◆ SCR_InteractableBoxComponent()
void SCR_InteractableBoxComponent.SCR_InteractableBoxComponent |
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IEntityComponentSource | src, |
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IEntity | ent, |
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IEntity | parent ) |
- Parameters
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[in] | src | |
[in] | ent | |
[in] | parent | |
◆ CancelDragAction()
void SCR_InteractableBoxComponent.CancelDragAction |
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◆ CanPerformDragAction()
bool SCR_InteractableBoxComponent.CanPerformDragAction |
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◆ CanPerformToggleFire()
bool SCR_InteractableBoxComponent.CanPerformToggleFire |
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◆ EOnFrame()
override void SCR_InteractableBoxComponent.EOnFrame |
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IEntity | owner, |
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float | timeSlice ) |
◆ EOnSimulate()
override void SCR_InteractableBoxComponent.EOnSimulate |
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IEntity | owner, |
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float | timeSlice ) |
◆ GetActionDescription()
string SCR_InteractableBoxComponent.GetActionDescription |
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◆ GetActionName()
string SCR_InteractableBoxComponent.GetActionName |
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◆ GetFireActionDescription()
string SCR_InteractableBoxComponent.GetFireActionDescription |
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◆ GetFireActionName()
string SCR_InteractableBoxComponent.GetFireActionName |
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◆ IsDragging()
bool SCR_InteractableBoxComponent.IsDragging |
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◆ OnPostInit()
override void SCR_InteractableBoxComponent.OnPostInit |
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IEntity | owner | ) |
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◆ PerformDragAction()
void SCR_InteractableBoxComponent.PerformDragAction |
( |
IEntity | user | ) |
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◆ ToggleIsOnFire()
void SCR_InteractableBoxComponent.ToggleIsOnFire |
( |
ResourceName | particle, |
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vector | offset ) |
The documentation for this interface was generated from the following file:
- Game/Components/InteractableBoxComponent.c