Arma Reforger Script API
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SCR_InventoryStorageQuickSlotsUI Member List

This is the complete list of members for SCR_InventoryStorageQuickSlotsUI, including all inherited members.

Action_ChangePage(SCR_SpinBoxPagingComponent pSpinBox, int page)SCR_InventoryStorageBaseUI
Action_NextPage()SCR_InventoryStorageBaseUI
Action_PrevPage()SCR_InventoryStorageBaseUI
ActivateStorageButton(bool active)SCR_InventoryStorageBaseUI
ARSENAL_SLOT_STORAGESSCR_InventoryStorageBaseUIstatic
ARSENAL_TITLE_LAYOUTSCR_InventoryStorageBaseUIstatic
Back(int traverseStorageIndex)SCR_InventoryStorageBaseUI
CheckIfAnyItemInStorageHasResources(array< IEntity > items)SCR_InventoryStorageBaseUIprotected
CheckIfQuickSlotActionsAvailable(IEntity player)SCR_InventoryStorageQuickSlotsUIprotected
ClearTraverseTitles()SCR_InventoryStorageBaseUIprotected
CreateEmptyLayout()SCR_InventoryStorageBaseUIprotected
CreateEmptySlotUI(int iRow, int iCol)SCR_InventoryStorageBaseUIprotected
CreateSlots()SCR_InventoryStorageQuickSlotsUIprotected
CreateSlotUI(InventoryItemComponent pComponent, int iSlotIndex, SCR_ItemAttributeCollection pAttributes=null)SCR_InventoryStorageQuickSlotsUIprotected
SCR_InventoryStorageBaseUI.CreateSlotUI(InventoryItemComponent pComponent, SCR_ItemAttributeCollection pAttributes=null)SCR_InventoryStorageBaseUIprotected
DeleteSlots()SCR_InventoryStorageBaseUIprotected
DimSlots(bool bDim)SCR_InventoryStorageBaseUI
FillItemsFromStorage(BaseInventoryStorageComponent storage)SCR_InventoryStorageBaseUIprotected
FillWithEmptySlots()SCR_InventoryStorageQuickSlotsUI
FilterOutSlots()SCR_InventoryStorageQuickSlotsUI
FindAndSetTitleName(Widget targetTitle, BaseInventoryStorageComponent targetStorage)SCR_InventoryStorageBaseUIprotected
FindItem(notnull InventoryItemComponent pInvItem)SCR_InventoryStorageBaseUIprotected
FindItemByName(string sItemName, int iActualIndex)SCR_InventoryStorageBaseUIprotected
GENERIC_CONTAINER_PREFABSCR_InventoryStorageBaseUIstatic
GetActualSlotsUsedCount()SCR_InventoryStorageQuickSlotsUI
GetAllItems(out notnull array< IEntity > pItemsInStorage, BaseInventoryStorageComponent pStorage=null)SCR_InventoryStorageQuickSlotsUIprotected
GetAllItemsFromDepth(out notnull array< IEntity > pItemsInStorages, int iDepth=3, int iDepthDefault=0)SCR_InventoryStorageBaseUIprotected
GetButtonWidget()SCR_InventoryStorageBaseUI
GetCurrentNavigationStorage()SCR_InventoryStorageBaseUI
GetCurrentSlotItem()SCR_InventoryStorageQuickSlotsUI
GetFocusedSlot()SCR_InventoryStorageBaseUI
GetFocusedSlotId()SCR_InventoryStorageBaseUI
GetGamepadIcons()SCR_InventoryStorageQuickSlotsUI
GetIndexFromCoords(int x, int y)SCR_InventoryStorageBaseUIprotected
GetInventoryManager()SCR_InventoryStorageBaseUI
GetInventoryMenuHandler()SCR_InventoryStorageBaseUI
GetItemComponentFromEntity(IEntity pEntity)SCR_InventoryStorageBaseUI
GetLastCloseTraverseButton()SCR_InventoryStorageBaseUI
GetLastFocusedSlot()SCR_InventoryStorageBaseUI
GetLastSelectedSlotIndex()SCR_InventoryStorageQuickSlotsUI
GetLastShownPage()SCR_InventoryStorageBaseUI
GetMaxResources(notnull SCR_ResourceConsumer resourceContainer)SCR_InventoryStorageBaseUI
GetMaxVolumeCapacity(BaseInventoryStorageComponent storage)SCR_InventoryStorageBaseUI
GetNameFromComponent(notnull InventoryItemComponent pComponent)SCR_InventoryStorageBaseUIprotected
GetOccupiedVolume(BaseInventoryStorageComponent storage)SCR_InventoryStorageBaseUI
GetOccupiedVolumePercentage(BaseInventoryStorageComponent storage, float occupiedSpace=0)SCR_InventoryStorageBaseUI
GetPrevSelectedSlot()SCR_InventoryStorageBaseUI
GetRootWidget()SCR_InventoryStorageBaseUI
GetSelectedSlot()SCR_InventoryStorageBaseUI
GetSlotAreaType()SCR_InventoryStorageBaseUI
GetSlotIdForItem(ResourceName itemName)SCR_InventoryStorageBaseUI
GetSlots(out notnull array< SCR_InventorySlotUI > outSlots)SCR_InventoryStorageBaseUI
GetStorage()SCR_InventoryStorageBaseUI
GetStorageGrid()SCR_InventoryStorageBaseUI
GetStorageName()SCR_InventoryStorageBaseUI
GetTotalResources(notnull SCR_ResourceConsumer resourceContainer)SCR_InventoryStorageBaseUI
GetTotalRoundedUpWeight(BaseInventoryStorageComponent storage)SCR_InventoryStorageBaseUI
GetTraverseStorage(out notnull array< BaseInventoryStorageComponent > aTraverseStorage)SCR_InventoryStorageBaseUI
GetUISlots(out array< SCR_InventorySlotUI > outArray)SCR_InventoryStorageBaseUI
GetUISlots()SCR_InventoryStorageBaseUI
GetWeaponStorage()SCR_InventoryStorageBaseUI
HandlerAttached(Widget w)SCR_InventoryStorageQuickSlotsUI
HandlerDeattached(Widget w)SCR_InventoryStorageBaseUI
HighlightLastSelectedSlot()SCR_InventoryStorageQuickSlotsUI
HighlightSlot(int iSlotIndex, bool bHighlight)SCR_InventoryStorageQuickSlotsUI
Home()SCR_InventoryStorageBaseUI
Init()SCR_InventoryStorageQuickSlotsUI
InitMatrix()SCR_InventoryStorageQuickSlotsUI
InitPaging()SCR_InventoryStorageQuickSlotsUI
IsStorageEnabled()SCR_InventoryStorageBaseUI
IsStorageHighlighted()SCR_InventoryStorageBaseUI
IsStorageSelected()SCR_InventoryStorageBaseUI
IsTraversalAllowed()SCR_InventoryStorageBaseUI
IsWarningOverlayVisible()SCR_InventoryStorageBaseUI
m_aResourceCompsInStorageSCR_InventoryStorageBaseUIprotected
m_aSlotsSCR_InventoryStorageBaseUIprotected
m_aTraverseStorageSCR_InventoryStorageBaseUIprotected
m_aTraverseTitleSCR_InventoryStorageBaseUIprotected
m_bEnabledSCR_InventoryStorageBaseUIprotected
m_bSelectedSCR_InventoryStorageBaseUIprotected
m_bShownSCR_InventoryStorageBaseUIprotected
m_eSlotAreaTypeSCR_InventoryStorageBaseUIprotected
m_iLastShownPageSCR_InventoryStorageBaseUIprotected
m_iMatrixSCR_InventoryStorageBaseUIprotected
m_iMaxColumnsSCR_InventoryStorageBaseUIprotected
m_iMaxRowsSCR_InventoryStorageBaseUIprotected
m_iNrOfPagesSCR_InventoryStorageBaseUIprotected
m_InventoryManagerSCR_InventoryStorageBaseUIprotected
m_InventoryStorageSCR_InventoryStorageBaseUIprotected
m_iPageSizeSCR_InventoryStorageBaseUIprotected
m_MenuHandlerSCR_InventoryStorageBaseUIprotected
m_pFocusedSlotSCR_InventoryStorageBaseUIprotected
m_pInputManagerSCR_InventoryStorageBaseUIprotected
m_pLastFocusedSlotSCR_InventoryStorageBaseUIprotected
m_pLastSelectedSlotSCR_InventoryStorageQuickSlotsUIprotected
m_PlayerSCR_InventoryStorageBaseUIprotected
m_pPrevSelectedSlotSCR_InventoryStorageBaseUIprotected
m_ProgressBarSCR_InventoryStorageBaseUIprotected
m_pSelectedSlotSCR_InventoryStorageBaseUIprotected
m_ResourceComponentSCR_InventoryStorageBaseUIprotected
m_ResourceConsumerSCR_InventoryStorageBaseUIprotected
m_ResourceSubscriptionHandleConsumerSCR_InventoryStorageBaseUIprotected
m_sGamepadIconsSCR_InventoryStorageQuickSlotsUIprotected
m_sGridPathSCR_InventoryStorageBaseUIprotected
m_sSuppliesAvailableFormatSCR_InventoryStorageBaseUIprotected
m_sSuppliesStoredFormatSCR_InventoryStorageBaseUIprotected
m_StorageSCR_InventoryStorageBaseUIprotected
m_wButtonSCR_InventoryStorageBaseUIprotected
m_wCapacityDisplaySCR_InventoryStorageBaseUIprotected
m_wCapacityPercentageTextSCR_InventoryStorageBaseUIprotected
m_wCloseStorageButtonSCR_InventoryStorageBaseUIprotected
m_wDropContainerSCR_InventoryStorageBaseUIprotected
m_WeightDefaultSCR_InventoryStorageBaseUIprotectedstatic
m_wGridSCR_InventoryStorageBaseUIprotected
m_widgetSCR_InventoryStorageBaseUIprotected
m_wItemStorageSCR_InventoryStorageBaseUIprotected
m_wLastCloseTraverseButtonSCR_InventoryStorageBaseUIprotected
m_workspaceWidgetSCR_InventoryStorageBaseUIprotected
m_wPagingSpinboxComponentSCR_InventoryStorageBaseUIprotected
m_wPreviewImageSCR_InventoryStorageBaseUIprotected
m_wProgressBarSCR_InventoryStorageBaseUIprotected
m_wResourceAvailableDisplaySCR_InventoryStorageBaseUIprotected
m_wResourceAvailableTextSCR_InventoryStorageBaseUIprotected
m_wResourceStoredDisplaySCR_InventoryStorageBaseUIprotected
m_wResourceStoredTextSCR_InventoryStorageBaseUIprotected
m_wStorageNameSCR_InventoryStorageBaseUIprotected
m_wTraverseItemStorageSCR_InventoryStorageBaseUIprotected
m_wTraversePreviewImageSCR_InventoryStorageBaseUIprotected
m_wWarningOverlaySCR_InventoryStorageBaseUIprotected
m_wWeightDisplaySCR_InventoryStorageBaseUIprotected
m_wWeightTextSCR_InventoryStorageBaseUIprotected
m_wWidthOverrideSCR_InventoryStorageBaseUIprotected
OnDrop(SCR_InventorySlotUI slot)SCR_InventoryStorageBaseUI
OnFocus(Widget w, int x, int y)SCR_InventoryStorageBaseUI
OnFocusLost(Widget w, int x, int y)SCR_InventoryStorageBaseUI
OnMouseEnter(Widget w, int x, int y)SCR_InventoryStorageBaseUI
OnMouseLeave(Widget w, Widget enterW, int x, int y)SCR_InventoryStorageBaseUI
Refresh()SCR_InventoryStorageBaseUI
RefreshConsumer()SCR_InventoryStorageBaseUIprotected
RefreshList()SCR_InventoryStorageQuickSlotsUI
RefreshQuickSlots()SCR_InventoryStorageQuickSlotsUI
RefreshResources()SCR_InventoryStorageBaseUI
RefreshSlot(int index)SCR_InventoryStorageQuickSlotsUI
RemoveSlotUI(SCR_InventorySlotUI pSlot)SCR_InventoryStorageBaseUI
ReserveAndSetSlot(int iIndex,)SCR_InventoryStorageBaseUI
s_bQuickBarClosedSCR_InventoryStorageQuickSlotsUIprotectedstatic
s_iInitSelectedSlotIndexSCR_InventoryStorageQuickSlotsUIprotectedstatic
s_iLastSelectedSlotIndexSCR_InventoryStorageQuickSlotsUIprotectedstatic
SCR_InventoryStorageBaseUI(BaseInventoryStorageComponent storage, LoadoutAreaType slotID=null, SCR_InventoryMenuUI menuManager=null, int iPage=0, array< BaseInventoryStorageComponent > aTraverseStorage=null)SCR_InventoryStorageBaseUI
SCR_InventoryStorageQuickSlotsUI(BaseInventoryStorageComponent storage, LoadoutAreaType slotID=null, SCR_InventoryMenuUI menuManager=null, int iPage=0, array< BaseInventoryStorageComponent > aTraverseStorage=null)SCR_InventoryStorageQuickSlotsUI
SelectSlot(float fWheelValue)SCR_InventoryStorageQuickSlotsUI
SelectSlot(int iSlotIndex)SCR_InventoryStorageQuickSlotsUI
SetInitialQuickSlot()SCR_InventoryStorageQuickSlotsUI
SetItem(InventoryItemComponent pInventoryComponent, int iSlotIndex)SCR_InventoryStorageQuickSlotsUI
SetLastFocusedSlot(SCR_InventorySlotUI pSlot)SCR_InventoryStorageBaseUI
SetPagingActive(bool active)SCR_InventoryStorageBaseUI
SetPreviewItem()SCR_InventoryStorageBaseUIprotected
SetQuickBarClosed()SCR_InventoryStorageQuickSlotsUI
SetRowsAndColumns()SCR_InventoryStorageQuickSlotsUI
SetSlotAreaType(LoadoutAreaType eSlotType)SCR_InventoryStorageBaseUIprotected
SetSlotFocused(SCR_InventorySlotUI pSlotUI=null, bool bSelected=true)SCR_InventoryStorageBaseUI
SetSlotSelected(SCR_InventorySlotUI pSlot=null, bool bSelected=true)SCR_InventoryStorageBaseUI
SetStorageAsHighlighted(bool isVisible, EInvInsertFailReason reason=EInvInsertFailReason.OK)SCR_InventoryStorageBaseUI
Show(bool bShow)SCR_InventoryStorageBaseUI
ShowContainerBorder(bool bShow)SCR_InventoryStorageBaseUI
ShowItemDetails(string sName, string sDescription, string sWeight)SCR_InventoryStorageBaseUI
ShowPage(int iPage, out int slotToFocus=-1)SCR_InventoryStorageBaseUIprotected
SLOT_LAYOUT_1x1_EMPTYSCR_InventoryStorageBaseUIstatic
SLOT_LAYOUT_WIDTHSCR_InventoryStorageBaseUIprotectedstatic
SortSlots()SCR_InventoryStorageQuickSlotsUIprotected
STORAGE_NON_HIGHLIGHTED_OPACITYSCR_InventoryStorageBaseUIstatic
STORAGE_TITLE_LAYOUTSCR_InventoryStorageBaseUIstatic
SUPPLY_TITLE_LAYOUTSCR_InventoryStorageBaseUIstatic
ToggleShow()SCR_InventoryStorageBaseUI
Traverse(BaseInventoryStorageComponent storage)SCR_InventoryStorageBaseUI
UpdateAvailableResources(float totalResources, bool hasStored)SCR_InventoryStorageBaseUIprotected
UpdateContainerResources(notnull Widget targetTitle, notnull BaseInventoryStorageComponent targetStorage)SCR_InventoryStorageBaseUIprotected
UpdateOwnedSlots(notnull array< IEntity > pItemsInStorage)SCR_InventoryStorageQuickSlotsUIprotected
SCR_InventoryStorageBaseUI.UpdateOwnedSlots(notnull array< BaseInventoryStorageComponent > pItemsInStorage)SCR_InventoryStorageBaseUIprotected
UpdateSlotUI(ResourceName item)SCR_InventoryStorageBaseUI
UpdateStoredResources(float totalResources, float maxResources)SCR_InventoryStorageBaseUIprotected
UpdateTotalWeight(float totalWeight, Color fontColor=Color.Gray25)SCR_InventoryStorageBaseUI
UpdateVolumePercentage(float percentage, bool previewOnly=false)SCR_InventoryStorageBaseUI
UseItemInSlot()SCR_InventoryStorageQuickSlotsUI
UseSelectedQuickslot()SCR_InventoryStorageQuickSlotsUI
~SCR_InventoryStorageBaseUI()SCR_InventoryStorageBaseUI