◆ HandlerAttached()
override void SCR_LocalPerceivedFactionWidgetComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
override void SCR_LocalPerceivedFactionWidgetComponent.HandlerDeattached |
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Widget | w | ) |
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◆ OnOnPerceivedFactionChanged()
void SCR_LocalPerceivedFactionWidgetComponent.OnOnPerceivedFactionChanged |
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Faction | faction | ) |
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◆ SetWidgetColor()
void SCR_LocalPerceivedFactionWidgetComponent.SetWidgetColor |
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Color | color | ) |
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◆ EYE_ICON_NAME
const string SCR_LocalPerceivedFactionWidgetComponent.EYE_ICON_NAME = "EyeIcon" |
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◆ FACTION_ICON_HOLDER
const string SCR_LocalPerceivedFactionWidgetComponent.FACTION_ICON_HOLDER = "IconHolder" |
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◆ FACTION_ICON_NAME
const string SCR_LocalPerceivedFactionWidgetComponent.FACTION_ICON_NAME = "FactionIcon" |
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◆ FILTER_NAME
const string SCR_LocalPerceivedFactionWidgetComponent.FILTER_NAME = "Filter" |
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◆ m_bColorOutline
bool SCR_LocalPerceivedFactionWidgetComponent.m_bColorOutline |
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◆ m_bShowIcon
bool SCR_LocalPerceivedFactionWidgetComponent.m_bShowIcon |
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◆ m_bShowIfDefaultFaction
bool SCR_LocalPerceivedFactionWidgetComponent.m_bShowIfDefaultFaction |
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◆ m_CharFactionAffiliation
◆ m_DefaultColor
ref Color SCR_LocalPerceivedFactionWidgetComponent.m_DefaultColor |
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◆ m_LightWarningColor
ref Color SCR_LocalPerceivedFactionWidgetComponent.m_LightWarningColor |
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◆ m_sUnknownFactionIcon
ResourceName SCR_LocalPerceivedFactionWidgetComponent.m_sUnknownFactionIcon |
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◆ m_WarningColor
ref Color SCR_LocalPerceivedFactionWidgetComponent.m_WarningColor |
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◆ m_wEyeIcon
ImageWidget SCR_LocalPerceivedFactionWidgetComponent.m_wEyeIcon |
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◆ m_wFactionIcon
ImageWidget SCR_LocalPerceivedFactionWidgetComponent.m_wFactionIcon |
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◆ m_wFactionIconHolder
Widget SCR_LocalPerceivedFactionWidgetComponent.m_wFactionIconHolder |
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◆ m_wFilter
Widget SCR_LocalPerceivedFactionWidgetComponent.m_wFilter |
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◆ m_wOutline
Widget SCR_LocalPerceivedFactionWidgetComponent.m_wOutline |
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◆ OUTLINE_NAME
const string SCR_LocalPerceivedFactionWidgetComponent.OUTLINE_NAME = "Outline" |
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The documentation for this interface was generated from the following file:
- Game/UI/Inventory/SCR_LocalPerceivedFactionWidgetComponent.c