Arma Reforger Script API
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SCR_GameOverScreenManagerComponent Member List

This is the complete list of members for SCR_GameOverScreenManagerComponent, including all inherited members.

GetCurrentGameOverType()SCR_GameOverScreenManagerComponent
GetGameMode()SCR_BaseGameModeComponent
GetGameOverConfig()SCR_GameOverScreenManagerComponent
GetGameOverType(int endReason, int playerId, array< int > winningPlayers, Faction factionPlayer, array< Faction > factionsVictor, bool isFactionVictory)SCR_GameOverScreenManagerComponentprotected
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
m_aEditorSetFactionsSCR_GameOverScreenManagerComponentprotected
m_aWinningFactionsSCR_GameOverScreenManagerComponentprotected
m_aWinningPlayersSCR_GameOverScreenManagerComponentprotected
m_bIsFactionVictorySCR_GameOverScreenManagerComponentprotected
m_bIsPlayingGameOverAudioSCR_GameOverScreenManagerComponentprotected
m_bListeningToEditorCalledEndGameSCR_GameOverScreenManagerComponentprotected
m_EndScreenFadeSCR_GameOverScreenManagerComponentprotected
m_FactionPlayerSCR_GameOverScreenManagerComponentprotected
m_fShowEndscreenDelaySCR_GameOverScreenManagerComponentprotected
m_GameOverScreenConfigSCR_GameOverScreenManagerComponentprotected
m_iEditorSetGameOverTypeSCR_GameOverScreenManagerComponentprotected
m_iEndGameTypeSCR_GameOverScreenManagerComponentprotected
m_iEndReasonSCR_GameOverScreenManagerComponentprotected
m_iPlayerIdSCR_GameOverScreenManagerComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
m_sGameOverScreenBasePrefabSCR_GameOverScreenManagerComponentprotected
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(IEntity entity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnEditorEndGameApplyDelayDone()SCR_GameOverScreenManagerComponentprotected
OnEndScreenFadeDone(SCR_FadeUIComponent fadeComponent, bool isFadeIn)SCR_GameOverScreenManagerComponentprotected
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_GameOverScreenManagerComponent
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnInitDelayedEndGame()SCR_GameOverScreenManagerComponentprotected
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_BaseGameModeComponent
OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_BaseGameModeComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
OnPostInit(IEntity owner)SCR_GameOverScreenManagerComponent
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
OpenGameOverScreen(ResourceName contentLayout, SCR_GameModeEndData endData, LocalizedString title=string.Empty, LocalizedString subtitle=string.Empty, LocalizedString debriefing=string.Empty, ResourceName imageTexture=ResourceName.Empty, ResourceName icon=ResourceName.Empty, Color vignetteColor=null, string titleParam=string.Empty, string subtitleParam=string.Empty, string debriefingParam=string.Empty)SCR_GameOverScreenManagerComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
s_OnEndGameSCR_GameOverScreenManagerComponentstatic
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
SetEditorGameOverFactions(notnull array< int > factions)SCR_GameOverScreenManagerComponent
SetEditorGameOverType(EGameOverTypes gameOverType)SCR_GameOverScreenManagerComponent
SetGameOverVarriables(SCR_GameModeEndData endData=null)SCR_GameOverScreenManagerComponentprotected
ShowGameOverScreen(SCR_GameModeEndData endData=null)SCR_GameOverScreenManagerComponent
StartEndGameFade()SCR_GameOverScreenManagerComponentprotected