeHealthSettings.SetUnconsciousVONPermitted |
( |
bool |
permitted | ) |
|
- Parameters
-
[in] | permitted | (true/false) True means that VON is enabled while unconscious. |
◆ m_bKillIndefinitelyUnconsciousPlayers
bool SCR_GameModeHealthSettings.m_bKillIndefinitelyUnconsciousPlayers |
|
protected |
◆ m_bPermitUnconsciousness
bool SCR_GameModeHealthSettings.m_bPermitUnconsciousness |
|
protected |
◆ m_bPermitUnconsciousVON
bool SCR_GameModeHealthSettings.m_bPermitUnconsciousVON |
|
protected |
◆ m_fCompartmentRegenerationRateMultiplier
float SCR_GameModeHealthSettings.m_fCompartmentRegenerationRateMultiplier |
|
protected |
◆ m_fDOTScale
float SCR_GameModeHealthSettings.m_fDOTScale |
|
protected |
◆ m_fRegenerationDelay
float SCR_GameModeHealthSettings.m_fRegenerationDelay |
|
protected |
◆ m_fRegenerationScale
float SCR_GameModeHealthSettings.m_fRegenerationScale |
|
protected |
◆ m_fRegenScale
float SCR_GameModeHealthSettings.m_fRegenScale |
|
protected |
◆ m_fTourniquettedLegMovementSlowdown
float SCR_GameModeHealthSettings.m_fTourniquettedLegMovementSlowdown |
|
protected |
The documentation for this interface was generated from the following file:
- Game/GameMode/Misc/SCR_GameModeHealthSettings.c