◆ SCR_LockContextComponent()
      
        
          | void SCR_LockContextComponent.SCR_LockContextComponent  | 
          ( | 
          IEntityComponentSource |           src,  | 
        
        
           | 
           | 
          IEntity |           ent,  | 
        
        
           | 
           | 
          IEntity |           parent ) | 
        
      
 
- Parameters
 - 
  
    | [in] | src |  | 
    | [in] | ent |  | 
    | [in] | parent |  | 
  
   
 
 
◆ JoinKey()
      
        
          | bool SCR_LockContextComponent.JoinKey  | 
          ( | 
          string |           key,  | 
        
        
           | 
           | 
          int |           maxAllowedHolders ) | 
        
      
 
- Parameters
 - 
  
    | [in] | key |  | 
    | [in] | maxAllowedHolders |  | 
  
   
- Returns
 
 
 
◆ LeaveKey()
      
        
          | bool SCR_LockContextComponent.LeaveKey  | 
          ( | 
          string |           key | ) | 
           | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Semaphores/SCR_LockContextComponent.c