| CHARACTER_IMPULSE_MINIMUM | SCR_ImpactEffectComponent | protectedstatic |
| COLLISION_D_M_SIGNAL_NAME | SCR_ImpactEffectComponent | protectedstatic |
| COLLISION_LAST_POSITION_REST_TIME | SCR_ImpactEffectComponent | protectedstatic |
| DEFAULT_DENSITY | SCR_ImpactEffectComponent | protectedstatic |
| EmitParticles(vector transform[4], ResourceName particleResource) | SCR_ImpactEffectComponent | protected |
| EOnInit(IEntity owner) | SCR_ImpactEffectComponent | |
| GetAproximatedMass(IEntity entity) | SCR_ImpactEffectComponent | protected |
| GetDefaultParticles() | SCR_ImpactEffectComponent | protected |
| GetEffectMagnitude() | SCR_ImpactEffectComponent | protected |
| GetImpactSoundEventIndex(vector normal) | SCR_ImpactEffectComponent | |
| GetWaterParticles() | SCR_ImpactEffectComponent | protected |
| HandleImpactEffect() | SCR_ImpactEffectComponent | protected |
| IMPACT_DIST_SQ_THRESHOLD | SCR_ImpactEffectComponent | protectedstatic |
| IMPACT_SURFACE_SIGNAL_NAME | SCR_ImpactEffectComponent | protectedstatic |
| IsPhysicActive() | SCR_ImpactEffectComponent | protected |
| m_aAproximatedMasses | SCR_ImpactEffectComponent | protectedstatic |
| m_bIsImpactEffectScheduled | SCR_ImpactEffectComponent | protected |
| m_eImpactType | SCR_ImpactEffectComponent | protected |
| m_fdM | SCR_ImpactEffectComponent | protected |
| m_fMass | SCR_ImpactEffectComponent | protected |
| m_GameMaterial | SCR_ImpactEffectComponent | protected |
| m_iMagnitude | SCR_ImpactEffectComponent | protected |
| m_iSurface | SCR_ImpactEffectComponent | protected |
| m_ParticleSpawnParams | SCR_ImpactEffectComponent | protected |
| m_SignalsManagerComponent | SCR_ImpactEffectComponent | protected |
| m_SoundComponent | SCR_ImpactEffectComponent | protected |
| m_vNormal | SCR_ImpactEffectComponent | protected |
| m_vPosition | SCR_ImpactEffectComponent | protected |
| m_vPositionLast | SCR_ImpactEffectComponent | protected |
| MIN_BIG_IMPULSE | SCR_ImpactEffectComponent | protectedstatic |
| MIN_HUGE_IMPULSE | SCR_ImpactEffectComponent | protectedstatic |
| MIN_MEDIUM_IMPULSE | SCR_ImpactEffectComponent | protectedstatic |
| MIN_SMALL_IMPULSE | SCR_ImpactEffectComponent | protectedstatic |
| MIN_TINY_IMPULSE | SCR_ImpactEffectComponent | protectedstatic |
| OnImpact(notnull IEntity other, float impulse, vector impactPosition, vector impactNormal, GameMaterial mat, vector velocityBefore=vector.Zero, vector velocityAfter=vector.Zero) | SCR_ImpactEffectComponent | |
| OnPostInit(IEntity owner) | SCR_ImpactEffectComponent | |
| OnWaterEnter() | SCR_ImpactEffectComponent | protected |
| PlayImpactParticle(vector position, int magnitude, GameMaterial material) | SCR_ImpactEffectComponent | protected |
| PlayImpactSound(SCR_EImpactSoundEvent eventIndex, vector position, int surface, float collisionDM) | SCR_ImpactEffectComponent | protected |
| PlaySound(string soundEvent) | SCR_ImpactEffectComponent | protected |
| ResetContactLastPosition() | SCR_ImpactEffectComponent | protected |
| RPC_OnImpactParticlesBroadcast(vector contactPos, vector contactNormal, int magnitude) | SCR_ImpactEffectComponent | protected |
| RPC_OnImpactSoundAndParticlesBroadcast(vector impactPosition, float collisionDM, vector contactNormal, int magnitude) | SCR_ImpactEffectComponent | protected |
| RPC_OnImpactSoundBroadcast(SCR_EImpactSoundEvent eventIndex, vector impactPosition, int impactSurface, float collisionDM) | SCR_ImpactEffectComponent | protected |
| RPC_OnWaterEnterBroadcast(vector transform[4], int magnitude) | SCR_ImpactEffectComponent | protected |
| ScheduleImpactEffect() | SCR_ImpactEffectComponent | protected |
| SMALL_OBJECT_IMPULSE_MINIMUM | SCR_ImpactEffectComponent | protectedstatic |
| SMALL_OBJECT_VOLUME_MAXIMUM | SCR_ImpactEffectComponent | protectedstatic |
| TraceFilter(notnull IEntity e) | SCR_ImpactEffectComponent | protected |
| UpdateParticlesMagnitude(notnull IEntity other, float impulse) | SCR_ImpactEffectComponent | protected |
| VEHICLE_VELOCITY_MINIMUM | SCR_ImpactEffectComponent | protectedstatic |
| VELOCITY_IMPACT_THRESHOLD | SCR_ImpactEffectComponent | protectedstatic |
| WATER_SOUNDS | SCR_ImpactEffectComponent | protectedstatic |