Arma Reforger Script API
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This component implements animation by switching textures, like in a movie. More...
Public Member Functions | |
void | Start () |
PUBLIC API. | |
void | Stop () |
override bool | OnUpdate (Widget w) |
Protected Member Functions | |
override void | HandlerAttached (Widget w) |
override void | HandlerDeattached (Widget w) |
void | OnEachFrame () |
void | ShowFrame (int id) |
Protected Attributes | |
float | m_fFramesPerSecond |
int | m_iNumFrames |
int | m_iStartFrameId |
string | m_sImageNameFormat |
int | m_iIntToStringLen |
ResourceName | m_sImageSet |
float | m_fCounterMs |
float | m_fMsPerFrame |
int | m_iFrameId |
ImageWidget | m_wRoot |
This component implements animation by switching textures, like in a movie.
Animation frame rate can be separate from game frame rate. Images must be in image set.
You do not have to care about starting/stopping the animation when widget is shown or hidden, it will be performed automatically.
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override bool SCR_ImageFrameAnimationComponent.OnUpdate | ( | Widget | w | ) |
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void SCR_ImageFrameAnimationComponent.Start | ( | ) |
PUBLIC API.
void SCR_ImageFrameAnimationComponent.Stop | ( | ) |
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