Delete entity after given duration.  
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| override void  | EOnFrame (IEntity owner, float timeSlice) | 
|   | 
| override void  | OnPostInit (IEntity owner) | 
|   | 
Delete entity after given duration. 
 
◆ EOnFrame()
      
        
          | override void SCR_LifetimeComponent.EOnFrame  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          float |           timeSlice ) | 
        
      
 
 
◆ OnPostInit()
      
        
          | override void SCR_LifetimeComponent.OnPostInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ m_fLifeTime
  
  
      
        
          | float SCR_LifetimeComponent.m_fLifeTime | 
         
       
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Components/SCR_LifetimeComponent.c