◆ SCR_LockContextComponent()
void SCR_LockContextComponent.SCR_LockContextComponent |
( |
IEntityComponentSource | src, |
|
|
IEntity | ent, |
|
|
IEntity | parent ) |
- Parameters
-
[in] | src | |
[in] | ent | |
[in] | parent | |
◆ JoinKey()
bool SCR_LockContextComponent.JoinKey |
( |
string | key, |
|
|
int | maxAllowedHolders ) |
- Parameters
-
[in] | key | |
[in] | maxAllowedHolders | |
- Returns
◆ LeaveKey()
bool SCR_LockContextComponent.LeaveKey |
( |
string | key | ) |
|
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Semaphores/SCR_LockContextComponent.c