Each object is represented by a key on the alphanumeric keyboard (0-9 above QWERTY) Pressing that particular key will spawn a grid filled with the template / model.
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Each object is represented by a key on the alphanumeric keyboard (0-9 above QWERTY) Pressing that particular key will spawn a grid filled with the template / model.
BACKSPACE can be used to delete all entities at any given moment.
◆ SCR_GridSpawnerEntity()
void SCR_GridSpawnerEntity.SCR_GridSpawnerEntity |
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IEntitySource | src, |
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IEntity | parent ) |
◆ ~SCR_GridSpawnerEntity()
void SCR_GridSpawnerEntity.~SCR_GridSpawnerEntity |
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◆ DeleteEntities()
void SCR_GridSpawnerEntity.DeleteEntities |
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◆ EOnFrame()
override void SCR_GridSpawnerEntity.EOnFrame |
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IEntity | owner, |
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float | timeSlice ) |
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◆ EOnInit()
override void SCR_GridSpawnerEntity.EOnInit |
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IEntity | owner | ) |
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◆ GetObjectCount()
int SCR_GridSpawnerEntity.GetObjectCount |
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◆ GetObjectName()
bool SCR_GridSpawnerEntity.GetObjectName |
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int | index, |
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out string | name ) |
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◆ GetSpawnedEntities()
array< IEntity > SCR_GridSpawnerEntity.GetSpawnedEntities |
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sealed |
◆ Spawn() [1/2]
bool SCR_GridSpawnerEntity.Spawn |
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int | index | ) |
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- Parameters
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index | The index of element to spawn |
centerPoint | The center point in world coordinates of the spawned grid |
◆ Spawn() [2/2]
bool SCR_GridSpawnerEntity.Spawn |
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int | index, |
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out vector | centerPoint ) |
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- Parameters
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index | The index of element to spawn |
centerPoint | The center point in world coordinates of the spawned grid |
The documentation for this interface was generated from the following file:
- Game/Entities/GridSpawnerEntity.c