◆ NotifyClientCriminalScoreIncreased()
void SCR_KickHintComponent.NotifyClientCriminalScoreIncreased |
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SCR_ECrimeNotification | crime, |
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float | points ) |
◆ OnPostInit()
override void SCR_KickHintComponent.OnPostInit |
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IEntity | owner | ) |
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◆ RPC_DoIncreaseCriminalScore()
void SCR_KickHintComponent.RPC_DoIncreaseCriminalScore |
( |
float | points | ) |
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◆ ShowUI()
void SCR_KickHintComponent.ShowUI |
( |
float | points | ) |
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◆ m_OnCriminalScoreIncreased
ref ScriptInvokerFloat SCR_KickHintComponent.m_OnCriminalScoreIncreased = new ScriptInvokerFloat() |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_KickHintComponent.c