◆ CloseMenu()
| void SCR_MapCommandPostUI.CloseMenu |
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| ) |
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◆ HandlerAttached()
| override void SCR_MapCommandPostUI.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_MapCommandPostUI.HandlerDeattached |
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Widget | w | ) |
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◆ OnBaseClicked()
| void SCR_MapCommandPostUI.OnBaseClicked |
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bool | selected | ) |
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◆ OnCloseButtonClicked()
| void SCR_MapCommandPostUI.OnCloseButtonClicked |
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| ) |
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◆ OnFactionCommanderChanged()
| void SCR_MapCommandPostUI.OnFactionCommanderChanged |
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SCR_Faction | faction, |
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int | commanderPlayerId ) |
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Closes the Command Post Menu when local player loses commander role.
◆ SetCommanderNameWidget()
| void SCR_MapCommandPostUI.SetCommanderNameWidget |
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Widget | w | ) |
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◆ SetModeType()
| void SCR_MapCommandPostUI.SetModeType |
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Widget | w | ) |
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◆ COMBAT_SUPPORT_ICON
| const string SCR_MapCommandPostUI.COMBAT_SUPPORT_ICON = "characters" |
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◆ COMBAT_SUPPORT_LABEL_TEXT
| const string SCR_MapCommandPostUI.COMBAT_SUPPORT_LABEL_TEXT = "#AR-FactionCommander_UserAction_RadioStation" |
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staticprotected |
◆ CURRENT_COMMANDER_AI_TEXT
| const string SCR_MapCommandPostUI.CURRENT_COMMANDER_AI_TEXT = "#AR-FactionCommander_CurrentCommander_AI" |
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◆ CURRENT_COMMANDER_PLAYER_TEXT
| const string SCR_MapCommandPostUI.CURRENT_COMMANDER_PLAYER_TEXT = "#AR-FactionCommander_CurrentCommander" |
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staticprotected |
◆ LOGISTICS_ICON
| const string SCR_MapCommandPostUI.LOGISTICS_ICON = "veh_trunk" |
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◆ LOGISTICS_LABEL_TEXT
| const string SCR_MapCommandPostUI.LOGISTICS_LABEL_TEXT = "#AR-FactionCommander_UserAction_LogisticsStation" |
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◆ m_bCommanderRoleEnabled
| bool SCR_MapCommandPostUI.m_bCommanderRoleEnabled |
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◆ m_GameplaySettings
| BaseContainer SCR_MapCommandPostUI.m_GameplaySettings |
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◆ m_InputButton
◆ m_ModeColor
| Color SCR_MapCommandPostUI.m_ModeColor |
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◆ m_sIconName
| string SCR_MapCommandPostUI.m_sIconName |
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◆ m_sModeName
| string SCR_MapCommandPostUI.m_sModeName |
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◆ m_sWrapperImageset
| ResourceName SCR_MapCommandPostUI.m_sWrapperImageset |
◆ m_wCloseButtonWidget
| ButtonWidget SCR_MapCommandPostUI.m_wCloseButtonWidget |
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◆ m_wCommanderName
| RichTextWidget SCR_MapCommandPostUI.m_wCommanderName |
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◆ m_wModeIcon
| ImageWidget SCR_MapCommandPostUI.m_wModeIcon |
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◆ m_wModeText
| TextWidget SCR_MapCommandPostUI.m_wModeText |
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◆ m_wModeTopBar
| ImageWidget SCR_MapCommandPostUI.m_wModeTopBar |
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◆ m_wPlatformIcon
| ImageWidget SCR_MapCommandPostUI.m_wPlatformIcon |
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◆ m_wPlatformLayout
| Widget SCR_MapCommandPostUI.m_wPlatformLayout |
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◆ OPERATIONS_ICON
| const string SCR_MapCommandPostUI.OPERATIONS_ICON = "scenarios" |
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◆ OPERATIONS_LABEL_TEXT
| const string SCR_MapCommandPostUI.OPERATIONS_LABEL_TEXT = "#AR-FactionCommander_UserAction_EngineeringStation" |
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The documentation for this interface was generated from the following file:
- Game/Map/ComponentsUI/SCR_MapCommandPostUI.c