| CanShow() | SCR_HintManagerComponent | |
| CanShowHints() | SCR_HintManagerComponent | static |
| ClearHint() | SCR_HintManagerComponent | |
| ClearLatestHint() | SCR_HintManagerComponent | static |
| DontShowAgainCurrent() | SCR_HintManagerComponent | |
| GetCurrentHint() | SCR_HintManagerComponent | |
| GetDurationOverride() | SCR_HintManagerComponent | |
| GetGameMode() | SCR_BaseGameModeComponent | |
| GetInstance() | SCR_HintManagerComponent | static |
| GetLatestHint() | SCR_HintManagerComponent | |
| GetOnHintHide() | SCR_HintManagerComponent | |
| GetOnHintShow() | SCR_HintManagerComponent | |
| HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| Hide(SCR_HintUIInfo info=null) | SCR_HintManagerComponent | |
| HideHint(SCR_HintUIInfo info=null) | SCR_HintManagerComponent | static |
| IsHintShown() | SCR_HintManagerComponent | static |
| IsShown() | SCR_HintManagerComponent | |
| LoadSettings() | SCR_HintManagerComponent | protected |
| m_aSessionShownHints | SCR_HintManagerComponent | protected |
| m_bIgnoreHintSettings | SCR_HintManagerComponent | protected |
| m_bIsShown | SCR_HintManagerComponent | protected |
| m_CustomHint | SCR_HintManagerComponent | protected |
| m_fDefaultDuration | SCR_HintManagerComponent | protected |
| m_fDurationOverride | SCR_HintManagerComponent | protected |
| m_fPersistentDelay | SCR_HintManagerComponent | protected |
| m_LatestHint | SCR_HintManagerComponent | protected |
| m_OnHintHide | SCR_HintManagerComponent | protected |
| m_OnHintShow | SCR_HintManagerComponent | protected |
| m_pGameMode | SCR_BaseGameModeComponent | protected |
| m_Settings | SCR_HintManagerComponent | protected |
| m_SettingsContainer | SCR_HintManagerComponent | protected |
| OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
| OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
| OnDelete(IEntity owner) | SCR_HintManagerComponent | |
| OnGameEnd() | SCR_BaseGameModeComponent | |
| OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
| OnGameModeStart() | SCR_BaseGameModeComponent | |
| OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
| OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
| OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
| OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
| OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| OnPostInit(IEntity owner) | SCR_HintManagerComponent | |
| OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
| OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
| OpenContext() | SCR_HintManagerComponent | |
| PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| Refresh() | SCR_HintManagerComponent | |
| Repeat(bool isSilent=false) | SCR_HintManagerComponent | |
| RepeatHint(bool isSilent=false) | SCR_HintManagerComponent | static |
| SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
| SetDurationOverride(float duration) | SCR_HintManagerComponent | |
| SetShown(SCR_HintUIInfo info) | SCR_HintManagerComponent | protected |
| Show(SCR_HintUIInfo info, bool isSilent=false, bool ignoreShown=false) | SCR_HintManagerComponent | |
| ShowCustom(string description, string name=string.Empty, float duration=0, bool isSilent=false, EHint type=EHint.UNDEFINED, EFieldManualEntryId fieldManualEntry=EFieldManualEntryId.NONE, bool isTimerVisible=false) | SCR_HintManagerComponent | |
| ShowCustomHint(string description, string name=string.Empty, float duration=0, bool isSilent=false, EFieldManualEntryId fieldManualEntry=EFieldManualEntryId.NONE, bool isTimerVisible=false) | SCR_HintManagerComponent | static |
| ShowHint(SCR_HintUIInfo info, bool isSilent=false, bool ignoreShown=false) | SCR_HintManagerComponent | static |
| Toggle() | SCR_HintManagerComponent | |
| WasShown(EHint hint, int limit=1) | SCR_HintManagerComponent | |
| WasShown(SCR_HintUIInfo info) | SCR_HintManagerComponent | |