|
| override void | OnInit (World world) |
| |
| override void | OnApply (float time) |
| |
◆ OnApply()
| override void SCR_GlobalVariableTrack.OnApply |
( |
float | time | ) |
|
◆ OnInit()
| override void SCR_GlobalVariableTrack.OnInit |
( |
World | world | ) |
|
◆ m_fValue
| float SCR_GlobalVariableTrack.m_fValue |
◆ m_fValueLast
| float SCR_GlobalVariableTrack.m_fValueLast |
|
protected |
◆ m_sGlobalVariableName
| string SCR_GlobalVariableTrack.m_sGlobalVariableName |
The documentation for this interface was generated from the following file:
- Game/Cinematics/SCR_GlobalVariableCinematicTrack.c