| AddPlayerToGroup(int groupID, int playerID) | SCR_GroupsManagerComponent | |
| AskAddAiMemberToGroup(RplId groupRplCompID, RplId aiCharacterComponentID) | SCR_GroupsManagerComponent | |
| AskRemoveAiMemberFromGroup(RplId groupRplCompID, RplId aiCharacterComponentID) | SCR_GroupsManagerComponent | |
| AssignGroupFrequency(notnull SCR_AIGroup group) | SCR_GroupsManagerComponent | protected |
| AssignGroupID(SCR_AIGroup group) | SCR_GroupsManagerComponent | protected |
| CanCreateNewGroup(notnull Faction newGroupFaction) | SCR_GroupsManagerComponent | |
| CanPlayersChangeAttributes() | SCR_GroupsManagerComponent | |
| ClaimFrequency(int frequency, Faction faction) | SCR_GroupsManagerComponent | |
| ClearRequests(int groupID, int playerID) | SCR_GroupsManagerComponent | |
| CreateNewPlayableGroup(Faction faction) | SCR_GroupsManagerComponent | |
| CreatePredefinedGroups() | SCR_GroupsManagerComponent | |
| DeleteAndUnregisterGroup(notnull SCR_AIGroup group) | SCR_GroupsManagerComponent | |
| DeleteGroupDelayed(SCR_AIGroup group) | SCR_GroupsManagerComponent | |
| DeleteGroups() | SCR_GroupsManagerComponent | |
| EOnFrame(IEntity owner, float timeSlice) | SCR_GroupsManagerComponent | |
| EOnInit(IEntity owner) | SCR_GroupsManagerComponent | |
| FindGroup(int groupID) | SCR_GroupsManagerComponent | |
| GetAIMembers(RplId groupRplCompID, RplId aiCharacterComponentID, out array< SCR_ChimeraCharacter > members, out SCR_ChimeraCharacter AIMember) | SCR_GroupsManagerComponent | |
| GetAllPlayableGroups(out array< SCR_AIGroup > outAllGroups) | SCR_GroupsManagerComponent | |
| GetConfirmedByPlayer() | SCR_GroupsManagerComponent | |
| GetFirstNotFullForFaction(notnull Faction faction, SCR_AIGroup ownGroup=null, bool respectPrivate=false) | SCR_GroupsManagerComponent | |
| GetFreeFrequency(Faction frequencyFaction) | SCR_GroupsManagerComponent | |
| GetGameMode() | SCR_BaseGameModeComponent | |
| GetGroupFlags(notnull array< ResourceName > targetArray) | SCR_GroupsManagerComponent | |
| GetInstance() | SCR_GroupsManagerComponent | static |
| GetNewGroupsAllowed() | SCR_GroupsManagerComponent | |
| GetOnCanPlayersChangeAttributeChanged() | SCR_GroupsManagerComponent | |
| GetOnNewGroupsAllowedChanged() | SCR_GroupsManagerComponent | |
| GetOnPlayableGroupCreated() | SCR_GroupsManagerComponent | |
| GetOnPlayableGroupRemoved() | SCR_GroupsManagerComponent | |
| GetPlayableGroupsByFaction(Faction faction) | SCR_GroupsManagerComponent | |
| GetPlayerGroup(int playerID) | SCR_GroupsManagerComponent | |
| HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
| HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
| HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
| HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| IsFrequencyClaimed(int frequency, Faction faction) | SCR_GroupsManagerComponent | |
| IsGroupMenuAllowed() | SCR_GroupsManagerComponent | |
| IsPlayerInAnyGroup(int playerID) | SCR_GroupsManagerComponent | |
| IsProxy() | SCR_GroupsManagerComponent | protected |
| m_aDeletionQueue | SCR_GroupsManagerComponent | protected |
| m_bAllowGroupMenu | SCR_GroupsManagerComponent | protected |
| m_bCanPlayersChangeAttributes | SCR_GroupsManagerComponent | protected |
| m_bConfirmedByPlayer | SCR_GroupsManagerComponent | protected |
| m_bNewGroupsAllowed | SCR_GroupsManagerComponent | protected |
| m_iLatestGroupID | SCR_GroupsManagerComponent | protected |
| m_iMovingPlayerToGroupID | SCR_GroupsManagerComponent | protected |
| m_iPlayableGroupFrequencyMax | SCR_GroupsManagerComponent | protected |
| m_iPlayableGroupFrequencyMin | SCR_GroupsManagerComponent | protected |
| m_iPlayableGroupFrequencyOffset | SCR_GroupsManagerComponent | protected |
| m_mPlayableGroupFrequencies | SCR_GroupsManagerComponent | protected |
| m_mPlayableGroups | SCR_GroupsManagerComponent | protected |
| m_mUsedFrequenciesMap | SCR_GroupsManagerComponent | protected |
| m_OnCanPlayersChangeAttributeChanged | SCR_GroupsManagerComponent | protected |
| m_OnNewGroupsAllowedChanged | SCR_GroupsManagerComponent | protected |
| m_OnPlayableGroupCreated | SCR_GroupsManagerComponent | protected |
| m_OnPlayableGroupRemoved | SCR_GroupsManagerComponent | protected |
| m_pGameMode | SCR_BaseGameModeComponent | protected |
| m_sDefaultGroupPrefab | SCR_GroupsManagerComponent | protected |
| MovePlayerToGroup(int playerID, int previousGroupID, int newGroupID) | SCR_GroupsManagerComponent | |
| OnAIMemberRemoved(SCR_AIGroup group, AIAgent agent) | SCR_GroupsManagerComponent | |
| OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
| OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
| OnGameEnd() | SCR_BaseGameModeComponent | |
| OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
| OnGameModeStart() | SCR_BaseGameModeComponent | |
| OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
| OnGroupAgentAdded(AIAgent child) | SCR_GroupsManagerComponent | |
| OnGroupAgentRemoved(SCR_AIGroup group, AIAgent child) | SCR_GroupsManagerComponent | |
| OnGroupCreated(SCR_AIGroup group) | SCR_GroupsManagerComponent | |
| OnGroupPlayerAdded(SCR_AIGroup group, int playerID) | SCR_GroupsManagerComponent | |
| OnGroupPlayerRemoved(SCR_AIGroup group, int playerID) | SCR_GroupsManagerComponent | |
| OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
| OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_GroupsManagerComponent | protected |
| OnPlayerFactionChanged(notnull FactionAffiliationComponent owner, Faction previousFaction, Faction newFaction) | SCR_GroupsManagerComponent | |
| OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| OnPlayerReconnected(SCR_ReconnectData reconnectData) | SCR_GroupsManagerComponent | |
| OnPlayerRegistered(int playerId) | SCR_GroupsManagerComponent | protected |
| OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
| OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
| OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| OnPostInit(IEntity owner) | SCR_GroupsManagerComponent | |
| OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
| OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
| PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| RegisterGroup(SCR_AIGroup group) | SCR_GroupsManagerComponent | |
| ReleaseFrequency(int frequency, Faction faction) | SCR_GroupsManagerComponent | |
| RequestSetGroupSlave(RplId compID, RplId slaveID) | SCR_GroupsManagerComponent | |
| RPC_DoAddAIMemberToGroup(RplId groupRplCompID, RplId aiCharacterComponentID) | SCR_GroupsManagerComponent | |
| RPC_DoRemoveAIMemberFromGroup(RplId groupRplCompID, RplId aiCharacterComponentID) | SCR_GroupsManagerComponent | |
| RPC_DoSetGroupFaction(RplId groupID, int factionIndex) | SCR_GroupsManagerComponent | |
| RPC_DoSetGroupSlave(RplId masterGroupID, RplId slaveGroupID) | SCR_GroupsManagerComponent | |
| RPC_DoSetNewGroupsAllowed(bool isAllowed) | SCR_GroupsManagerComponent | |
| RPC_SetCanPlayersChangeAttributes(bool isAllowed) | SCR_GroupsManagerComponent | |
| RpcWrapper(RplId compID, RplId slaveID) | SCR_GroupsManagerComponent | |
| s_Instance | SCR_GroupsManagerComponent | protectedstatic |
| SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
| SCR_GroupsManagerComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_GroupsManagerComponent | |
| SetCanPlayersChangeAttributes(bool isAllowed) | SCR_GroupsManagerComponent | |
| SetConfirmedByPlayer(bool isConfirmed) | SCR_GroupsManagerComponent | |
| SetGroupLeader(int groupID, int playerID) | SCR_GroupsManagerComponent | |
| SetNewGroupsAllowed(bool isAllowed) | SCR_GroupsManagerComponent | |
| SetPrivateGroup(int groupID, bool isPrivate) | SCR_GroupsManagerComponent | |
| TryFindEmptyGroup(notnull Faction faction) | SCR_GroupsManagerComponent | |
| TunePlayersFrequency(int playerId, IEntity player) | SCR_GroupsManagerComponent | |
| UnregisterGroup(notnull SCR_AIGroup group) | SCR_GroupsManagerComponent | |
| ~SCR_GroupsManagerComponent() | SCR_GroupsManagerComponent | |