◆ OnCharacterPossesed()
void SCR_HUDManagerEditorVisibilityHandler.OnCharacterPossesed |
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IEntity |
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◆ OnEditorEnter()
void SCR_HUDManagerEditorVisibilityHandler.OnEditorEnter |
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◆ OnEditorExit()
void SCR_HUDManagerEditorVisibilityHandler.OnEditorExit |
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◆ OnUpdate()
◆ RegisterEvents()
void SCR_HUDManagerEditorVisibilityHandler.RegisterEvents |
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◆ m_bIsEditorOpen
bool SCR_HUDManagerEditorVisibilityHandler.m_bIsEditorOpen |
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◆ m_sEnteringEditorLayout
string SCR_HUDManagerEditorVisibilityHandler.m_sEnteringEditorLayout |
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◆ m_sExitingEditorLayout
string SCR_HUDManagerEditorVisibilityHandler.m_sExitingEditorLayout |
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The documentation for this interface was generated from the following file:
- Game/UI/HUD/Handlers/HudManager/SCR_HUDManagerEditorVisibilityHandler.c