◆ HandlerAttached()
| override void SCR_MANW_Banner.HandlerAttached |
( |
Widget | w | ) |
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◆ Init()
| void SCR_MANW_Banner.Init |
( |
| ) |
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protected |
◆ OnClick()
| override bool SCR_MANW_Banner.OnClick |
( |
Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnCommStatusCheckFinished()
| void SCR_MANW_Banner.OnCommStatusCheckFinished |
( |
SCR_ECommStatus | status, |
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float | responseTime, |
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float | lastSuccessTime, |
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float | lastFailTime ) |
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protected |
◆ OnPopupReady()
| void SCR_MANW_Banner.OnPopupReady |
( |
| ) |
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protected |
◆ IMAGES_COUNT
| const int SCR_MANW_Banner.IMAGES_COUNT = 2 |
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staticprotected |
◆ m_Callback
| ref BackendCallback SCR_MANW_Banner.m_Callback |
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protected |
◆ m_iImagesReadyCount
| int SCR_MANW_Banner.m_iImagesReadyCount |
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protected |
◆ m_wBannerButtonMain
| Widget SCR_MANW_Banner.m_wBannerButtonMain |
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protected |
◆ NAME_BUTTON
| const string SCR_MANW_Banner.NAME_BUTTON = "m_wBannerButtonMain" |
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staticprotected |
◆ NAME_TEXT
| const string SCR_MANW_Banner.NAME_TEXT = "BannerText" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/MANW2025/SCR_MANW_Banner.c