DAMAGE_INFO | SCR_InventoryHitZonePointUI | protectedstatic |
EnableVirtualHZInfoWidget(Widget localInfoWidget, Widget w) | SCR_InventoryHitZonePointUI | protected |
GetBloodInfoText(float bloodHitZoneHealthScaled, out string bloodLossText) | SCR_InventoryHitZonePointUI | |
GetDamageInfoTexts(EHitZoneGroup group, int groupDamageIntensity, float bleedingRate, out string damageIntensity, out string damageIntensityText, out string bleedingIntensityText) | SCR_InventoryHitZonePointUI | |
GetHitZoneInfo(EHitZoneGroup group, out int groupDamageIntensity, out bool regenerating, out float bleedingRate, out float bloodHealth, out bool isTourniquetted, out bool isSalineBagged, out bool isArmFractured, out bool isLegFractured) | SCR_InventoryHitZonePointUI | protected |
GetInventoryMenuUI() | SCR_InventoryHitZonePointUI | protected |
GetRootWidget() | SCR_InventoryHitZonePointUI | |
HandlerAttached(Widget w) | SCR_InventoryHitZonePointUI | |
HandlerDeattached(Widget w) | SCR_InventoryHitZonePointUI | |
HideVirtualHZInfo() | SCR_InventoryHitZonePointUI | protected |
Highlight(bool highlight) | SCR_InventoryHitZonePointUI | |
m_aDOTLevels | SCR_InventoryHitZonePointUI | protected |
m_aGroupHitZones | SCR_InventoryHitZonePointUI | protected |
m_bAllowHoverOver | SCR_InventoryHitZonePointUI | protected |
m_bAllowProgressAnim | SCR_InventoryHitZonePointUI | protected |
m_bBleedingHitZone | SCR_InventoryHitZonePointUI | protected |
m_bIsBloodAnim | SCR_InventoryHitZonePointUI | protected |
m_bIsRegenAnim | SCR_InventoryHitZonePointUI | protected |
m_bSelected | SCR_InventoryHitZonePointUI | protected |
m_DamageIconOpacityAnim | SCR_InventoryHitZonePointUI | protected |
m_DamageInfo | SCR_InventoryHitZonePointUI | protected |
m_DamageState | SCR_InventoryHitZonePointUI | protected |
m_DamageStateUIComp | SCR_InventoryHitZonePointUI | protected |
m_eHitZoneGroup | SCR_InventoryHitZonePointUI | protected |
m_fHighBleedingThreshold | SCR_InventoryHitZonePointUI | |
m_fHighBloodLossThreshold | SCR_InventoryHitZonePointUI | |
m_fHighDamageThreshold | SCR_InventoryHitZonePointUI | |
m_fLowBleedingThreshold | SCR_InventoryHitZonePointUI | |
m_fLowBloodLossThreshold | SCR_InventoryHitZonePointUI | |
m_fLowDamageThreshold | SCR_InventoryHitZonePointUI | |
m_fMediumBleedingThreshold | SCR_InventoryHitZonePointUI | |
m_fMediumBloodLossThreshold | SCR_InventoryHitZonePointUI | |
m_fMediumDamageThreshold | SCR_InventoryHitZonePointUI | |
m_IconOpacityAnim | SCR_InventoryHitZonePointUI | protected |
m_IconOutlineAnim | SCR_InventoryHitZonePointUI | protected |
m_IconSizeAnim | SCR_InventoryHitZonePointUI | protected |
m_Player | SCR_InventoryHitZonePointUI | protected |
m_pParentContainer | SCR_InventoryHitZonePointUI | protected |
m_pStorageHandler | SCR_InventoryHitZonePointUI | protected |
m_sAnimWidgetName | SCR_InventoryHitZonePointUI | protected |
m_sBackground | SCR_InventoryHitZonePointUI | protected |
m_sHighBleeding | SCR_InventoryHitZonePointUI | protected |
m_sHighBloodLoss | SCR_InventoryHitZonePointUI | protected |
m_sHighDamage | SCR_InventoryHitZonePointUI | protected |
m_sIcon | SCR_InventoryHitZonePointUI | protected |
m_sIconOverlay | SCR_InventoryHitZonePointUI | protected |
m_sIconSalineBag | SCR_InventoryHitZonePointUI | protected |
m_sIconTourniquet | SCR_InventoryHitZonePointUI | protected |
m_sLowBleeding | SCR_InventoryHitZonePointUI | protected |
m_sLowBloodLoss | SCR_InventoryHitZonePointUI | protected |
m_sLowDamage | SCR_InventoryHitZonePointUI | protected |
m_sMediumBleeding | SCR_InventoryHitZonePointUI | protected |
m_sMediumBloodLoss | SCR_InventoryHitZonePointUI | protected |
m_sMediumDamage | SCR_InventoryHitZonePointUI | protected |
m_sOutline | SCR_InventoryHitZonePointUI | protected |
m_sSevereBleeding | SCR_InventoryHitZonePointUI | protected |
m_sSevereBloodLoss | SCR_InventoryHitZonePointUI | protected |
m_sSevereDamage | SCR_InventoryHitZonePointUI | protected |
m_wAnim | SCR_InventoryHitZonePointUI | protected |
m_wBackground | SCR_InventoryHitZonePointUI | protected |
m_wButton | SCR_InventoryHitZonePointUI | protected |
m_wIcon | SCR_InventoryHitZonePointUI | protected |
m_wIconOverlay | SCR_InventoryHitZonePointUI | protected |
m_wIconSalineBag | SCR_InventoryHitZonePointUI | protected |
m_wIconTourniquet | SCR_InventoryHitZonePointUI | protected |
m_wOutline | SCR_InventoryHitZonePointUI | protected |
m_wRoot | SCR_InventoryHitZonePointUI | protected |
OnAnimCycleComplete(WidgetAnimationBase anim) | SCR_InventoryHitZonePointUI | protected |
OnMouseEnter(Widget w, int x, int y) | SCR_InventoryHitZonePointUI | |
OnMouseLeave(Widget w, Widget enterW, int x, int y) | SCR_InventoryHitZonePointUI | |
OPACITY_BLOOD | SCR_InventoryHitZonePointUI | protectedstatic |
OPACITY_DEFAULT | SCR_InventoryHitZonePointUI | protectedstatic |
OPACITY_SOLID | SCR_InventoryHitZonePointUI | protectedstatic |
PlayBloodDropAnim(float speed=1) | SCR_InventoryHitZonePointUI | protected |
PlayRegenAnim(float regenSpeed=1) | SCR_InventoryHitZonePointUI | protected |
s_pSelectedPoint | SCR_InventoryHitZonePointUI | protectedstatic |
Select(bool select) | SCR_InventoryHitZonePointUI | |
SetBloodLevelProgress(float bloodLevel) | SCR_InventoryHitZonePointUI | |
SetParentContainer(SCR_InventoryHitZonePointContainerUI container) | SCR_InventoryHitZonePointUI | |
SetRegeneration(float regen, float bleeding) | SCR_InventoryHitZonePointUI | protected |
ShowHitZoneInfo(bool show, bool virtualHZ=false) | SCR_InventoryHitZonePointUI | protected |
ShowVirtualHZInfo(Widget w, bool bloodIcon=false, bool fractureIcon=false) | SCR_InventoryHitZonePointUI | protected |
StopBloodDropAnim() | SCR_InventoryHitZonePointUI | protected |
StopRegenAnim() | SCR_InventoryHitZonePointUI | protected |
UpdateHitZoneState(float health, float bleeding, float regen, bool tourniquetted, bool salineBagged) | SCR_InventoryHitZonePointUI | |