◆ GetChanceToDetach()
| float SCR_HeadgearInventoryItemComponentClass.GetChanceToDetach |
( |
| ) |
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◆ GetDamageTypeImpulseMultiplier()
| float SCR_HeadgearInventoryItemComponentClass.GetDamageTypeImpulseMultiplier |
( |
EDamageType | type | ) |
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◆ GetForceThreshold()
| float SCR_HeadgearInventoryItemComponentClass.GetForceThreshold |
( |
| ) |
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◆ m_fChanceToDetach
| int SCR_HeadgearInventoryItemComponentClass.m_fChanceToDetach |
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protected |
◆ m_fExplosiveImpulseMultiplier
| float SCR_HeadgearInventoryItemComponentClass.m_fExplosiveImpulseMultiplier |
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protected |
◆ m_fForceThreshold
| float SCR_HeadgearInventoryItemComponentClass.m_fForceThreshold |
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protected |
◆ m_fKineticImpulseMultiplier
| float SCR_HeadgearInventoryItemComponentClass.m_fKineticImpulseMultiplier |
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protected |
◆ m_fMeleeImpulseMultiplier
| float SCR_HeadgearInventoryItemComponentClass.m_fMeleeImpulseMultiplier |
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protected |
The documentation for this interface was generated from the following file:
- Game/Inventory/Items/SCR_HeadgearInventoryItemComponent.c