◆ SCR_LockContextComponent()
| void SCR_LockContextComponent.SCR_LockContextComponent |
( |
IEntityComponentSource | src, |
|
|
IEntity | ent, |
|
|
IEntity | parent ) |
- Parameters
-
| [in] | src | |
| [in] | ent | |
| [in] | parent | |
◆ JoinKey()
| bool SCR_LockContextComponent.JoinKey |
( |
string | key, |
|
|
int | maxAllowedHolders ) |
- Parameters
-
| [in] | key | |
| [in] | maxAllowedHolders | |
- Returns
◆ LeaveKey()
| bool SCR_LockContextComponent.LeaveKey |
( |
string | key | ) |
|
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Semaphores/SCR_LockContextComponent.c