CHARACTER_IMPULSE_MINIMUM | SCR_ImpactEffectComponent | protectedstatic |
COLLISION_D_M_SIGNAL_NAME | SCR_ImpactEffectComponent | protectedstatic |
COLLISION_LAST_POSITION_REST_TIME | SCR_ImpactEffectComponent | protectedstatic |
DEFAULT_DENSITY | SCR_ImpactEffectComponent | protectedstatic |
EmitParticles(vector transform[4], ResourceName particleResource) | SCR_ImpactEffectComponent | protected |
EOnInit(IEntity owner) | SCR_ImpactEffectComponent | |
GetAproximatedMass(IEntity entity) | SCR_ImpactEffectComponent | protected |
GetDefaultParticles() | SCR_ImpactEffectComponent | protected |
GetEffectMagnitude() | SCR_ImpactEffectComponent | protected |
GetImpactSoundEventIndex(vector normal) | SCR_ImpactEffectComponent | |
GetWaterParticles() | SCR_ImpactEffectComponent | protected |
HandleImpactEffect() | SCR_ImpactEffectComponent | protected |
IMPACT_DIST_SQ_THRESHOLD | SCR_ImpactEffectComponent | protectedstatic |
IMPACT_SURFACE_SIGNAL_NAME | SCR_ImpactEffectComponent | protectedstatic |
IsPhysicActive() | SCR_ImpactEffectComponent | protected |
m_aAproximatedMasses | SCR_ImpactEffectComponent | protectedstatic |
m_bIsImpactEffectScheduled | SCR_ImpactEffectComponent | protected |
m_eImpactType | SCR_ImpactEffectComponent | protected |
m_fdM | SCR_ImpactEffectComponent | protected |
m_fMass | SCR_ImpactEffectComponent | protected |
m_GameMaterial | SCR_ImpactEffectComponent | protected |
m_iMagnitude | SCR_ImpactEffectComponent | protected |
m_iSurface | SCR_ImpactEffectComponent | protected |
m_ParticleSpawnParams | SCR_ImpactEffectComponent | protected |
m_SignalsManagerComponent | SCR_ImpactEffectComponent | protected |
m_SoundComponent | SCR_ImpactEffectComponent | protected |
m_vNormal | SCR_ImpactEffectComponent | protected |
m_vPosition | SCR_ImpactEffectComponent | protected |
m_vPositionLast | SCR_ImpactEffectComponent | protected |
MIN_BIG_IMPULSE | SCR_ImpactEffectComponent | protectedstatic |
MIN_HUGE_IMPULSE | SCR_ImpactEffectComponent | protectedstatic |
MIN_MEDIUM_IMPULSE | SCR_ImpactEffectComponent | protectedstatic |
MIN_SMALL_IMPULSE | SCR_ImpactEffectComponent | protectedstatic |
MIN_TINY_IMPULSE | SCR_ImpactEffectComponent | protectedstatic |
OnImpact(notnull IEntity other, float impulse, vector impactPosition, vector impactNormal, GameMaterial mat, vector velocityBefore=vector.Zero, vector velocityAfter=vector.Zero) | SCR_ImpactEffectComponent | |
OnPostInit(IEntity owner) | SCR_ImpactEffectComponent | |
OnWaterEnter() | SCR_ImpactEffectComponent | protected |
PlayImpactParticle(vector position, int magnitude, GameMaterial material) | SCR_ImpactEffectComponent | protected |
PlayImpactSound(SCR_EImpactSoundEvent eventIndex, vector position, int surface, float collisionDM) | SCR_ImpactEffectComponent | protected |
PlaySound(string soundEvent) | SCR_ImpactEffectComponent | protected |
ResetContactLastPosition() | SCR_ImpactEffectComponent | protected |
RPC_OnImpactParticlesBroadcast(vector contactPos, vector contactNormal, int magnitude) | SCR_ImpactEffectComponent | protected |
RPC_OnImpactSoundAndParticlesBroadcast(vector impactPosition, float collisionDM, vector contactNormal, int magnitude) | SCR_ImpactEffectComponent | protected |
RPC_OnImpactSoundBroadcast(SCR_EImpactSoundEvent eventIndex, vector impactPosition, int impactSurface, float collisionDM) | SCR_ImpactEffectComponent | protected |
RPC_OnWaterEnterBroadcast(vector transform[4], int magnitude) | SCR_ImpactEffectComponent | protected |
ScheduleImpactEffect() | SCR_ImpactEffectComponent | protected |
SMALL_OBJECT_IMPULSE_MINIMUM | SCR_ImpactEffectComponent | protectedstatic |
SMALL_OBJECT_VOLUME_MAXIMUM | SCR_ImpactEffectComponent | protectedstatic |
TraceFilter(notnull IEntity e) | SCR_ImpactEffectComponent | protected |
UpdateParticlesMagnitude(notnull IEntity other, float impulse) | SCR_ImpactEffectComponent | protected |
VEHICLE_VELOCITY_MINIMUM | SCR_ImpactEffectComponent | protectedstatic |
VELOCITY_IMPACT_THRESHOLD | SCR_ImpactEffectComponent | protectedstatic |
WATER_SOUNDS | SCR_ImpactEffectComponent | protectedstatic |