◆ ~SCR_InsectParticle()
      
        
          | void SCR_InsectParticle.~SCR_InsectParticle  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ m_AudioHandle
Attached sound audio handle. 
 
 
◆ m_fDensity
      
        
          | float SCR_InsectParticle.m_fDensity | 
        
      
 
Percentage ratio between sequence length and total length of played samples. 
 
 
◆ m_InsectEntity
      
        
          | IEntity SCR_InsectParticle.m_InsectEntity | 
        
      
 
Attached particle entity. 
 
 
◆ m_iSoundGroup
      
        
          | int SCR_InsectParticle.m_iSoundGroup | 
        
      
 
soundType, soundEventGroup, soundEventDefinition 
 
 
◆ m_ParticleEffect
      
        
          | ParticleEffectEntity SCR_InsectParticle.m_ParticleEffect | 
        
      
 
Attached particle effect. 
 
 
◆ m_vPosition
      
        
          | vector SCR_InsectParticle.m_vPosition | 
        
      
 
Position of the insect particle. 
 
 
The documentation for this interface was generated from the following file:
- Game/Components/SCR_InsectParticle.c