Arma Reforger Script API
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SCR_MapCommandPostUI Interface Reference
Inheritance diagram for SCR_MapCommandPostUI:

Public Member Functions

override void HandlerAttached (Widget w)
 
override void HandlerDeattached (Widget w)
 

Public Attributes

ResourceName m_sWrapperImageset
 

Protected Member Functions

void OnCloseButtonClicked ()
 
void OnBaseClicked (bool selected)
 
void OnFactionCommanderChanged (SCR_Faction faction, int commanderPlayerId)
 Closes the Command Post Menu when local player loses commander role.
 
void CloseMenu ()
 
void SetCommanderNameWidget (Widget w)
 
void SetModeType (Widget w)
 

Protected Attributes

ButtonWidget m_wCloseButtonWidget
 
SCR_InputButtonComponent m_InputButton
 
bool m_bCommanderRoleEnabled
 
string m_sModeName
 
string m_sIconName
 
Color m_ModeColor
 
RichTextWidget m_wCommanderName
 
Widget m_wPlatformLayout
 
ImageWidget m_wPlatformIcon
 
TextWidget m_wModeText
 
ImageWidget m_wModeTopBar
 
ImageWidget m_wModeIcon
 
BaseContainer m_GameplaySettings
 

Static Protected Attributes

const string CURRENT_COMMANDER_AI_TEXT = "#AR-FactionCommander_CurrentCommander_AI"
 
const string CURRENT_COMMANDER_PLAYER_TEXT = "#AR-FactionCommander_CurrentCommander"
 
const string LOGISTICS_LABEL_TEXT = "#AR-FactionCommander_UserAction_LogisticsStation"
 
const string COMBAT_SUPPORT_LABEL_TEXT = "#AR-FactionCommander_UserAction_RadioStation"
 
const string OPERATIONS_LABEL_TEXT = "#AR-FactionCommander_UserAction_EngineeringStation"
 
const string LOGISTICS_ICON = "veh_trunk"
 
const string COMBAT_SUPPORT_ICON = "characters"
 
const string OPERATIONS_ICON = "scenarios"
 

Member Function Documentation

◆ CloseMenu()

void SCR_MapCommandPostUI.CloseMenu ( )
protected

◆ HandlerAttached()

override void SCR_MapCommandPostUI.HandlerAttached ( Widget w)

◆ HandlerDeattached()

override void SCR_MapCommandPostUI.HandlerDeattached ( Widget w)

◆ OnBaseClicked()

void SCR_MapCommandPostUI.OnBaseClicked ( bool selected)
protected

◆ OnCloseButtonClicked()

void SCR_MapCommandPostUI.OnCloseButtonClicked ( )
protected

◆ OnFactionCommanderChanged()

void SCR_MapCommandPostUI.OnFactionCommanderChanged ( SCR_Faction faction,
int commanderPlayerId )
protected

Closes the Command Post Menu when local player loses commander role.

◆ SetCommanderNameWidget()

void SCR_MapCommandPostUI.SetCommanderNameWidget ( Widget w)
protected

◆ SetModeType()

void SCR_MapCommandPostUI.SetModeType ( Widget w)
protected

Member Data Documentation

◆ COMBAT_SUPPORT_ICON

const string SCR_MapCommandPostUI.COMBAT_SUPPORT_ICON = "characters"
staticprotected

◆ COMBAT_SUPPORT_LABEL_TEXT

const string SCR_MapCommandPostUI.COMBAT_SUPPORT_LABEL_TEXT = "#AR-FactionCommander_UserAction_RadioStation"
staticprotected

◆ CURRENT_COMMANDER_AI_TEXT

const string SCR_MapCommandPostUI.CURRENT_COMMANDER_AI_TEXT = "#AR-FactionCommander_CurrentCommander_AI"
staticprotected

◆ CURRENT_COMMANDER_PLAYER_TEXT

const string SCR_MapCommandPostUI.CURRENT_COMMANDER_PLAYER_TEXT = "#AR-FactionCommander_CurrentCommander"
staticprotected

◆ LOGISTICS_ICON

const string SCR_MapCommandPostUI.LOGISTICS_ICON = "veh_trunk"
staticprotected

◆ LOGISTICS_LABEL_TEXT

const string SCR_MapCommandPostUI.LOGISTICS_LABEL_TEXT = "#AR-FactionCommander_UserAction_LogisticsStation"
staticprotected

◆ m_bCommanderRoleEnabled

bool SCR_MapCommandPostUI.m_bCommanderRoleEnabled
protected

◆ m_GameplaySettings

BaseContainer SCR_MapCommandPostUI.m_GameplaySettings
protected

◆ m_InputButton

SCR_InputButtonComponent SCR_MapCommandPostUI.m_InputButton
protected

◆ m_ModeColor

Color SCR_MapCommandPostUI.m_ModeColor
protected

◆ m_sIconName

string SCR_MapCommandPostUI.m_sIconName
protected

◆ m_sModeName

string SCR_MapCommandPostUI.m_sModeName
protected

◆ m_sWrapperImageset

ResourceName SCR_MapCommandPostUI.m_sWrapperImageset

◆ m_wCloseButtonWidget

ButtonWidget SCR_MapCommandPostUI.m_wCloseButtonWidget
protected

◆ m_wCommanderName

RichTextWidget SCR_MapCommandPostUI.m_wCommanderName
protected

◆ m_wModeIcon

ImageWidget SCR_MapCommandPostUI.m_wModeIcon
protected

◆ m_wModeText

TextWidget SCR_MapCommandPostUI.m_wModeText
protected

◆ m_wModeTopBar

ImageWidget SCR_MapCommandPostUI.m_wModeTopBar
protected

◆ m_wPlatformIcon

ImageWidget SCR_MapCommandPostUI.m_wPlatformIcon
protected

◆ m_wPlatformLayout

Widget SCR_MapCommandPostUI.m_wPlatformLayout
protected

◆ OPERATIONS_ICON

const string SCR_MapCommandPostUI.OPERATIONS_ICON = "scenarios"
staticprotected

◆ OPERATIONS_LABEL_TEXT

const string SCR_MapCommandPostUI.OPERATIONS_LABEL_TEXT = "#AR-FactionCommander_UserAction_EngineeringStation"
staticprotected

The documentation for this interface was generated from the following file: