◆ ~SCR_InsectParticle()
void SCR_InsectParticle.~SCR_InsectParticle |
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◆ m_AudioHandle
Attached sound audio handle.
◆ m_fDensity
float SCR_InsectParticle.m_fDensity |
Percentage ratio between sequence length and total length of played samples.
◆ m_InsectEntity
IEntity SCR_InsectParticle.m_InsectEntity |
Attached particle entity.
◆ m_iSoundGroup
int SCR_InsectParticle.m_iSoundGroup |
soundType, soundEventGroup, soundEventDefinition
◆ m_ParticleEffect
ParticleEffectEntity SCR_InsectParticle.m_ParticleEffect |
Attached particle effect.
◆ m_vPosition
vector SCR_InsectParticle.m_vPosition |
Position of the insect particle.
The documentation for this interface was generated from the following file:
- Game/Components/SCR_InsectParticle.c