| 
| override void  | EOnInit (IEntity owner) | 
|   | 
| override void  | OnPostInit (IEntity owner) | 
|   | 
| void  | Kick (bool initialKick=false) | 
|   | 
◆ EOnInit()
      
        
          | override void SCR_HelicopterCinematicFlyComponent.EOnInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ Kick()
      
        
          | void SCR_HelicopterCinematicFlyComponent.Kick  | 
          ( | 
          bool |           initialKick = false | ) | 
           | 
        
      
 
 
◆ OnPostInit()
      
        
          | override void SCR_HelicopterCinematicFlyComponent.OnPostInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ m_DamageManager
◆ m_fForceMultiplier
      
        
          | float SCR_HelicopterCinematicFlyComponent.m_fForceMultiplier | 
        
      
 
 
◆ m_fInitialForceMultiplier
      
        
          | float SCR_HelicopterCinematicFlyComponent.m_fInitialForceMultiplier | 
        
      
 
 
◆ m_iPulseDelay
      
        
          | int SCR_HelicopterCinematicFlyComponent.m_iPulseDelay | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Components/SCR_HelicopterCinematicFlyComponent.c