Scripted DS config to link all server config part together Override for all DS config part to scripted behvaior.
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static void | StoreValue (JsonApiStruct json, string variableName, string value, EJsonApiStructValueType type) |
| Store value has to be called in OnPack only.
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static bool | StringToBool (string str) |
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static string | BoolToString (bool boolean) |
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static bool | ToBool (string value) |
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Scripted DS config to link all server config part together Override for all DS config part to scripted behvaior.
Handler for json api struct values
◆ BoolToString()
static string SCR_JsonApiStructHandler.BoolToString |
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bool | boolean | ) |
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◆ StoreValue()
static void SCR_JsonApiStructHandler.StoreValue |
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JsonApiStruct | json, |
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string | variableName, |
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string | value, |
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EJsonApiStructValueType | type ) |
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static |
Store value has to be called in OnPack only.
◆ StringToBool()
static bool SCR_JsonApiStructHandler.StringToBool |
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string | str | ) |
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◆ ToBool()
static bool SCR_JsonApiStructHandler.ToBool |
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string | value | ) |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/ServerBrowser/ServerHosting/SCR_JsonApiStructHandler.c