Component that automatically handles switching of between static and dynamic physics of the object.
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Component that automatically handles switching of between static and dynamic physics of the object.
◆ SCR_HybridPhysicsComponent()
void SCR_HybridPhysicsComponent.SCR_HybridPhysicsComponent |
( |
IEntityComponentSource |
src, |
|
|
IEntity |
ent, |
|
|
IEntity |
parent |
|
) |
| |
- Parameters
-
[in] | src | |
[in] | ent | |
[in] | parent | |
◆ ~SCR_HybridPhysicsComponent()
void SCR_HybridPhysicsComponent.~SCR_HybridPhysicsComponent |
( |
| ) |
|
◆ EOnContact()
override void SCR_HybridPhysicsComponent.EOnContact |
( |
IEntity |
owner, |
|
|
IEntity |
other, |
|
|
Contact |
contact |
|
) |
| |
◆ EOnFrame()
override void SCR_HybridPhysicsComponent.EOnFrame |
( |
IEntity |
owner, |
|
|
float |
timeSlice |
|
) |
| |
◆ EOnInit()
override void SCR_HybridPhysicsComponent.EOnInit |
( |
IEntity |
owner | ) |
|
◆ OnPostInit()
override void SCR_HybridPhysicsComponent.OnPostInit |
( |
IEntity |
owner | ) |
|
◆ m_fDynamicContactImpulse
float SCR_HybridPhysicsComponent.m_fDynamicContactImpulse |
The documentation for this interface was generated from the following file:
- Game/Components/HybridPhysicsComponent.c