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| override void | EOnInit (IEntity owner) |
| |
| override void | OnPostInit (IEntity owner) |
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| void | Kick (bool initialKick=false) |
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◆ EOnInit()
| override void SCR_HelicopterCinematicFlyComponent.EOnInit |
( |
IEntity | owner | ) |
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◆ Kick()
| void SCR_HelicopterCinematicFlyComponent.Kick |
( |
bool | initialKick = false | ) |
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◆ OnPostInit()
| override void SCR_HelicopterCinematicFlyComponent.OnPostInit |
( |
IEntity | owner | ) |
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◆ m_DamageManager
◆ m_fForceMultiplier
| float SCR_HelicopterCinematicFlyComponent.m_fForceMultiplier |
◆ m_fInitialForceMultiplier
| float SCR_HelicopterCinematicFlyComponent.m_fInitialForceMultiplier |
◆ m_iPulseDelay
| int SCR_HelicopterCinematicFlyComponent.m_iPulseDelay |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_HelicopterCinematicFlyComponent.c