| GetCurrentGameOverType() | SCR_GameOverScreenManagerComponent | |
| GetGameMode() | SCR_BaseGameModeComponent | |
| GetGameOverConfig() | SCR_GameOverScreenManagerComponent | |
| GetGameOverType(int endReason, int playerId, array< int > winningPlayers, Faction factionPlayer, array< Faction > factionsVictor, bool isFactionVictory) | SCR_GameOverScreenManagerComponent | protected |
| HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| m_aEditorSetFactions | SCR_GameOverScreenManagerComponent | protected |
| m_aWinningFactions | SCR_GameOverScreenManagerComponent | protected |
| m_aWinningPlayers | SCR_GameOverScreenManagerComponent | protected |
| m_bIsFactionVictory | SCR_GameOverScreenManagerComponent | protected |
| m_bIsPlayingGameOverAudio | SCR_GameOverScreenManagerComponent | protected |
| m_bListeningToEditorCalledEndGame | SCR_GameOverScreenManagerComponent | protected |
| m_EndScreenFade | SCR_GameOverScreenManagerComponent | protected |
| m_FactionPlayer | SCR_GameOverScreenManagerComponent | protected |
| m_fShowEndscreenDelay | SCR_GameOverScreenManagerComponent | protected |
| m_GameOverScreenConfig | SCR_GameOverScreenManagerComponent | protected |
| m_iEditorSetGameOverType | SCR_GameOverScreenManagerComponent | protected |
| m_iEndGameType | SCR_GameOverScreenManagerComponent | protected |
| m_iEndReason | SCR_GameOverScreenManagerComponent | protected |
| m_iPlayerId | SCR_GameOverScreenManagerComponent | protected |
| m_pGameMode | SCR_BaseGameModeComponent | protected |
| m_sGameOverScreenBasePrefab | SCR_GameOverScreenManagerComponent | protected |
| m_sGameOverScreenOverwritePrefab | SCR_GameOverScreenManagerComponent | protected |
| OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
| OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
| OnEditorEndGameApplyDelayDone() | SCR_GameOverScreenManagerComponent | protected |
| OnEndScreenFadeDone(SCR_FadeUIComponent fadeComponent, bool isFadeIn) | SCR_GameOverScreenManagerComponent | protected |
| OnGameEnd() | SCR_BaseGameModeComponent | |
| OnGameModeEnd(SCR_GameModeEndData data) | SCR_GameOverScreenManagerComponent | |
| OnGameModeStart() | SCR_BaseGameModeComponent | |
| OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
| OnInitDelayedEndGame() | SCR_GameOverScreenManagerComponent | protected |
| OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
| OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
| OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
| OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| OnPostInit(IEntity owner) | SCR_GameOverScreenManagerComponent | |
| OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
| OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
| OpenGameOverScreen(ResourceName contentLayout, SCR_BaseGameOverScreenInfo gameOverInfo, SCR_GameModeEndData endData, LocalizedString title=string.Empty, LocalizedString subtitle=string.Empty, LocalizedString debriefing=string.Empty, ResourceName imageTexture=ResourceName.Empty, ResourceName icon=ResourceName.Empty, Color vignetteColor=null, string titleParam=string.Empty, string subtitleParam=string.Empty, string debriefingParam=string.Empty) | SCR_GameOverScreenManagerComponent | |
| PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| s_OnEndGame | SCR_GameOverScreenManagerComponent | static |
| SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
| SetEditorGameOverFactions(notnull array< int > factions) | SCR_GameOverScreenManagerComponent | |
| SetEditorGameOverType(EGameOverTypes gameOverType) | SCR_GameOverScreenManagerComponent | |
| SetGameOverScreenOverWrite(ResourceName overWriteLayout) | SCR_GameOverScreenManagerComponent | |
| SetGameOverVariables(SCR_GameModeEndData endData=null) | SCR_GameOverScreenManagerComponent | protected |
| ShowGameOverScreen(SCR_GameModeEndData endData=null) | SCR_GameOverScreenManagerComponent | |
| StartEndGameFade() | SCR_GameOverScreenManagerComponent | protected |