◆ SCR_InteractableBoxComponent()
void SCR_InteractableBoxComponent.SCR_InteractableBoxComponent |
( |
IEntityComponentSource |
src, |
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IEntity |
ent, |
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IEntity |
parent |
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) |
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- Parameters
-
[in] | src | |
[in] | ent | |
[in] | parent | |
◆ CancelDragAction()
void SCR_InteractableBoxComponent.CancelDragAction |
( |
| ) |
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◆ CanPerformDragAction()
bool SCR_InteractableBoxComponent.CanPerformDragAction |
( |
| ) |
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◆ CanPerformToggleFire()
bool SCR_InteractableBoxComponent.CanPerformToggleFire |
( |
| ) |
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◆ EOnFrame()
override void SCR_InteractableBoxComponent.EOnFrame |
( |
IEntity |
owner, |
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float |
timeSlice |
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) |
| |
◆ EOnInit()
override void SCR_InteractableBoxComponent.EOnInit |
( |
IEntity |
owner | ) |
|
◆ EOnSimulate()
override void SCR_InteractableBoxComponent.EOnSimulate |
( |
IEntity |
owner, |
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float |
timeSlice |
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) |
| |
◆ GetActionDescription()
string SCR_InteractableBoxComponent.GetActionDescription |
( |
| ) |
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◆ GetActionName()
string SCR_InteractableBoxComponent.GetActionName |
( |
| ) |
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◆ GetFireActionDescription()
string SCR_InteractableBoxComponent.GetFireActionDescription |
( |
| ) |
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◆ GetFireActionName()
string SCR_InteractableBoxComponent.GetFireActionName |
( |
| ) |
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◆ IsDragging()
bool SCR_InteractableBoxComponent.IsDragging |
( |
| ) |
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◆ OnPostInit()
override void SCR_InteractableBoxComponent.OnPostInit |
( |
IEntity |
owner | ) |
|
◆ PerformDragAction()
void SCR_InteractableBoxComponent.PerformDragAction |
( |
IEntity |
user | ) |
|
◆ ToggleIsOnFire()
void SCR_InteractableBoxComponent.ToggleIsOnFire |
( |
ResourceName |
particle, |
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vector |
offset |
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) |
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The documentation for this interface was generated from the following file:
- Game/Components/InteractableBoxComponent.c