CanShow() | SCR_HintManagerComponent | |
CanShowHints() | SCR_HintManagerComponent | static |
ClearHint() | SCR_HintManagerComponent | |
ClearLatestHint() | SCR_HintManagerComponent | static |
GetCurrentHint() | SCR_HintManagerComponent | |
GetDurationOverride() | SCR_HintManagerComponent | |
GetGameMode() | SCR_BaseGameModeComponent | |
GetInstance() | SCR_HintManagerComponent | static |
GetLatestHint() | SCR_HintManagerComponent | |
GetOnHintHide() | SCR_HintManagerComponent | |
GetOnHintShow() | SCR_HintManagerComponent | |
HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
Hide(SCR_HintUIInfo info=null) | SCR_HintManagerComponent | |
HideHint(SCR_HintUIInfo info=null) | SCR_HintManagerComponent | static |
IsHintShown() | SCR_HintManagerComponent | static |
IsShown() | SCR_HintManagerComponent | |
LoadSettings() | SCR_HintManagerComponent | protected |
m_aSessionShownHints | SCR_HintManagerComponent | protected |
m_bIgnoreHintSettings | SCR_HintManagerComponent | protected |
m_bIsShown | SCR_HintManagerComponent | protected |
m_CustomHint | SCR_HintManagerComponent | protected |
m_fDefaultDuration | SCR_HintManagerComponent | protected |
m_fDurationOverride | SCR_HintManagerComponent | protected |
m_fPersistentDelay | SCR_HintManagerComponent | protected |
m_LatestHint | SCR_HintManagerComponent | protected |
m_OnHintHide | SCR_HintManagerComponent | protected |
m_OnHintShow | SCR_HintManagerComponent | protected |
m_pGameMode | SCR_BaseGameModeComponent | protected |
m_Settings | SCR_HintManagerComponent | protected |
m_SettingsContainer | SCR_HintManagerComponent | protected |
OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
OnDelete(IEntity owner) | SCR_HintManagerComponent | |
OnGameEnd() | SCR_BaseGameModeComponent | |
OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
OnGameModeStart() | SCR_BaseGameModeComponent | |
OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
OnPostInit(IEntity owner) | SCR_HintManagerComponent | |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
OpenContext() | SCR_HintManagerComponent | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
Refresh() | SCR_HintManagerComponent | |
Repeat(bool isSilent=false) | SCR_HintManagerComponent | |
RepeatHint(bool isSilent=false) | SCR_HintManagerComponent | static |
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
SetDurationOverride(float duration) | SCR_HintManagerComponent | |
SetShown(SCR_HintUIInfo info) | SCR_HintManagerComponent | protected |
Show(SCR_HintUIInfo info, bool isSilent=false, bool ignoreShown=false) | SCR_HintManagerComponent | |
ShowCustom(string description, string name=string.Empty, float duration=0, bool isSilent=false, EHint type=EHint.UNDEFINED, EFieldManualEntryId fieldManualEntry=EFieldManualEntryId.NONE, bool isTimerVisible=false) | SCR_HintManagerComponent | |
ShowCustomHint(string description, string name=string.Empty, float duration=0, bool isSilent=false, EFieldManualEntryId fieldManualEntry=EFieldManualEntryId.NONE, bool isTimerVisible=false) | SCR_HintManagerComponent | static |
ShowHint(SCR_HintUIInfo info, bool isSilent=false, bool ignoreShown=false) | SCR_HintManagerComponent | static |
Toggle() | SCR_HintManagerComponent | |
WasShown(EHint hint, int limit=1) | SCR_HintManagerComponent | |
WasShown(SCR_HintUIInfo info) | SCR_HintManagerComponent | |