Arma Reforger Script API
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SCR_IdentityManagerComponent Member List

This is the complete list of members for SCR_IdentityManagerComponent, including all inherited members.

AssignBioManually(IEntity entity, SCR_EIdentityType identityType, int bioGroupIndex, int bioIndex)SCR_IdentityManagerComponent
AssignRandomAvailableBio(RandomGenerator randomizer, IEntity entity, SCR_EIdentityType identityType, int factionIndex, out int bioGroupIndex, out int bioIndex, bool useRandomWeighted=true)SCR_IdentityManagerComponent
CombineBioIndexes(int bioGroupIndex, int bioIndex)SCR_IdentityManagerComponent
EOnInit(IEntity owner)SCR_IdentityManagerComponent
GetBioFromIndexes(IEntity entity, SCR_EIdentityType identityType, int bioGroupIndex, int bioIndex)SCR_IdentityManagerComponent
GetBioGroupIndexFromID(SCR_EIdentityType identityType, string bioGroupID)SCR_IdentityManagerComponent
GetBioIndexesFromCombined(int combinedIndexes, out int bioGroupIndex, out int bioIndex)SCR_IdentityManagerComponent
GetBloodTypeUIInfo(SCR_EBloodType bloodType)SCR_IdentityManagerComponent
GetCreationdayString(SCR_ExtendedIdentityComponent identityComponent, out string format, out string day, out string month, out string year, out string age)SCR_IdentityManagerComponent
GetDeathDateAndTimeString(SCR_ExtendedCharacterIdentityComponent identityComponent, out string formatDate, out string dayString, out string monthString, out string yearString, out string time)SCR_IdentityManagerComponent
GetGameMode()SCR_BaseGameModeComponent
GetIdentityBioHolder(SCR_EIdentityType identityType)SCR_IdentityManagerComponentprotected
GetInstance()SCR_IdentityManagerComponentstatic
GetRandomBloodTypeIndex(RandomGenerator randomizer=null, bool useWeightedRandom=true)SCR_IdentityManagerComponent
GetValidBioGroups(IEntity entity, SCR_EIdentityType identityType, int factionIndex, notnull array< ref SCR_IdentityBioGroupConfig > validBioGroups)SCR_IdentityManagerComponent
GetYearOfCreation(SCR_ExtendedIdentityComponent identityComponent)SCR_IdentityManagerComponent
HAND_IN_VALUABLE_INTEL_SOUNDEVENTSCR_IdentityManagerComponentprotectedstatic
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
HasIdentityItemGenerationType(SCR_EIdentityItemGenerationType type)SCR_IdentityManagerComponent
IsCreationDay(SCR_ExtendedIdentityComponent identityComponent)SCR_IdentityManagerComponent
IsGenerateValuableIntelEnabled()SCR_IdentityManagerComponent
IsIdentityItemSlotEnabled()SCR_IdentityManagerComponent
m_aIdentityBioTypeHoldersSCR_IdentityManagerComponentprotected
m_aIdentityBioTypeHoldersConfigsSCR_IdentityManagerComponentprotected
m_bEnableIdentityItemSlotSCR_IdentityManagerComponentprotected
m_bGenerateValuableIntelSCR_IdentityManagerComponentprotected
m_BloodTypeHolderSCR_IdentityManagerComponentprotected
m_bShowPlayerNameOnIdentityItemSCR_IdentityManagerComponentprotected
m_DebugBioGroupIndexOverwriteSCR_IdentityManagerComponent
m_DebugBioIndexOverwriteSCR_IdentityManagerComponent
m_DebugRandomizeSeedOverwriteSCR_IdentityManagerComponent
m_eIdentityItemGenerationTypeSCR_IdentityManagerComponentprotected
m_ExtendedIdentityHintsSCR_IdentityManagerComponentprotected
m_FactionManagerSCR_IdentityManagerComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
m_sBirthDateFormatSCR_IdentityManagerComponentprotected
m_sCharacterIdentityBloodTypeConfigSCR_IdentityManagerComponentprotected
m_sDateDeathFormatSCR_IdentityManagerComponentprotected
m_sInstanceSCR_IdentityManagerComponentprotectedstatic
m_TimeAndWeatherManagerSCR_IdentityManagerComponentprotected
MAX_IDENTITY_ENTRIESSCR_IdentityManagerComponentstatic
MAX_IDENTITY_GROUPSSCR_IdentityManagerComponentstatic
OnCharacterBecomeUnconscious(IEntity character)SCR_IdentityManagerComponent
OnCharacterPossessed(IEntity entity)SCR_IdentityManagerComponentprotected
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData)SCR_IdentityManagerComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_IdentityManagerComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_IdentityManagerComponent
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_BaseGameModeComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
OnPostInit(IEntity owner)SCR_IdentityManagerComponent
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnValuableIntelHandIn_RPL(int playerID)SCR_IdentityManagerComponentprotected
OnValuableIntelHandIn_S(notnull PlayerController playerController)SCR_IdentityManagerComponent
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_IdentityManagerComponent
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
ShowHint(EHint hintType)SCR_IdentityManagerComponent
ShowPlayerNameOnIdentityItem()SCR_IdentityManagerComponent
SpawnIdentityItemInInventory_S(ChimeraCharacter character, bool checkIfHadSpawnedIdentityItem=true)SCR_IdentityManagerComponentprotected
Static_IsGenerateValuableIntelEnabled()SCR_IdentityManagerComponentstatic