◆ HandlerAttached()
| override void SCR_IngameDateUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_IngameDateUIComponent.HandlerDeattached |
( |
Widget | w | ) |
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◆ UpdateIngameDate()
| void SCR_IngameDateUIComponent.UpdateIngameDate |
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| ) |
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protected |
◆ m_bMonthAsText
| bool SCR_IngameDateUIComponent.m_bMonthAsText |
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protected |
◆ m_DateText
| TextWidget SCR_IngameDateUIComponent.m_DateText |
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protected |
◆ m_DayText
| TextWidget SCR_IngameDateUIComponent.m_DayText |
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◆ m_fUpdateFreq
| float SCR_IngameDateUIComponent.m_fUpdateFreq |
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◆ m_iDayLastCheckedDay
| int SCR_IngameDateUIComponent.m_iDayLastCheckedDay = -1 |
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◆ m_iDayLastCheckedMonth
| int SCR_IngameDateUIComponent.m_iDayLastCheckedMonth = -1 |
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◆ m_iDayLastCheckedYear
| int SCR_IngameDateUIComponent.m_iDayLastCheckedYear = -1 |
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◆ m_sDateTextName
| string SCR_IngameDateUIComponent.m_sDateTextName |
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protected |
◆ m_sDayTextName
| string SCR_IngameDateUIComponent.m_sDayTextName |
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protected |
◆ m_TimeAndWeatherManagerEntity
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_IngameDateUIComponent.c