AddPlayerToGroup(int groupID, int playerID) | SCR_GroupsManagerComponent | |
AskAddAiMemberToGroup(RplId groupRplCompID, RplId aiCharacterComponentID) | SCR_GroupsManagerComponent | |
AskRemoveAiMemberFromGroup(RplId groupRplCompID, RplId aiCharacterComponentID) | SCR_GroupsManagerComponent | |
AssignGroupFrequency(notnull SCR_AIGroup group) | SCR_GroupsManagerComponent | protected |
AssignGroupID(SCR_AIGroup group) | SCR_GroupsManagerComponent | protected |
CanCreateNewGroup(notnull Faction newGroupFaction) | SCR_GroupsManagerComponent | |
CanPlayersChangeAttributes() | SCR_GroupsManagerComponent | |
ClaimFrequency(int frequency, Faction faction) | SCR_GroupsManagerComponent | |
ClearRequests(int groupID, int playerID) | SCR_GroupsManagerComponent | |
CreateNewPlayableGroup(Faction faction) | SCR_GroupsManagerComponent | |
CreatePredefinedGroups() | SCR_GroupsManagerComponent | |
DeleteAndUnregisterGroup(notnull SCR_AIGroup group) | SCR_GroupsManagerComponent | |
DeleteGroupDelayed(SCR_AIGroup group) | SCR_GroupsManagerComponent | |
DeleteGroups() | SCR_GroupsManagerComponent | |
EOnFrame(IEntity owner, float timeSlice) | SCR_GroupsManagerComponent | |
EOnInit(IEntity owner) | SCR_GroupsManagerComponent | |
FindGroup(int groupID) | SCR_GroupsManagerComponent | |
GetAIMembers(RplId groupRplCompID, RplId aiCharacterComponentID, out array< SCR_ChimeraCharacter > members, out SCR_ChimeraCharacter AIMember) | SCR_GroupsManagerComponent | |
GetAllPlayableGroups(out array< SCR_AIGroup > outAllGroups) | SCR_GroupsManagerComponent | |
GetConfirmedByPlayer() | SCR_GroupsManagerComponent | |
GetFirstNotFullForFaction(notnull Faction faction, SCR_AIGroup ownGroup=null, bool respectPrivate=false) | SCR_GroupsManagerComponent | |
GetFreeFrequency(Faction frequencyFaction) | SCR_GroupsManagerComponent | |
GetGameMode() | SCR_BaseGameModeComponent | |
GetGroupFlags(notnull array< ResourceName > targetArray) | SCR_GroupsManagerComponent | |
GetInstance() | SCR_GroupsManagerComponent | static |
GetNewGroupsAllowed() | SCR_GroupsManagerComponent | |
GetOnCanPlayersChangeAttributeChanged() | SCR_GroupsManagerComponent | |
GetOnNewGroupsAllowedChanged() | SCR_GroupsManagerComponent | |
GetOnPlayableGroupCreated() | SCR_GroupsManagerComponent | |
GetOnPlayableGroupRemoved() | SCR_GroupsManagerComponent | |
GetPlayableGroupsByFaction(Faction faction) | SCR_GroupsManagerComponent | |
GetPlayerGroup(int playerID) | SCR_GroupsManagerComponent | |
HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
IsFrequencyClaimed(int frequency, Faction faction) | SCR_GroupsManagerComponent | |
IsGroupMenuAllowed() | SCR_GroupsManagerComponent | |
IsPlayerInAnyGroup(int playerID) | SCR_GroupsManagerComponent | |
IsProxy() | SCR_GroupsManagerComponent | protected |
m_aDeletionQueue | SCR_GroupsManagerComponent | protected |
m_bAllowGroupMenu | SCR_GroupsManagerComponent | protected |
m_bCanPlayersChangeAttributes | SCR_GroupsManagerComponent | protected |
m_bConfirmedByPlayer | SCR_GroupsManagerComponent | protected |
m_bNewGroupsAllowed | SCR_GroupsManagerComponent | protected |
m_iLatestGroupID | SCR_GroupsManagerComponent | protected |
m_iMovingPlayerToGroupID | SCR_GroupsManagerComponent | protected |
m_iPlayableGroupFrequencyMax | SCR_GroupsManagerComponent | protected |
m_iPlayableGroupFrequencyMin | SCR_GroupsManagerComponent | protected |
m_iPlayableGroupFrequencyOffset | SCR_GroupsManagerComponent | protected |
m_mPlayableGroupFrequencies | SCR_GroupsManagerComponent | protected |
m_mPlayableGroups | SCR_GroupsManagerComponent | protected |
m_mUsedFrequenciesMap | SCR_GroupsManagerComponent | protected |
m_OnCanPlayersChangeAttributeChanged | SCR_GroupsManagerComponent | protected |
m_OnNewGroupsAllowedChanged | SCR_GroupsManagerComponent | protected |
m_OnPlayableGroupCreated | SCR_GroupsManagerComponent | protected |
m_OnPlayableGroupRemoved | SCR_GroupsManagerComponent | protected |
m_pGameMode | SCR_BaseGameModeComponent | protected |
m_sDefaultGroupPrefab | SCR_GroupsManagerComponent | protected |
MovePlayerToGroup(int playerID, int previousGroupID, int newGroupID) | SCR_GroupsManagerComponent | |
OnAIMemberRemoved(SCR_AIGroup group, AIAgent agent) | SCR_GroupsManagerComponent | |
OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
OnGameEnd() | SCR_BaseGameModeComponent | |
OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
OnGameModeStart() | SCR_BaseGameModeComponent | |
OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
OnGroupAgentAdded(AIAgent child) | SCR_GroupsManagerComponent | |
OnGroupAgentRemoved(SCR_AIGroup group, AIAgent child) | SCR_GroupsManagerComponent | |
OnGroupCreated(SCR_AIGroup group) | SCR_GroupsManagerComponent | |
OnGroupPlayerAdded(SCR_AIGroup group, int playerID) | SCR_GroupsManagerComponent | |
OnGroupPlayerRemoved(SCR_AIGroup group, int playerID) | SCR_GroupsManagerComponent | |
OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_GroupsManagerComponent | protected |
OnPlayerFactionChanged(notnull FactionAffiliationComponent owner, Faction previousFaction, Faction newFaction) | SCR_GroupsManagerComponent | |
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
OnPlayerReconnected(SCR_ReconnectData reconnectData) | SCR_GroupsManagerComponent | |
OnPlayerRegistered(int playerId) | SCR_GroupsManagerComponent | protected |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
OnPostInit(IEntity owner) | SCR_GroupsManagerComponent | |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
RegisterGroup(SCR_AIGroup group) | SCR_GroupsManagerComponent | |
ReleaseFrequency(int frequency, Faction faction) | SCR_GroupsManagerComponent | |
RequestSetGroupSlave(RplId compID, RplId slaveID) | SCR_GroupsManagerComponent | |
RPC_DoAddAIMemberToGroup(RplId groupRplCompID, RplId aiCharacterComponentID) | SCR_GroupsManagerComponent | |
RPC_DoRemoveAIMemberFromGroup(RplId groupRplCompID, RplId aiCharacterComponentID) | SCR_GroupsManagerComponent | |
RPC_DoSetGroupFaction(RplId groupID, int factionIndex) | SCR_GroupsManagerComponent | |
RPC_DoSetGroupSlave(RplId masterGroupID, RplId slaveGroupID) | SCR_GroupsManagerComponent | |
RPC_DoSetNewGroupsAllowed(bool isAllowed) | SCR_GroupsManagerComponent | |
RPC_SetCanPlayersChangeAttributes(bool isAllowed) | SCR_GroupsManagerComponent | |
RpcWrapper(RplId compID, RplId slaveID) | SCR_GroupsManagerComponent | |
s_Instance | SCR_GroupsManagerComponent | protectedstatic |
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
SCR_GroupsManagerComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_GroupsManagerComponent | |
SetCanPlayersChangeAttributes(bool isAllowed) | SCR_GroupsManagerComponent | |
SetConfirmedByPlayer(bool isConfirmed) | SCR_GroupsManagerComponent | |
SetGroupLeader(int groupID, int playerID) | SCR_GroupsManagerComponent | |
SetNewGroupsAllowed(bool isAllowed) | SCR_GroupsManagerComponent | |
SetPrivateGroup(int groupID, bool isPrivate) | SCR_GroupsManagerComponent | |
TryFindEmptyGroup(notnull Faction faction) | SCR_GroupsManagerComponent | |
TunePlayersFrequency(int playerId, IEntity player) | SCR_GroupsManagerComponent | |
UnregisterGroup(notnull SCR_AIGroup group) | SCR_GroupsManagerComponent | |
~SCR_GroupsManagerComponent() | SCR_GroupsManagerComponent | |