◆ SCR_LockContextComponent()
void SCR_LockContextComponent.SCR_LockContextComponent |
( |
IEntityComponentSource |
src, |
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IEntity |
ent, |
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IEntity |
parent |
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) |
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- Parameters
-
[in] | src | |
[in] | ent | |
[in] | parent | |
◆ JoinKey()
bool SCR_LockContextComponent.JoinKey |
( |
string |
key, |
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|
int |
maxAllowedHolders |
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) |
| |
- Parameters
-
[in] | key | |
[in] | maxAllowedHolders | |
- Returns
◆ LeaveKey()
bool SCR_LockContextComponent.LeaveKey |
( |
string |
key | ) |
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The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Semaphores/SCR_LockContextComponent.c