GetCurrentGameOverType() | SCR_GameOverScreenManagerComponent | |
GetGameMode() | SCR_BaseGameModeComponent | |
GetGameOverConfig() | SCR_GameOverScreenManagerComponent | |
GetGameOverType(int endReason, int playerId, array< int > winningPlayers, Faction factionPlayer, array< Faction > factionsVictor, bool isFactionVictory) | SCR_GameOverScreenManagerComponent | protected |
HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
m_aEditorSetFactions | SCR_GameOverScreenManagerComponent | protected |
m_aWinningFactions | SCR_GameOverScreenManagerComponent | protected |
m_aWinningPlayers | SCR_GameOverScreenManagerComponent | protected |
m_bIsFactionVictory | SCR_GameOverScreenManagerComponent | protected |
m_bIsPlayingGameOverAudio | SCR_GameOverScreenManagerComponent | protected |
m_bListeningToEditorCalledEndGame | SCR_GameOverScreenManagerComponent | protected |
m_EndScreenFade | SCR_GameOverScreenManagerComponent | protected |
m_FactionPlayer | SCR_GameOverScreenManagerComponent | protected |
m_fShowEndscreenDelay | SCR_GameOverScreenManagerComponent | protected |
m_GameOverScreenConfig | SCR_GameOverScreenManagerComponent | protected |
m_iEditorSetGameOverType | SCR_GameOverScreenManagerComponent | protected |
m_iEndGameType | SCR_GameOverScreenManagerComponent | protected |
m_iEndReason | SCR_GameOverScreenManagerComponent | protected |
m_iPlayerId | SCR_GameOverScreenManagerComponent | protected |
m_pGameMode | SCR_BaseGameModeComponent | protected |
m_sGameOverScreenBasePrefab | SCR_GameOverScreenManagerComponent | protected |
OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
OnEditorEndGameApplyDelayDone() | SCR_GameOverScreenManagerComponent | protected |
OnEndScreenFadeDone(SCR_FadeUIComponent fadeComponent, bool isFadeIn) | SCR_GameOverScreenManagerComponent | protected |
OnGameEnd() | SCR_BaseGameModeComponent | |
OnGameModeEnd(SCR_GameModeEndData data) | SCR_GameOverScreenManagerComponent | |
OnGameModeStart() | SCR_BaseGameModeComponent | |
OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
OnInitDelayedEndGame() | SCR_GameOverScreenManagerComponent | protected |
OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
OnPostInit(IEntity owner) | SCR_GameOverScreenManagerComponent | |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
OpenGameOverScreen(ResourceName contentLayout, SCR_GameModeEndData endData, LocalizedString title=string.Empty, LocalizedString subtitle=string.Empty, LocalizedString debriefing=string.Empty, ResourceName imageTexture=ResourceName.Empty, ResourceName icon=ResourceName.Empty, Color vignetteColor=null, string titleParam=string.Empty, string subtitleParam=string.Empty, string debriefingParam=string.Empty) | SCR_GameOverScreenManagerComponent | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
s_OnEndGame | SCR_GameOverScreenManagerComponent | static |
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
SetEditorGameOverFactions(notnull array< int > factions) | SCR_GameOverScreenManagerComponent | |
SetEditorGameOverType(EGameOverTypes gameOverType) | SCR_GameOverScreenManagerComponent | |
SetGameOverVariables(SCR_GameModeEndData endData=null) | SCR_GameOverScreenManagerComponent | protected |
ShowGameOverScreen(SCR_GameModeEndData endData=null) | SCR_GameOverScreenManagerComponent | |
StartEndGameFade() | SCR_GameOverScreenManagerComponent | protected |