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override void | OnChange (BaseContainer stringTableItem, string propName, string propValue) |
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override bool | IsReadOnly (BaseContainer item, bool isImporting) |
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override void | OnSelectionChanged () |
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override void | Run () |
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◆ ButtonClose()
bool SCR_LocStatusPlugin.ButtonClose |
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◆ IsReadOnly()
override bool SCR_LocStatusPlugin.IsReadOnly |
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BaseContainer | item, |
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bool | isImporting ) |
◆ OnChange()
override void SCR_LocStatusPlugin.OnChange |
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BaseContainer | stringTableItem, |
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string | propName, |
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string | propValue ) |
◆ OnSelectionChanged()
override void SCR_LocStatusPlugin.OnSelectionChanged |
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◆ ResetStatus()
void SCR_LocStatusPlugin.ResetStatus |
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BaseContainer | stringTableItem, |
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string | id, |
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EStringTableStatus | status ) |
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◆ Run()
override void SCR_LocStatusPlugin.Run |
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◆ m_aUnlocked
ref array<string> SCR_LocStatusPlugin.m_aUnlocked = {} |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/LocalizationEditor/SCR_LocStatusPlugin.c