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| bool | GetReturnResult (bool desiredResult) |
| | Based on the state of m_bNegateCondition returns our desired result.
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◆ IsAvailable()
◆ m_bCheckGadget
| bool SCR_IsCharacterADSCondition.m_bCheckGadget |
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◆ m_bCheckPersonalWeapon
| bool SCR_IsCharacterADSCondition.m_bCheckPersonalWeapon |
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◆ m_bCheckTurretWeapon
| bool SCR_IsCharacterADSCondition.m_bCheckTurretWeapon |
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The documentation for this interface was generated from the following file:
- Game/UI/HUD/AvailableActions/Conditions/Game/Character/SCR_IsCharacterADSCondition.c