| DAMAGE_INFO | SCR_InventoryHitZonePointUI | protectedstatic |
| EnableVirtualHZInfoWidget(Widget localInfoWidget, Widget w) | SCR_InventoryHitZonePointUI | protected |
| GetBloodInfoText(float bloodHitZoneHealthScaled, out string bloodLossText) | SCR_InventoryHitZonePointUI | |
| GetDamageInfoTexts(EHitZoneGroup group, int groupDamageIntensity, float bleedingRate, out string damageIntensity, out string damageIntensityText, out string bleedingIntensityText) | SCR_InventoryHitZonePointUI | |
| GetHitZoneInfo(EHitZoneGroup group, out int groupDamageIntensity, out bool regenerating, out float bleedingRate, out float bloodHealth, out bool isTourniquetted, out bool isSalineBagged, out bool isArmFractured, out bool isLegFractured) | SCR_InventoryHitZonePointUI | protected |
| GetInventoryMenuUI() | SCR_InventoryHitZonePointUI | protected |
| GetRootWidget() | SCR_InventoryHitZonePointUI | |
| HandlerAttached(Widget w) | SCR_InventoryHitZonePointUI | |
| HandlerDeattached(Widget w) | SCR_InventoryHitZonePointUI | |
| HideVirtualHZInfo() | SCR_InventoryHitZonePointUI | protected |
| Highlight(bool highlight) | SCR_InventoryHitZonePointUI | |
| m_aDOTLevels | SCR_InventoryHitZonePointUI | protected |
| m_aGroupHitZones | SCR_InventoryHitZonePointUI | protected |
| m_bAllowHoverOver | SCR_InventoryHitZonePointUI | protected |
| m_bAllowProgressAnim | SCR_InventoryHitZonePointUI | protected |
| m_bBleedingHitZone | SCR_InventoryHitZonePointUI | protected |
| m_bIsBloodAnim | SCR_InventoryHitZonePointUI | protected |
| m_bIsRegenAnim | SCR_InventoryHitZonePointUI | protected |
| m_bSelected | SCR_InventoryHitZonePointUI | protected |
| m_DamageIconOpacityAnim | SCR_InventoryHitZonePointUI | protected |
| m_DamageInfo | SCR_InventoryHitZonePointUI | protected |
| m_DamageState | SCR_InventoryHitZonePointUI | protected |
| m_DamageStateUIComp | SCR_InventoryHitZonePointUI | protected |
| m_eHitZoneGroup | SCR_InventoryHitZonePointUI | protected |
| m_fHighBleedingThreshold | SCR_InventoryHitZonePointUI | |
| m_fHighBloodLossThreshold | SCR_InventoryHitZonePointUI | |
| m_fHighDamageThreshold | SCR_InventoryHitZonePointUI | |
| m_fLowBleedingThreshold | SCR_InventoryHitZonePointUI | |
| m_fLowBloodLossThreshold | SCR_InventoryHitZonePointUI | |
| m_fLowDamageThreshold | SCR_InventoryHitZonePointUI | |
| m_fMediumBleedingThreshold | SCR_InventoryHitZonePointUI | |
| m_fMediumBloodLossThreshold | SCR_InventoryHitZonePointUI | |
| m_fMediumDamageThreshold | SCR_InventoryHitZonePointUI | |
| m_IconOpacityAnim | SCR_InventoryHitZonePointUI | protected |
| m_IconOutlineAnim | SCR_InventoryHitZonePointUI | protected |
| m_IconSizeAnim | SCR_InventoryHitZonePointUI | protected |
| m_Player | SCR_InventoryHitZonePointUI | protected |
| m_pParentContainer | SCR_InventoryHitZonePointUI | protected |
| m_pStorageHandler | SCR_InventoryHitZonePointUI | protected |
| m_sAnimWidgetName | SCR_InventoryHitZonePointUI | protected |
| m_sBackground | SCR_InventoryHitZonePointUI | protected |
| m_sHighBleeding | SCR_InventoryHitZonePointUI | protected |
| m_sHighBloodLoss | SCR_InventoryHitZonePointUI | protected |
| m_sHighDamage | SCR_InventoryHitZonePointUI | protected |
| m_sIcon | SCR_InventoryHitZonePointUI | protected |
| m_sIconOverlay | SCR_InventoryHitZonePointUI | protected |
| m_sIconSalineBag | SCR_InventoryHitZonePointUI | protected |
| m_sIconTourniquet | SCR_InventoryHitZonePointUI | protected |
| m_sLowBleeding | SCR_InventoryHitZonePointUI | protected |
| m_sLowBloodLoss | SCR_InventoryHitZonePointUI | protected |
| m_sLowDamage | SCR_InventoryHitZonePointUI | protected |
| m_sMediumBleeding | SCR_InventoryHitZonePointUI | protected |
| m_sMediumBloodLoss | SCR_InventoryHitZonePointUI | protected |
| m_sMediumDamage | SCR_InventoryHitZonePointUI | protected |
| m_sOutline | SCR_InventoryHitZonePointUI | protected |
| m_sSevereBleeding | SCR_InventoryHitZonePointUI | protected |
| m_sSevereBloodLoss | SCR_InventoryHitZonePointUI | protected |
| m_sSevereDamage | SCR_InventoryHitZonePointUI | protected |
| m_wAnim | SCR_InventoryHitZonePointUI | protected |
| m_wBackground | SCR_InventoryHitZonePointUI | protected |
| m_wButton | SCR_InventoryHitZonePointUI | protected |
| m_wIcon | SCR_InventoryHitZonePointUI | protected |
| m_wIconOverlay | SCR_InventoryHitZonePointUI | protected |
| m_wIconSalineBag | SCR_InventoryHitZonePointUI | protected |
| m_wIconTourniquet | SCR_InventoryHitZonePointUI | protected |
| m_wOutline | SCR_InventoryHitZonePointUI | protected |
| m_wRoot | SCR_InventoryHitZonePointUI | protected |
| OnAnimCycleComplete(WidgetAnimationBase anim) | SCR_InventoryHitZonePointUI | protected |
| OnMouseEnter(Widget w, int x, int y) | SCR_InventoryHitZonePointUI | |
| OnMouseLeave(Widget w, Widget enterW, int x, int y) | SCR_InventoryHitZonePointUI | |
| OPACITY_BLOOD | SCR_InventoryHitZonePointUI | protectedstatic |
| OPACITY_DEFAULT | SCR_InventoryHitZonePointUI | protectedstatic |
| OPACITY_SOLID | SCR_InventoryHitZonePointUI | protectedstatic |
| PlayBloodDropAnim(float speed=1) | SCR_InventoryHitZonePointUI | protected |
| PlayRegenAnim(float regenSpeed=1) | SCR_InventoryHitZonePointUI | protected |
| s_pSelectedPoint | SCR_InventoryHitZonePointUI | protectedstatic |
| Select(bool select) | SCR_InventoryHitZonePointUI | |
| SetBloodLevelProgress(float bloodLevel) | SCR_InventoryHitZonePointUI | |
| SetParentContainer(SCR_InventoryHitZonePointContainerUI container) | SCR_InventoryHitZonePointUI | |
| SetRegeneration(float regen, float bleeding) | SCR_InventoryHitZonePointUI | protected |
| ShowHitZoneInfo(bool show, bool virtualHZ=false) | SCR_InventoryHitZonePointUI | protected |
| ShowVirtualHZInfo(Widget w, bool bloodIcon=false, bool fractureIcon=false) | SCR_InventoryHitZonePointUI | protected |
| StopBloodDropAnim() | SCR_InventoryHitZonePointUI | protected |
| StopRegenAnim() | SCR_InventoryHitZonePointUI | protected |
| UpdateHitZoneState(float health, float bleeding, float regen, bool tourniquetted, bool salineBagged) | SCR_InventoryHitZonePointUI | |