◆ SetHeadTrackingSettings()
| static void SCR_HeadTrackingSettings.SetHeadTrackingSettings |
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◆ m_bHeadTrackingADS
| bool SCR_HeadTrackingSettings.m_bHeadTrackingADS |
◆ m_bHeadTrackingFreelook
| bool SCR_HeadTrackingSettings.m_bHeadTrackingFreelook |
◆ m_eHeadTrackingLean
| ETrackIRLeanMode SCR_HeadTrackingSettings.m_eHeadTrackingLean |
◆ m_fHeadTrackingADSDeadzone
| float SCR_HeadTrackingSettings.m_fHeadTrackingADSDeadzone |
◆ m_fHeadTrackingLeanDeadzone
| float SCR_HeadTrackingSettings.m_fHeadTrackingLeanDeadzone |
◆ m_fHeadTrackingLeanSensitivity
| float SCR_HeadTrackingSettings.m_fHeadTrackingLeanSensitivity |
◆ m_fHeadTrackingLeanYawLimit
| float SCR_HeadTrackingSettings.m_fHeadTrackingLeanYawLimit |
◆ m_fHeadTrackingSensitivity
| float SCR_HeadTrackingSettings.m_fHeadTrackingSensitivity |
The documentation for this interface was generated from the following file:
- Game/Global/SCR_ControllerSettings.c