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| bool | ProcessBinding_Gamepad (map< string, ref array< string > > allBindings, string fullPath, string contextTitle) |
| | Controller.
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| override void | Run () |
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◆ ButtonCancel()
| bool SCR_GenerateControlsSchemePlugin.ButtonCancel |
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◆ ButtonOK()
| bool SCR_GenerateControlsSchemePlugin.ButtonOK |
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◆ Generate()
| void SCR_GenerateControlsSchemePlugin.Generate |
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Find all relevant actions and generate the image.
◆ ProcessBinding_Gamepad()
| bool SCR_GenerateControlsSchemePlugin.ProcessBinding_Gamepad |
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map< string, ref array< string > > | allBindings, |
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string | fullPath, |
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string | contextTitle ) |
◆ ProcessBinding_Keyboard()
| bool SCR_GenerateControlsSchemePlugin.ProcessBinding_Keyboard |
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map< string, ref array< string > > | allBindings, |
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string | fileName, |
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string | contextTitle ) |
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◆ ProcessBinding_Mouse()
| bool SCR_GenerateControlsSchemePlugin.ProcessBinding_Mouse |
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map< string, ref array< string > > | allBindings, |
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string | fileName, |
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string | contextTitle ) |
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◆ Run()
| override void SCR_GenerateControlsSchemePlugin.Run |
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◆ m_aContextNames
| ref array<string> SCR_GenerateControlsSchemePlugin.m_aContextNames |
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◆ m_bShowUnassigned
| bool SCR_GenerateControlsSchemePlugin.m_bShowUnassigned |
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◆ m_eType
| SCR_EGenerateControlsSchemeType SCR_GenerateControlsSchemePlugin.m_eType = SCR_EGenerateControlsSchemeType.GAMEPAD |
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◆ m_fFontSize
| float SCR_GenerateControlsSchemePlugin.m_fFontSize |
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◆ m_sDirectory
| string SCR_GenerateControlsSchemePlugin.m_sDirectory |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/ResourceManager/SCR_GenerateControlsSchemePlugin.c