Arma Reforger Script API
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SCR_GroupsManagerComponent Member List

This is the complete list of members for SCR_GroupsManagerComponent, including all inherited members.

AddPlayerToGroup(int groupID, int playerID)SCR_GroupsManagerComponent
AskAddAiMemberToGroup(RplId groupRplCompID, RplId aiCharacterComponentID)SCR_GroupsManagerComponent
AskRemoveAiMemberFromGroup(RplId groupRplCompID, RplId aiCharacterComponentID)SCR_GroupsManagerComponent
AssignGroupFrequency(notnull SCR_AIGroup group)SCR_GroupsManagerComponentprotected
AssignGroupID(SCR_AIGroup group)SCR_GroupsManagerComponentprotected
CanCreateNewGroup(notnull Faction newGroupFaction)SCR_GroupsManagerComponent
CanPlayersChangeAttributes()SCR_GroupsManagerComponent
ClaimFrequency(int frequency, Faction faction)SCR_GroupsManagerComponent
ClearRequests(int groupID, int playerID)SCR_GroupsManagerComponent
CreateNewPlayableGroup(Faction faction)SCR_GroupsManagerComponent
CreatePredefinedGroups()SCR_GroupsManagerComponent
DeleteAndUnregisterGroup(notnull SCR_AIGroup group)SCR_GroupsManagerComponent
DeleteGroupDelayed(SCR_AIGroup group)SCR_GroupsManagerComponent
DeleteGroups()SCR_GroupsManagerComponent
EOnFrame(IEntity owner, float timeSlice)SCR_GroupsManagerComponent
EOnInit(IEntity owner)SCR_GroupsManagerComponent
FindGroup(int groupID)SCR_GroupsManagerComponent
GetAIMembers(RplId groupRplCompID, RplId aiCharacterComponentID, out array< SCR_ChimeraCharacter > members, out SCR_ChimeraCharacter AIMember)SCR_GroupsManagerComponent
GetAllPlayableGroups(out array< SCR_AIGroup > outAllGroups)SCR_GroupsManagerComponent
GetConfirmedByPlayer()SCR_GroupsManagerComponent
GetFirstNotFullForFaction(notnull Faction faction, SCR_AIGroup ownGroup=null, bool respectPrivate=false)SCR_GroupsManagerComponent
GetFreeFrequency(Faction frequencyFaction)SCR_GroupsManagerComponent
GetGameMode()SCR_BaseGameModeComponent
GetGroupFlags(notnull array< ResourceName > targetArray)SCR_GroupsManagerComponent
GetInstance()SCR_GroupsManagerComponentstatic
GetNewGroupsAllowed()SCR_GroupsManagerComponent
GetOnCanPlayersChangeAttributeChanged()SCR_GroupsManagerComponent
GetOnNewGroupsAllowedChanged()SCR_GroupsManagerComponent
GetOnPlayableGroupCreated()SCR_GroupsManagerComponent
GetOnPlayableGroupRemoved()SCR_GroupsManagerComponent
GetPlayableGroupsByFaction(Faction faction)SCR_GroupsManagerComponent
GetPlayerGroup(int playerID)SCR_GroupsManagerComponent
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
IsFrequencyClaimed(int frequency, Faction faction)SCR_GroupsManagerComponent
IsPlayerInAnyGroup(int playerID)SCR_GroupsManagerComponent
IsProxy()SCR_GroupsManagerComponentprotected
m_aDeletionQueueSCR_GroupsManagerComponentprotected
m_bCanPlayersChangeAttributesSCR_GroupsManagerComponentprotected
m_bConfirmedByPlayerSCR_GroupsManagerComponentprotected
m_bNewGroupsAllowedSCR_GroupsManagerComponentprotected
m_iLatestGroupIDSCR_GroupsManagerComponentprotected
m_iMovingPlayerToGroupIDSCR_GroupsManagerComponentprotected
m_iPlayableGroupFrequencyMaxSCR_GroupsManagerComponentprotected
m_iPlayableGroupFrequencyMinSCR_GroupsManagerComponentprotected
m_iPlayableGroupFrequencyOffsetSCR_GroupsManagerComponentprotected
m_mPlayableGroupFrequenciesSCR_GroupsManagerComponentprotected
m_mPlayableGroupsSCR_GroupsManagerComponentprotected
m_mUsedFrequenciesMapSCR_GroupsManagerComponentprotected
m_OnCanPlayersChangeAttributeChangedSCR_GroupsManagerComponentprotected
m_OnNewGroupsAllowedChangedSCR_GroupsManagerComponentprotected
m_OnPlayableGroupCreatedSCR_GroupsManagerComponentprotected
m_OnPlayableGroupRemovedSCR_GroupsManagerComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
m_sDefaultGroupPrefabSCR_GroupsManagerComponentprotected
MovePlayerToGroup(int playerID, int previousGroupID, int newGroupID)SCR_GroupsManagerComponent
OnAIMemberRemoved(SCR_AIGroup group, AIAgent agent)SCR_GroupsManagerComponent
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(IEntity entity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnGroupAgentAdded(AIAgent child)SCR_GroupsManagerComponent
OnGroupAgentRemoved(SCR_AIGroup group, AIAgent child)SCR_GroupsManagerComponent
OnGroupCreated(SCR_AIGroup group)SCR_GroupsManagerComponent
OnGroupPlayerAdded(SCR_AIGroup group, int playerID)SCR_GroupsManagerComponent
OnGroupPlayerRemoved(SCR_AIGroup group, int playerID)SCR_GroupsManagerComponent
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_GroupsManagerComponentprotected
OnPlayerFactionChanged(notnull FactionAffiliationComponent owner, Faction previousFaction, Faction newFaction)SCR_GroupsManagerComponent
OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnPlayerReconnected(SCR_ReconnectData reconnectData)SCR_GroupsManagerComponent
OnPlayerRegistered(int playerId)SCR_GroupsManagerComponentprotected
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
OnPostInit(IEntity owner)SCR_GroupsManagerComponent
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
RegisterGroup(SCR_AIGroup group)SCR_GroupsManagerComponent
ReleaseFrequency(int frequency, Faction faction)SCR_GroupsManagerComponent
RequestSetGroupSlave(RplId compID, RplId slaveID)SCR_GroupsManagerComponent
RPC_DoAddAIMemberToGroup(RplId groupRplCompID, RplId aiCharacterComponentID)SCR_GroupsManagerComponent
RPC_DoRemoveAIMemberFromGroup(RplId groupRplCompID, RplId aiCharacterComponentID)SCR_GroupsManagerComponent
RPC_DoSetGroupFaction(RplId groupID, int factionIndex)SCR_GroupsManagerComponent
RPC_DoSetGroupSlave(RplId masterGroupID, RplId slaveGroupID)SCR_GroupsManagerComponent
RPC_DoSetNewGroupsAllowed(bool isAllowed)SCR_GroupsManagerComponent
RPC_SetCanPlayersChangeAttributes(bool isAllowed)SCR_GroupsManagerComponent
RpcWrapper(RplId compID, RplId slaveID)SCR_GroupsManagerComponent
s_InstanceSCR_GroupsManagerComponentprotectedstatic
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
SCR_GroupsManagerComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_GroupsManagerComponent
SetCanPlayersChangeAttributes(bool isAllowed)SCR_GroupsManagerComponent
SetConfirmedByPlayer(bool isConfirmed)SCR_GroupsManagerComponent
SetGroupLeader(int groupID, int playerID)SCR_GroupsManagerComponent
SetNewGroupsAllowed(bool isAllowed)SCR_GroupsManagerComponent
SetPrivateGroup(int groupID, bool isPrivate)SCR_GroupsManagerComponent
TryFindEmptyGroup(notnull Faction faction)SCR_GroupsManagerComponent
TunePlayersFrequency(int playerId, IEntity player)SCR_GroupsManagerComponent
UnregisterGroup(notnull SCR_AIGroup group)SCR_GroupsManagerComponent
~SCR_GroupsManagerComponent()SCR_GroupsManagerComponent