Delete entity after given duration.
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override void | EOnFrame (IEntity owner, float timeSlice) |
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override void | OnPostInit (IEntity owner) |
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Delete entity after given duration.
◆ EOnFrame()
override void SCR_LifetimeComponent.EOnFrame |
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IEntity | owner, |
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float | timeSlice ) |
◆ OnPostInit()
override void SCR_LifetimeComponent.OnPostInit |
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IEntity | owner | ) |
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◆ m_fLifeTime
float SCR_LifetimeComponent.m_fLifeTime |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_LifetimeComponent.c