AssignBioManually(IEntity entity, SCR_EIdentityType identityType, int bioGroupIndex, int bioIndex) | SCR_IdentityManagerComponent | |
AssignRandomAvailableBio(RandomGenerator randomizer, IEntity entity, SCR_EIdentityType identityType, int factionIndex, out int bioGroupIndex, out int bioIndex, bool useRandomWeighted=true) | SCR_IdentityManagerComponent | |
CombineBioIndexes(int bioGroupIndex, int bioIndex) | SCR_IdentityManagerComponent | |
EOnInit(IEntity owner) | SCR_IdentityManagerComponent | |
GetBioFromIndexes(IEntity entity, SCR_EIdentityType identityType, int bioGroupIndex, int bioIndex) | SCR_IdentityManagerComponent | |
GetBioGroupIndexFromID(SCR_EIdentityType identityType, string bioGroupID) | SCR_IdentityManagerComponent | |
GetBioIndexesFromCombined(int combinedIndexes, out int bioGroupIndex, out int bioIndex) | SCR_IdentityManagerComponent | |
GetBloodTypeUIInfo(SCR_EBloodType bloodType) | SCR_IdentityManagerComponent | |
GetCreationdayString(SCR_ExtendedIdentityComponent identityComponent, out string format, out string day, out string month, out string year, out string age) | SCR_IdentityManagerComponent | |
GetDeathDateAndTimeString(SCR_ExtendedCharacterIdentityComponent identityComponent, out string formatDate, out string dayString, out string monthString, out string yearString, out string time) | SCR_IdentityManagerComponent | |
GetGameMode() | SCR_BaseGameModeComponent | |
GetIdentityBioHolder(SCR_EIdentityType identityType) | SCR_IdentityManagerComponent | protected |
GetInstance() | SCR_IdentityManagerComponent | static |
GetRandomBloodTypeIndex(RandomGenerator randomizer=null, bool useWeightedRandom=true) | SCR_IdentityManagerComponent | |
GetValidBioGroups(IEntity entity, SCR_EIdentityType identityType, int factionIndex, notnull array< ref SCR_IdentityBioGroupConfig > validBioGroups) | SCR_IdentityManagerComponent | |
GetYearOfCreation(SCR_ExtendedIdentityComponent identityComponent) | SCR_IdentityManagerComponent | |
HAND_IN_VALUABLE_INTEL_SOUNDEVENT | SCR_IdentityManagerComponent | protectedstatic |
HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
HasIdentityItemGenerationType(SCR_EIdentityItemGenerationType type) | SCR_IdentityManagerComponent | |
IsCreationDay(SCR_ExtendedIdentityComponent identityComponent) | SCR_IdentityManagerComponent | |
IsGenerateValuableIntelEnabled() | SCR_IdentityManagerComponent | |
IsIdentityItemSlotEnabled() | SCR_IdentityManagerComponent | |
m_aIdentityBioTypeHolders | SCR_IdentityManagerComponent | protected |
m_aIdentityBioTypeHoldersConfigs | SCR_IdentityManagerComponent | protected |
m_bEnableIdentityItemSlot | SCR_IdentityManagerComponent | protected |
m_bGenerateValuableIntel | SCR_IdentityManagerComponent | protected |
m_BloodTypeHolder | SCR_IdentityManagerComponent | protected |
m_bShowPlayerNameOnIdentityItem | SCR_IdentityManagerComponent | protected |
m_DebugBioGroupIndexOverwrite | SCR_IdentityManagerComponent | |
m_DebugBioIndexOverwrite | SCR_IdentityManagerComponent | |
m_DebugRandomizeSeedOverwrite | SCR_IdentityManagerComponent | |
m_eIdentityItemGenerationType | SCR_IdentityManagerComponent | protected |
m_ExtendedIdentityHints | SCR_IdentityManagerComponent | protected |
m_FactionManager | SCR_IdentityManagerComponent | protected |
m_pGameMode | SCR_BaseGameModeComponent | protected |
m_sBirthDateFormat | SCR_IdentityManagerComponent | protected |
m_sCharacterIdentityBloodTypeConfig | SCR_IdentityManagerComponent | protected |
m_sDateDeathFormat | SCR_IdentityManagerComponent | protected |
m_sInstance | SCR_IdentityManagerComponent | protectedstatic |
m_TimeAndWeatherManager | SCR_IdentityManagerComponent | protected |
MAX_IDENTITY_ENTRIES | SCR_IdentityManagerComponent | static |
MAX_IDENTITY_GROUPS | SCR_IdentityManagerComponent | static |
OnCharacterBecomeUnconscious(IEntity character) | SCR_IdentityManagerComponent | |
OnCharacterPossessed(IEntity entity) | SCR_IdentityManagerComponent | protected |
OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_IdentityManagerComponent | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
OnGameEnd() | SCR_BaseGameModeComponent | |
OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
OnGameModeStart() | SCR_BaseGameModeComponent | |
OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerConnected(int playerId) | SCR_IdentityManagerComponent | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_IdentityManagerComponent | |
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
OnPostInit(IEntity owner) | SCR_IdentityManagerComponent | |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
OnValuableIntelHandIn_RPL(int playerID) | SCR_IdentityManagerComponent | protected |
OnValuableIntelHandIn_S(notnull PlayerController playerController) | SCR_IdentityManagerComponent | |
OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_IdentityManagerComponent | |
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
ShowHint(EHint hintType) | SCR_IdentityManagerComponent | |
ShowPlayerNameOnIdentityItem() | SCR_IdentityManagerComponent | |
SpawnIdentityItemInInventory_S(ChimeraCharacter character, bool checkIfHadSpawnedIdentityItem=true) | SCR_IdentityManagerComponent | protected |
Static_IsGenerateValuableIntelEnabled() | SCR_IdentityManagerComponent | static |