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void | SetFileName (string missionFileName, string saveFileName) |
| Set the latest save file name for given mission.
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void | RemoveFileName (string missionFileName) |
| Remove the latest save file name for given mission.
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bool | FindFileName (string missionFileName, out string outSaveFileName) |
| Find the latest save file name for given mission.
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void | Log () |
| Print out all latest saves kept in the memory.
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void | SCR_LatestSaveStruct () |
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◆ SCR_LatestSaveStruct()
void SCR_LatestSaveStruct.SCR_LatestSaveStruct |
( |
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◆ FindFileName()
bool SCR_LatestSaveStruct.FindFileName |
( |
string |
missionFileName, |
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out string |
outSaveFileName |
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) |
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Find the latest save file name for given mission.
- Parameters
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| missionFileName | Mission save file name |
[out] | outSaveFileName | String to be filled with the latest save file name |
- Returns
- True if the latest save file name was found
◆ Log()
void SCR_LatestSaveStruct.Log |
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| ) |
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Print out all latest saves kept in the memory.
◆ RemoveFileName()
void SCR_LatestSaveStruct.RemoveFileName |
( |
string |
missionFileName | ) |
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Remove the latest save file name for given mission.
- Parameters
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missionFileName | Mission save file name |
◆ SetFileName()
void SCR_LatestSaveStruct.SetFileName |
( |
string |
missionFileName, |
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string |
saveFileName |
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) |
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Set the latest save file name for given mission.
- Parameters
-
missionFileName | Mission save file name |
saveFileName | Latest save file name |
◆ m_aEntries
The documentation for this interface was generated from the following file:
- Game/GameMode/SaveLoad/SCR_LatestSaveStruct.c