Arma Reforger Script API
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SCR_HintManagerComponent Member List

This is the complete list of members for SCR_HintManagerComponent, including all inherited members.

CanShow()SCR_HintManagerComponent
CanShowHints()SCR_HintManagerComponentstatic
ClearHint()SCR_HintManagerComponent
ClearLatestHint()SCR_HintManagerComponentstatic
GetCurrentHint()SCR_HintManagerComponent
GetDurationOverride()SCR_HintManagerComponent
GetGameMode()SCR_BaseGameModeComponent
GetInstance()SCR_HintManagerComponentstatic
GetLatestHint()SCR_HintManagerComponent
GetOnHintHide()SCR_HintManagerComponent
GetOnHintShow()SCR_HintManagerComponent
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
Hide(SCR_HintUIInfo info=null)SCR_HintManagerComponent
HideHint(SCR_HintUIInfo info=null)SCR_HintManagerComponentstatic
IsHintShown()SCR_HintManagerComponentstatic
IsShown()SCR_HintManagerComponent
LoadSettings()SCR_HintManagerComponentprotected
m_aSessionShownHintsSCR_HintManagerComponentprotected
m_bIgnoreHintSettingsSCR_HintManagerComponentprotected
m_bIsShownSCR_HintManagerComponentprotected
m_CustomHintSCR_HintManagerComponentprotected
m_fDefaultDurationSCR_HintManagerComponentprotected
m_fDurationOverrideSCR_HintManagerComponentprotected
m_fPersistentDelaySCR_HintManagerComponentprotected
m_LatestHintSCR_HintManagerComponentprotected
m_OnHintHideSCR_HintManagerComponentprotected
m_OnHintShowSCR_HintManagerComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
m_SettingsSCR_HintManagerComponentprotected
m_SettingsContainerSCR_HintManagerComponentprotected
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnDelete(IEntity owner)SCR_HintManagerComponent
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_BaseGameModeComponent
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_BaseGameModeComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
OnPostInit(IEntity owner)SCR_HintManagerComponent
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
OpenContext()SCR_HintManagerComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
Refresh()SCR_HintManagerComponent
Repeat(bool isSilent=false)SCR_HintManagerComponent
RepeatHint(bool isSilent=false)SCR_HintManagerComponentstatic
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
SetDurationOverride(float duration)SCR_HintManagerComponent
SetShown(SCR_HintUIInfo info)SCR_HintManagerComponentprotected
Show(SCR_HintUIInfo info, bool isSilent=false, bool ignoreShown=false)SCR_HintManagerComponent
ShowCustom(string description, string name=string.Empty, float duration=0, bool isSilent=false, EHint type=EHint.UNDEFINED, EFieldManualEntryId fieldManualEntry=EFieldManualEntryId.NONE, bool isTimerVisible=false)SCR_HintManagerComponent
ShowCustomHint(string description, string name=string.Empty, float duration=0, bool isSilent=false, EFieldManualEntryId fieldManualEntry=EFieldManualEntryId.NONE, bool isTimerVisible=false)SCR_HintManagerComponentstatic
ShowHint(SCR_HintUIInfo info, bool isSilent=false, bool ignoreShown=false)SCR_HintManagerComponentstatic
Toggle()SCR_HintManagerComponent
WasShown(EHint hint, int limit=1)SCR_HintManagerComponent
WasShown(SCR_HintUIInfo info)SCR_HintManagerComponent